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281
The effects of live streamer’s expertise and entertainment on the viewers’ purchase and follow intentions
Published 2024-03-01“…This study explores the impact of two characteristics of streamers—expertise and entertainment—on viewers’ purchase intention and follow intention in live-streaming e-commerce, with a specific focus on viewers’ trust and flow experience as two mediators and viewers’ optimal stimulation level as a moderator. …”
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Article -
282
SPECIAL ISSUE: Anglicisms in Domain-Specific Discourse: Fashion, Leisure and Entertainment
Published 2018-05-01Get full text
Article -
283
The Role of Media in Everyday Life of Young People. Information vs. Entertainment
Published 2013-05-01Subjects: “…information function; the function of entertainment; mass communication…”
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Article -
284
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285
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286
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287
Development and anti-development messages in Pakistan TV, entertainment, advertising and films
Published 2008Get full text
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Conference Paper -
288
Affordable, low cost home entertainment media centre using XBMC
Published 2014Subjects: “…DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems…”
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Final Year Project (FYP) -
289
Converging on the internet : Asian audience reception of western entertainment web-sites
Published 2008Get full text
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Conference Paper -
290
Entertainment, propriety, transgression: the ‘unorthodox’ Greeks of Istanbul in the late Ottoman Empire
Published 2022“…It argues that transgressions linked to entertainment generated different concerns for the different parties even when their perspectives on the features of these transgressions overlapped. …”
Thesis -
291
Risky business: applying risk/benefit analysis consistently in entertainment ultrasound.
Published 2009Journal article -
292
An online marketing strategies assessment for companies in airlines and entertainment industries in Malaysia
Published 2016“…In promoting tourism, businesses in entertainment industry should provide e-commerce to their potential customers. …”
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Chapter In Book -
293
Automatic generation of mobile content in entertainment applications using evolutionary computing
Published 2010“…The aim of this research is to develop an application that contains evolutionary computing techniques that will be used by the user as an entertainment tool. Evolutionary Programming is used as the main evolutionary technique in this study. …”
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Research Report -
294
PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION?...
Published 2021-09-01“…Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining video games, with the theoretical lens of Critical Disability Studies. …”
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Article -
295
Entertainment computing - ICEC 2007 : 6th international conference, Shanghai, China, september 15-17, 2007 /
Published 2007Subjects: “…Entertainment computing…”
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