Showing 281 - 300 results of 10,112 for search '"Entertainment"', query time: 0.13s Refine Results
  1. 281

    The effects of live streamer’s expertise and entertainment on the viewers’ purchase and follow intentions by Yaping Jiang, Hyoung-Tark Lee, Wei Li

    Published 2024-03-01
    “…This study explores the impact of two characteristics of streamers—expertise and entertainment—on viewers’ purchase intention and follow intention in live-streaming e-commerce, with a specific focus on viewers’ trust and flow experience as two mediators and viewers’ optimal stimulation level as a moderator. …”
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    Article
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    The Role of Media in Everyday Life of Young People. Information vs. Entertainment by Oana Adina Pocovnicu (Drăgănescu)

    Published 2013-05-01
    Subjects: “…information function; the function of entertainment; mass communication…”
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    Article
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    Affordable, low cost home entertainment media centre using XBMC by Jacob Stanley Sean Blackmore Kelly

    Published 2014
    Subjects: “…DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems…”
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    Final Year Project (FYP)
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    Entertainment, propriety, transgression: the ‘unorthodox’ Greeks of Istanbul in the late Ottoman Empire by Payir, S

    Published 2022
    “…It argues that transgressions linked to entertainment generated different concerns for the different parties even when their perspectives on the features of these transgressions overlapped. …”
    Thesis
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    An online marketing strategies assessment for companies in airlines and entertainment industries in Malaysia by Robert Jeyakumar Nathan, Fook, Desmond Chiun Chong, Norazah Mohd Suki

    Published 2016
    “…In promoting tourism, businesses in entertainment industry should provide e-commerce to their potential customers. …”
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    Chapter In Book
  13. 293

    Automatic generation of mobile content in entertainment applications using evolutionary computing by Teo, Jason Tze Wi, Chin, Kim On, Rayner Alfred, Ong Jia Hui

    Published 2010
    “…The aim of this research is to develop an application that contains evolutionary computing techniques that will be used by the user as an entertainment tool. Evolutionary Programming is used as the main evolutionary technique in this study. …”
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    Research Report
  14. 294

    PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION?... by Elke Schlote, Andrin Major

    Published 2021-09-01
    “…Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining video games, with the theoretical lens of Critical Disability Studies. …”
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    Article
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