Showing 8,381 - 8,400 results of 11,457 for search '"Entertainment"', query time: 0.37s Refine Results
  1. 8381

    Changing trends in elephant camp management in northern Thailand and implications for welfare by Pakkanut Bansiddhi, Janine L. Brown, Chatchote Thitaram, Veerasak Punyapornwithaya, Chaleamchat Somgird, Katie L. Edwards, Korakot Nganvongpanit

    Published 2018-11-01
    “…By contrast, newer camps provided more one-on-one activities for tourists and elephants, and emphasized more intimate, relaxing experiences (e.g., feeding, bathing, walking) than entertainment. A demographic shift also was observed, with elephants 20 years of age and younger having a sex ratio closer to 1:1 compared to elephants in older age categories (1:4.1–1:9.8). …”
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  2. 8382

    Quantum blockchain: Trends, technologies, and future directions by Manjula Gandhi S, Chaitrali Mulay, Karthiganesh Durai, G. Murali, Jafar Ali Ibrahim Syed Masood, V. Vijayarajan, Kumar Gautam, N. S. Kalyan Chakravarthy, S. Suresh Kumar, Saurabh Agarwal, Murali S, Vijayasherly V, David Asirvatham, Sarfraz Brohi, Chandru Vignesh C, Anbuchelian S

    Published 2024-12-01
    “…Blockchain’s application spans the energy, finance, media, entertainment, and retail sectors. However, classical blockchain faces threats from quantum computing advancements, necessitating the development of quantum blockchain technology. …”
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  3. 8383

    Electronic cigarettes consumption and associated factors among general population in Western Saudi Arabia by Ziyad Alzahrani, Syed Faisal Zaidi, Hatem Alsolami, Bader Bashrahil, Nawaf Alghamdi, Mohammad Nooh, Muhammad Anwar Khan, Asim Muhammed Alshanberi, Sultan Qanash

    Published 2021-09-01
    “…Results: The preponderance of e-cigarette smokers used entertainment as the reason for smoking, with an average of (33.9%). …”
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  4. 8384

    Comparison of COVID-19 and seasonal influenza under different intensities of non-pharmaceutical interventions and vaccine effectiveness by Yinchang Chen, Zhende Wang, Feng Li, Jingyu Ma, Jie Zhang, Yunpeng Chen, Ting Zhang

    Published 2022-09-01
    “…We have divided the NPIs into three levels according to the degree of restriction on social activities (including entertainment venues, conventions, offices, restaurants, public transport, etc.), with social controls becoming progressively stricter from level 1 to level 3.ResultsIn the simulated scenario where susceptible individuals were vaccinated with three doses of COVID-19 coronaVac vaccine, the peak number of severe cases was 26.57% lower than that in the unvaccinated scenario, and the peak number of infection cases was reduced by 10.16%. …”
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  5. 8385

    Young and old persons' subjective feelings when facing with a non-human computer-graphics-based agent's emotional responses in consideration of differences in emotion perception by Takashi Numata, Yasuhiro Asa, Takaaki Hashimoto, Kaori Karasawa

    Published 2024-01-01
    “…Virtual agents (computer-graphics-based agents) have been developed for many purposes such as supporting the social life, mental care, education, and entertainment of both young and old people individuals. …”
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  6. 8386

    Content, Behavior Change Techniques, and Quality of Pregnancy Apps in Spain: Systematic Search on App Stores by Aranzazu Muñoz-Mancisidor, Ruben Martin-Payo, Xana Gonzalez-Mendez, María Del Mar Fernández-Álvarez

    Published 2021-11-01
    “…An app was excluded if it was classified as a game or entertainment and thus lacking an educational or health aim and if it did not target the population under study. …”
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  7. 8387

    Artificial Intelligence–Enabled Gesture‐Language‐Recognition Feedback System Using Strain‐Sensor‐Arrays‐Based Smart Glove by Wen-xiao Lu, Ping Fang, Ming-lu Zhu, Yi-run Zhu, Xin-jian Fan, Tian-chen Zhu, Xuan Zhou, Feng-xia Wang, Tao Chen, Li-ning Sun

    Published 2023-08-01
    “…The smart glove system can not only provide an efficient way for hearing‐impaired persons to communicate with the outside world, but also benefit industries in multiple fields such as entertainment, home healthcare, sports training, and the medical industry.…”
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  8. 8388

    Attributes, Quality, and Downloads of Dementia-Related Mobile Apps for Patients With Dementia and Their Caregivers: App Review and Evaluation Study by Tzu Han Chen, Shin-Da Lee, Wei-Fen Ma

    Published 2024-04-01
    “…Our analyses showed clear differences between the top three– and bottom three–rated apps, particularly in the entertainment and interest subsections of the engagement category where the ratings ranged from 1.4 to 5. …”
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  9. 8389

    Multiple-criteria determination and preventive measures of river ecological water level in the Northern Jiangsu plain by Hongyuan Fang, Ye Zhu, Chengjie Wang, Guangdong Xu, Yukun Li, Zhenqi Wang, Alhasan Ahmed Aljawzi

    Published 2023-01-01
    “…The threshold of the middle reach was thoroughly analyzed by using the determination method with multi-criteria, which consisted of the hydrological and hydraulic methods (including yearly minimum water level with a 90% assured rate method; wetted perimeter method; minimum monthly average water level method), aquatic living conditions method, and river landscape entertainment factor method. Taking into account the hydrological and hydrodynamic characteristics, observed hydrological data conditions of rivers, and the actual operation rules of rivers and water projects regulations in the Northern Jiangsu plain. …”
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  10. 8390

    ДО ІСТОРІЇ МІСЬКОГО СВЯТА (УКРАЇНСЬКО-НІМЕЦЬКІ ПАРАЛЕЛІ) / To the History of Urban Holidays (Ukrainian-German Parallels) by Курочкін Олександр

    Published 2015-12-01
    “…In Ukraine, during the reign of communism the foundations of civil society were utterly destroyed and any public initiative was eliminated, particularly in the fields of public holiday entertainment. The same should be said about the principle of local self-government. …”
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  11. 8391
  12. 8392

    The Influence of Tourist Attraction Type on Product Price Perception and Neural Mechanism in Tourism Consumption: An ERP Study by Wei Q, Lv D, Fu S, Zhu D, Zheng M, Chen S, Zhen S

    Published 2023-09-01
    “…In the late stage of cognition, attraction type, and price information jointly influenced consumers’ decision-making, and consumers tended to accept high prices of products in entertainment attractions and cultural attractions, but consumers were more sensitive to the price of products in cultural attractions and less tolerant to price increases.Conclusion: The study elucidated how price information influenced consumers’ purchase decisions of tourism products at different stages of the dual-process theory, which can assist tourism managers in devising different pricing strategies and positioning strategies based on the attributes of attractions, to enhance product sales and revenues. …”
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  13. 8393

    Socio-technical systems and trust transfer in live streaming e-commerce: analyzing stickiness and purchase intentions with SEM-fsQCA by Yu-Hsin Chang, Andri Dayarana K. Silalahi, Andri Dayarana K. Silalahi, Ixora Javanisa Eunike, Dalianus Riantama

    Published 2024-02-01
    “…Grounded on the socio-technical system theory, this research develops a research framework that centers on the exploration of interactivity, entertainment, and visualization as catalysts for trust transfer in live streaming. …”
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  14. 8394

    Selfie Segmentation in Video Using N-Frames Ensemble by Yong-Woon Kim, Yung-Cheol Byun, Addapalli V. N. Krishna, Balachandran Krishnan

    Published 2021-01-01
    “…Many camera apps and online video conference solutions support instant selfie segmentation or virtual background function for entertainment, aesthetic, privacy, and security reasons. …”
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  15. 8395

    Robots in Elderly Care by Alessandro Vercelli, Innocenzo Rainero, Ludovico Ciferri, Marina Boido, Fabrizio Pirri

    Published 2018-03-01
    “…(i) Robots may act as caregivers, i.e. assist the elderly, (ii) they can provide remainders and instructions for activities of daily life and safety, and/or assist their carers in daily tasks; (iii) they can help monitor their behaviour and health; and (iv) provide companionship, including entertainment and hobbies, reminiscence and social contact. …”
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  16. 8396

    Legal aspects of ways to monetize rights in the computer games industry by N. Yu. Andreev, V. V. Arkhipov, A. A. Vasiliev, Yu. V. Pechatnova

    Published 2023-03-01
    “…The authors attempt a legal analysis of several forms of monetization of rights to computer games.The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization.The research methodology includes general scientific methods of analysis and synthesis, as well as specific scientific methods of comparative law and formal legal analysis.The scientific problem of the article lies in the existing contradiction between the rapid development of the computer games market and the state of modern legal science in terms of scientific understanding and regulation of the entertainment industry.The main results, scope of application. …”
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  17. 8397

    Gaya Pengambilan Keputusan pada Konsumen Pria Generasi Y untuk Produk Fashion Casual yang Dibeli di Toko [Decision-making Styles of Male Generation Y Consumers of Casual Fashion Pr... by Julia Tri Purnomowati, Eristia Lidia Paramita

    Published 2018-05-01
    “…For Generation Y, shopping activity is no longer viewed as a simple act but seems to be more entertainment oriented. Therefore, marketers need to use different approaches to market to Generation Y consumers. …”
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  18. 8398

    The Epidemiology of Burn Injuries in North East of Iran (2010-2015) by Maliheh Ziaee, Hamidreza Naderi, Maryam Yaghoubi, Nasrin Khosravi, Farnaz Kamel Fouladi, Fatemeh Moghisi, Irandokht Mostafavi, Kamyar Mansori

    Published 2018-07-01
    “…Implement prevention programs should be designed for focusing chiefly on the domestic environment and the kinds of risks to which children are exposed in their everyday routine and parents, should also be educated about how to supply entertainment that would keep children away from risks.…”
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  19. 8399

    What Drives Nighttime Tourism Intensity in Thailand? Evidence From Thai Attractions Based on Satellite Observations by Yuanzheng Cui, Ruixue Zhao, Lei Jiang, Xialei Duan, Mingzhong Xiao, Zhu Liu, Lei Wang, Xuejun Duan, Sirivilai Teerarojanarat

    Published 2025-01-01
    “…Finally, it is found that higher levels of the catering and accommodation, shopping service, traffic service, leisure and entertainment were associated with higher levels of nighttime tourism intensity. …”
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  20. 8400

    Why would telecom customers continue to use mobile value-added services? by Mutaz M. Al-Debei, Yogesh K. Dwivedi, Omar Hujran

    Published 2022-10-01
    “…This study seeks to explain why telecom customers would continue to use mobile value-added services (MVAS), including information, communication, entertainment, and transaction services. We developed a model based on the S-O-R paradigm and existing research on MVAS and mobile service quality, in which we hypothesize that customers' intention to continue using MVAS as a behavioural response (R) is a direct result of their satisfaction with the services and their perception of its value as affective and cognitive states (O), respectively. …”
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