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From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure
Published 2013-12-01“…Moreover, it will serve as the keywords structuring the following analysis of three videogames, Final Fantasy VII (1997), Ico (2001) and Passage (2007), and their design decisions fostering deep representations of loss. …”
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Jogos digitais como arte na interface entre educação científica e educação em direitos humanos: reflexões e possibilidades
Published 2020-04-01“…Após uma breve história sobre jogos digitais e seu entendimento como obra de arte, analisamos os jogos <em>Valiant Harts: the great war</em>– como possibilidade de “educar para nunca mais” e problematizar armas e defensores químicos; <em>Braid</em> – uma abordagem sobre gênero e machismo, além de discussões sobre radioatividade e a produção da bomba atômica; e <em>Final Fantasy VII</em> – debate sobre questões ambientais e teoria de Gaia. …”
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23
From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure
Published 2013-12-01“…Moreover, it will serve as the keywords structuring the following analysis of three videogames, Final Fantasy VII (1997), Ico (2001) and Passage (2007), and their design decisions fostering deep representations of loss. …”
Get full text
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Digital joint action: Avatar-mediated social interaction in digital spaces
Published 2022-10-01“…Second, using a survey study among users of the popular massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV, we provide empirical validation for our approach.…”
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Product placement in computer/video games: an analysis of the impact on customers purchasing decision
Published 2019-09-01“…This research is focused on two of the most played games nowadays: FIFA 19 and Final Fantasy XV. A survey with 465 respondents was conducted to understand the antecedents that impact the purchase decision considering the stimulus originated from the product placement. …”
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