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1
Interactive Ant Colony Optimization to Support Adaptation in Serious Games
Published 2019-09-01Subjects: Get full text
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2
Lightweight agent-based game AI architecture
Published 2023-05-01Subjects: “…game ai…”
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3
Approaching Artificial Intelligence for Games – the Turing Test revisited
Published 2008-07-01Subjects: Get full text
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4
Approaches That Use Domain-Specific Expertise: Behavioral-Cloning-Based Advantage Actor-Critic in Basketball Games
Published 2023-02-01Subjects: “…game AI…”
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5
Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game
Published 2025-01-01Subjects: “…Game AI…”
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6
General game AI with statistical forward planning algorithms
Published 2019-09-01Subjects: “…statistical forward planning;game AI;rolling horizon evolution…”
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7
Using VizDoom Research Platform Scenarios for Benchmarking Reinforcement Learning Algorithms in First-Person Shooter Games
Published 2024-01-01Subjects: Get full text
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8
Techniques and Paradigms in Modern Game AI Systems
Published 2022-08-01Subjects: “…game AI…”
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9
Artificial intelligence for video game visualization, advancements, benefits and challenges
Published 2023-07-01Subjects: Get full text
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10
Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
Published 2024-01-01Subjects: Get full text
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11
Official International Mahjong: A New Playground for AI Research
Published 2023-04-01Subjects: “…game AI…”
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12
HRLB⌃2: A Reinforcement Learning Based Framework for Believable Bots
Published 2018-12-01Subjects: “…Game AI…”
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13
Performance Evaluation Gaps in a Real-Time Strategy Game Between Human and Artificial Intelligence Players
Published 2018-01-01Subjects: Get full text
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14
Overview of intelligent game:enlightenment of game AI to combat deduction
Published 2022-06-01Subjects: “…intelligent game;game AI;intelligent combat deduction;intelligent wargame;deep reinforcement learning…”
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15
Genetic Algorithm for Artificial Neural Networks in Real-Time Strategy Games
Published 2022-06-01Subjects: Get full text
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16
Towards the development of believable agents: Adopting neural architectures and adaptive neuro-fuzzy inference system via playback of human traces
Published 2024-10-01Subjects: Get full text
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17
Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Published 2021-09-01Subjects: Get full text
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18
Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Published 2021-09-01Subjects: Get full text
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19
Reducing Q-Value Estimation Bias via Mutual Estimation and Softmax Operation in MADRL
Published 2024-01-01Subjects: Get full text
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20
Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND
Published 2024-04-01Subjects: Get full text
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