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281
Playful Politics: Developing a Framework for Designing Video Games for Political Participation in the United Kingdom
Published 2015-11-01Subjects: “…Game Design…”
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282
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283
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Published 2022-11-01Subjects: Get full text
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284
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285
Perancangan Game Kartu Interaktif Berbasis Android Menggunakan Augmented Reality
Published 2011-12-01Subjects: “…card game design, augmanted reality, Smartphone, Android…”
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286
Le passage du jeu à la création : le cas du jeu vidéo amateur
Published 2017-02-01Subjects: Get full text
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287
Evaluating a Serious Game for Math: Is it Useful and Fun?
Published 2025-01-01Subjects: “…Game Design…”
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288
Writing a Videogame: Rhetoric, Revision, and Reflection
Published 2020-10-01Subjects: Get full text
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289
Gamification Design to Increase Motivation in Online Learning Environments: A Systematic Review
Published 2022-07-01Subjects: “…game design elements…”
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290
Tap For Battle: Perancangan Casual Game Pada Smartphone Android
Published 2014-12-01Subjects: “…game, game design, android, touch-screen, IMSDD…”
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291
Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges
Published 2021-09-01Subjects: “…Ludification - Gamification - Play theory - Game design - Learning…”
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292
Nostalgia Videogames as Playable Game Criticism
Published 2016-11-01Subjects: “…Game design…”
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293
Gamification Design Patterns for User Engagement
Published 2022-12-01Subjects: Get full text
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294
Suite Royale: from concept to digital playable
Published 2024Subjects: Get full text
Final Year Project (FYP) -
295
Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework
Published 2021-03-01“…These included design by local teams, pilot testing, clearly defined targets of behavior change, conscious attention to all aspects of game design, including game mechanics, dynamics, aesthetics, and the elicitation of emotions. …”
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296
Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
Published 2018-10-01Subjects: “…game design…”
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297
Vitality structures in ‘addictive’ game design [version 1; peer review: 1 approved, 2 approved with reservations, 1 not approved]
Published 2024-03-01“…To make progress across those issues, I draw from the history of ‘vitality affects’ in psychiatry and introduce vitality structures as a design-phenomenological framework that can help researchers conceptualise clinically (and non-clinically) relevant ‘bonds’ between entities of game design and corresponding player phenomenology. …”
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298
Vitality structures in ‘addictive’ game design [version 2; peer review: 1 approved, 2 approved with reservations, 1 not approved]
Published 2024-10-01“…To make progress over those issues, I draw from the history of ‘vitality affects’ in psychiatry and introduce vitality structures as a design-phenomenological framework that can help researchers conceptualise psychologically relevant ‘bonds’ between entities of game design and corresponding player phenomenology. …”
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