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From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure
Published 2013-12-01Subjects: Get full text
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303
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Designing Serious Games for getting transferable skills in training settings
Published 2014-02-01Subjects: Get full text
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305
Validation of Serious Games
Published 2015-09-01Subjects: “…persuasive game design…”
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306
Unstable Wormholes: Communications Between Urban Planning and Game Studies
Published 2022-06-01Subjects: “…game design theory…”
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307
Learning to play: understanding in-game tutorials with a pilot study on implicit tutorials
Published 2022-11-01Subjects: Get full text
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308
The Impact of Story Structure, Meaningfulness, and Concentration in Serious Games
Published 2022-12-01Subjects: Get full text
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309
From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure
Published 2013-12-01Subjects: Get full text
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310
An Agent Based approach to design Serious Game
Published 2014-06-01Subjects: “…Serious Game Design…”
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311
Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games
Published 2007-12-01Subjects: “…game design…”
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312
Game Platform as an Instrument of Psychological Correction of Cognitive Impairment in Cardiac Patients
Published 2019-07-01Subjects: Get full text
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313
A model for the creation of scripted sequences for serious game applications
Published 2023-06-01Subjects: Get full text
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314
Le champ historien comme terrain de jeu.La conception de jeux vidéo d’histoire face au « droit de véto » des sources
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315
The Musings of ‘Evil Bastards’: Perspectives from Social Casino Game Professionals
Published 2021-05-01Subjects: Get full text
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316
Small-sided games in amateur players: rule modification with mini-goals to induce lower external load responses
Published 2021-04-01Subjects: “…game design…”
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317
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318
Research on Alleviating Children’s Nighttime Fear Using a Digital Game
Published 2022-03-01Subjects: Get full text
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319
Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
Published 2018-12-01Subjects: Get full text
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320
Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games
Published 2007-12-01Subjects: Get full text
Article