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321
Design and Development of a SG50 Game
Published 2016Subjects: “…Food theme game design…”
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Student Research Poster -
322
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”
Published 2020-12-01“…ConclusionsThe SERES framework was successfully used to create “Escape COVID-19,” a serious game designed to promote safe IPC practices among HCWs and other hospital employees during the COVID-19 pandemic. …”
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323
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Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation
Published 2015-04-01Subjects: Get full text
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325
Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment
Published 2018-06-01Subjects: Get full text
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326
A serious-gamification blueprint towards a normalized attention
Published 2021-04-01Subjects: Get full text
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327
ALGORITHMIC LITERACIES: IDENTIFYING EDUCATIONAL MODELS AND HEURISTICS FOR ENGAGING THE CHALLENGE OF ALGORITHMIC CULTURE
Published 2023-11-01Subjects: Get full text
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328
Exploring Elements of Fun to Motivate Heavy Drinking Youth to (re)train Cognition
Published 2015-09-01Subjects: Get full text
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329
Integrating Science Tasks and Puzzles in Computer Role Playing Games
Published 2019-07-01Subjects: Get full text
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330
Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study
Published 2022-01-01Subjects: “…Game design…”
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331
A psychologically “embedded” approach to designing games for prosocial causes
Published 2015-10-01Subjects: Get full text
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332
What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?
Published 2022-06-01Subjects: Get full text
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333
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Processus de conscientisation par rhétorique procédurale dans des variations de Tetris : se heurter aux habitudes et styles de jeu
Published 2023-07-01Subjects: Get full text
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335
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
Published 2020-11-01Subjects: Get full text
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336
These Great Urbanist Games: New Babylon and Second Life
Published 2008-06-01Subjects: Get full text
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337
Skaitmeninio kūrybiškumo taikymas generuojant žaidimo objektus / Computation creativity using procedural generation for game object generation
Published 2019-06-01Subjects: Get full text
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338
Researching and designing educational games on the basis of “self-regulated learning theory”
Published 2022-11-01Subjects: Get full text
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339
Exploring User Experience from an Emotional Context When Designing Immersive Games for Education
Published 2021-03-01Subjects: Get full text
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340
Improving creativeness of computer games produced by students through appreciative learning approach
Published 2011Subjects: Get full text
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