-
401
Design and development of a puzzle platformer game (C)
Published 2024Subjects: Get full text
Final Year Project (FYP) -
402
-
403
Gender and Age Differences in Preferences on Game Elements and Platforms
Published 2022-05-01Subjects: Get full text
Article -
404
A case study on the design and development of minigames for research methods and statistics
Published 2014-08-01Subjects: Get full text
Article -
405
Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming
Published 2018-05-01Subjects: Get full text
Article -
406
-
407
Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames
Published 2017-01-01Subjects: Get full text
Article -
408
-
409
Association of Game Events with Facial Animations of Computer-Controlled Virtual Characters Based on Probabilistic Human Reaction Modeling
Published 2020-08-01Subjects: Get full text
Article -
410
The making of Terra: gameplay and level design
Published 2024Subjects: Get full text
Final Year Project (FYP) -
411
Effects of the Design Factors of Skill Training Games on Learning Performance and Emotion: English-Language Typing Games
Published 2018-06-01Subjects: Get full text
Article -
412
-
413
Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates
Published 2023-08-01Subjects: Get full text
Article -
414
Location Hunting Game: Developing an Application to Promote Gameful Hybrid Machi-aruki Town Exploration
Published 2023-12-01Subjects: Get full text
Article -
415
-
416
-
417
Design Smart Games with requirements, generate them with a Click, and revise them with a GUIs
Published 2013-07-01Subjects: Get full text
Article -
418
Comparing Expert and Novice Driving Behavior in a Driving Simulator
Published 2014-02-01Subjects: “…educational game design…”
Get full text
Article -
419
Company–University Collaboration in Applying Gamification to Learning about Insurance
Published 2019-09-01Subjects: Get full text
Article -
420
Transforming youth care through online simulation gaming. Aligning the positions of practitioners and observers
Published 2014-09-01Subjects: Get full text
Article