Showing 1,281 - 1,300 results of 1,316 for search '"Game design"', query time: 0.56s Refine Results
  1. 1281

    D-BOX: how to teach binary code using a game in primary school by Michele Domenico Todino, Lucia Campitiello, Stefano Di Tore

    Published 2020-12-01
    “…This paper intends to present a prototyping of D-BOX, an educational game designed to facilitate the teaching-learning process of binary code based on a system of small balls (marbles) and platforms. …”
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  2. 1282

    The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game by Hong Ri, Xiaohan Kang, Mohd Nor Akmal Khalid, Hiroyuki Iida

    Published 2022-03-01
    “…It is expected that the results in this study enable game designers to improve each character’s perspective and examine possible enhancements from the viewpoint of entertainment.…”
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  3. 1283

    Children’s learning-by-teaching with a social robot versus a younger child: Comparing interactions and tutoring styles by Lena Pareto, Lena Pareto, Sara Ekström, Sofia Serholt

    Published 2022-10-01
    “…The tutoring task consisted of teaching the tutee to play a two-player educational game designed to promote conceptual understanding and mathematical thinking. …”
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  4. 1284

    Secure Preschool Education Using Machine Learning and Metaverse Technologies by Qifen Zhang

    Published 2023-12-01
    “…Within the metaverse, preschoolers can explore virtual worlds, participate in interactive simulations, and engage in educational games designed to enhance their cognitive and social development. …”
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  5. 1285
  6. 1286

    The Contribution of Community Health Education to Sustainable Control of the Neglected Zoonotic Diseases by Caitlin Butala, Caitlin Butala, Jenna Fyfe, Susan Christina Welburn, Susan Christina Welburn

    Published 2021-10-01
    “…A Snakes and Ladders board game, designed to teach children about schistosomiasis and encourage compliance with mass deworming programs, deployed in Nigerian schools, showed a 67% increase in knowledge of praziquantel and 65% of children who had previously rejected treatment requested the drug at school. …”
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  7. 1287
  8. 1288

    Analysis of wheelchair falls in team sports at the Paralympic Games: video-based descriptive comparison between the Rio 2016 and Tokyo 2020 games by Yukio Urabe, Kazuki Fukui, Junpei Sasadai, Makoto Komiya, Noriaki Maeda, Reia Shimizu, Akira Suzuki, Shogo Tsutsumi, Satoshi Arima, Tsubasa Tashiro, Kazuki Kaneda, Mitsuhiro Yoshimi, Rami Mizuta, Takeru Abekura, Hinata Esaki, Tomoki Terada

    Published 2022-08-01
    “…Objectives To identify the fall characteristics of athletes in wheelchair rugby and wheelchair basketball during the Tokyo 2020 Paralympic Games and descriptively compare these with those of the Rio 2016 Paralympic Games.Design Cross-sectional analysis.Primary and secondary outcome measures We obtained video footage from the International Paralympic Committee of the Tokyo 2020 Paralympic Games that included 8 teams from each of the 18 wheelchair rugby and 10 wheelchair basketball games (men and women). …”
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  9. 1289

    In search of finalizing and validating digital learning tools supporting all in acquiring full literacy by Heikki Lyytinen, Natalia Louleli, Natalia Louleli

    Published 2023-08-01
    “…The new digital ComprehensionGame designed by the first author motivates pupils to read in effective way by concurrently elevating their school achievements by connecting the training to daily reading lessons. …”
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  10. 1290

    Design Foundations for Emotional Game Characters by Geneva Smith, Jacques Carette

    Published 2020-04-01
    “…Together with readily identifiable elements of emotion processing, such as attention and action selection, an engine can be designed and customized to meet the needs of game designers with minimal impact on computational resources. …”
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  11. 1291

    Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation by Corinne Ammann-Reiffer, Andrina Kläy, Urs Keller

    Published 2022-07-01
    “…The participants, accompanied by their physiotherapists, moved freely around a 4.4 by 10-meter VE, displaying a magical forest and featuring various gamified everyday activities in different game designs. Using their hands, represented in the VE, the participants could interact with the virtual objects placed throughout the VE and trigger visual and auditory feedback. …”
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  12. 1292

    Neurocognitive Predictors of Response to Intervention With GraphoGame Rime by Angela Wilson, Henna Ahmed, Natasha Mead, Hannah Noble, Ulla Richardson, Mary A. Wolpert, Usha Goswami

    Published 2021-04-01
    “…This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime (GG Rime), an adaptive software game designed to aid the learning of English phonics. …”
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  13. 1293

    THE ATTRACTIVENESS OF A DIDACTIC GAMIFICATION MODEL TESTED IN A POSTGRADUATE PROGRAM by Remus VĂIDĂHĂZAN

    Published 2020-06-01
    “… Gamification has emerged as a new approach in solving daily tasks, in various fields, by applying the concepts used by digital game designers, being defined by some promoters of this system as “a process of using game thinking and game mechanisms to involve the user in solving problems” (Zichermann, 2011). …”
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  14. 1294

    Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, ass... by Naïma Gradi, Adrien Chopin, Daphné Bavelier, Tomer Shechner, Swann Pichon

    Published 2024-01-01
    “…This trial contrasts a child-friendly, “action-like” video game designed to improve attentional control abilities in a progressive and stepwise manner (Eco-Rescue), a casual puzzle video game selected to act as a positive distraction tool (Bejeweled) and finally a control group with no assigned training intervention to control for possible test-retest effects (No-training). …”
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  15. 1295

    Effect of Wii Fit Exercise With Balance and Lower Limb Muscle Strength in Older Adults: A Meta-Analysis by Haoyan Liu, Yu Xing, Ying Wu

    Published 2022-05-01
    “…Nintendo's Wii Fit video exergame uses body movement as a game controller and provides real-time feedback for games designed to enhance balance and muscle strength. …”
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  16. 1296

    Alter Game: A Study Protocol on a Virtual “Serious Game” for Relapse Prevention in Patients With Gambling Disorder by Rosaria Giordano, Rosaria Giordano, Maria Anna Donati, Lorenzo Zamboni, Lorenzo Zamboni, Francesca Fusina, Francesca Fusina, Caterina Primi, Fabio Lugoboni

    Published 2022-04-01
    “…No. 69346) is verifying the efficacy of an innovative psychological treatment for GD based on the integration of traditional CBT therapy and an immersive VR cue exposure therapy using a serious virtual game, which is a game designed for purposes other than entertainment. …”
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  17. 1297

    Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review by Olatz Lopez-Fernandez, Olatz Lopez-Fernandez, A. Jess Williams, A. Jess Williams, Mark D. Griffiths, Daria J. Kuss

    Published 2019-07-01
    “…Females look for different things in video games, which are not often included in game designs thereby limiting their abilities. For instance, female avatar representation—which is exaggerated and hypersexualized—can prompt social comparisons and lead to feelings of decreased self-esteem, depression, and other impacts on well-being. …”
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  18. 1298

    A Smartphone Game to Prevent HIV Among Young Africans (Tumaini): Assessing Intervention and Study Acceptability Among Adolescents and Their Parents in a Randomized Controlled Trial by Sabben, Gaëlle, Mudhune, Victor, Ondeng'e, Ken, Odero, Isdorah, Ndivo, Richard, Akelo, Victor, Winskell, Kate

    Published 2019-05-01
    “…ObjectiveTumaini is a narrative-based smartphone game designed to help prevent HIV among young Africans aged 11 to 14 years by delaying first sex and increasing condom use at first sex. …”
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  19. 1299

    Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied by Lara van Peppen, Tjitske J E Faber, Vicki Erasmus, Mary E W Dankbaar

    Published 2022-12-01
    “…MethodsWe investigated a web-based multiplayer game designed for training students’ interprofessional teamwork skills. …”
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  20. 1300

    Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study by Peter Washington, Haik Kalantarian, John Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou, Onur Cezmi Mutlu, Kaitlyn Dunlap, Yordan Penev, Maya Varma, Nate Tyler Stockham, Brianna Chrisman, Kelley Paskov, Min Woo Sun, Jae-Yoon Jung, Catalin Voss, Nick Haber, Dennis Paul Wall

    Published 2022-04-01
    “…ConclusionsThis work validates that mobile games designed for pediatric therapies can generate high volumes of domain-relevant data sets to train state-of-the-art classifiers to perform tasks helpful to precision health efforts.…”
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