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1301
Study protocol for a randomized controlled trial of the NEIVATECH virtual reality system to improve visual function in children with anisometropic amblyopia
Published 2022-06-01“…Discussion The NEIVATECH system has been conceived as a serious game designed to provide binocular vision training to anisometropic amblyopic children by complementing the concepts of perceptual learning, dichoptic training and gamification in an immersive VR environment. …”
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1302
Feasibility of an Intervention Targeting Health through Exergaming as an Alternative to Routine Treatment (FIT HEART): protocol for a non-randomised two-armed pilot study
Published 2022-06-01“…The intervention group will receive a 12-week programme comprising three 30-min exergaming sessions per week using various Xbox KinectTM activity-based games designed to simulate moderate intensity exercise. …”
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1303
استخدام الألعاب التعليمية الإلكترونية من خلال تطبيقات تكنولوجية ودورها في الكشف عن ابداعات الطلبة من وجهة نظر معلمات المرحلة الأساسية، "دراسة حالة" مدرسة بنات ظهر المالح الأساسية "...
Published 2022-08-01“…The current study aimed highlight on educational electronic games designed based on educational content and their role in revealing the creative aspects of students, by knowing the perspectives of primary school teachers after training them on these games and using different technological applications in Dahr El Maleh Basic Girls School as a case study. …”
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1304
The Efficacy of a Smartphone Game to Prevent HIV Among Young Africans: Protocol for a Randomized Controlled Trial in the Context of COVID-19
Published 2022-03-01“…We are assessing the efficacy of Tumaini, a smartphone game designed to prevent HIV among young Africans. Against the background of COVID-19, meaningful alteration of the research protocol was necessary to ensure successful implementation and retention of the study participants in ongoing research. …”
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1305
Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Published 2023-04-01“…Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. …”
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1306
Towards a more versatile dynamic-music for video games: approaches to compositional considerations and techniques for continuous music
Published 2015“…The aim of this paper is to build upon, and further hybridise, two techniques used by composers and by video game designers to increase further the reactive agility and memorability of the music for the player. …”
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1307
Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game
Published 2015“…Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. It is also the focus of most players in planning their gameplay strategy. …”
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1308
An interactive game-based shoulder wheel system for rehabilitation
Published 2012-11-01“…Advantages in terms of low-cost and easy setup increase the attractiveness of this new equipment for various potential users.Keywords: virtual reality, virtual rehabilitation, shoulder wheel, game design…”
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1309
Improving mental health literacy among young people aged 11–15 years in Java, Indonesia: the co-development of a culturally-appropriate, user-centred resource (The IMPeTUs Interven...
Published 2021-10-01“…Attendees included 13 CYP, 6 parents/guardians, 2 teachers, 8 health professionals, 2 academics and 3 game designers. Consensus exercises were utilised to identify the preferred format, content and delivery of the intervention. …”
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1310
A “Proof of Concept” Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training
Published 2021-09-01“…Regulate and Gain Emotional Control (RAGE-Control) is a video game designed as an engaging augment to existing treatments. …”
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1311
Investigating user-centered human computation games : the roles of perceived enjoyment and its antecedents
Published 2016“…In addition, this research provides evidence about the effects of HCG genres on perceived output quality. Therefore, game designers should place high priority on creating personality-targeted HCG designs, and develop quality control mechanisms or game features that could enhance players’ perceptions of output quality.…”
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1312
Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis
Published 2023-05-01“… BackgroundResearch on digital games designed to increase physical activity (PA), also known as exergames or active video games (AVGs), has proliferated over the past 2 decades. …”
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Goal oriented model for persuasive storytelling in improved game experience for elderly
Published 2021“…Finally, the contributions in this thesis can eventually help serious game designers or researchers alike find new ways to improve health games from new coaching perspectives.…”
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Thesis-Doctor of Philosophy -
1315
An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study
Published 2023-11-01“…A team composed of 1 physical therapist, 2 game programmers, and 1 game designer developed the first version of MS-FIT that integrated the knowledge and experience of the team with MS literature findings related to Pilates exercises and balance interventions based on exergames. …”
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「昆蟲學」師培課程培育國小師資生開發「昆蟲桌遊」教具與設計測驗卷 Training Pre-service Teachers to Develop Insect Board Games’ Aids and Tests through "Entomology" Teacher Education Courses...
Published 2016-12-01“…Finally, the qualities of IBGA, ISPT, and TIT developed by the preservice teachers were evaluated using the Evaluation of Board Games Design (EBGD), Science Process Test Evaluation (SPTE), and Thinking Intelligence Test Evaluation (TITE). …”
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