Showing 1,061 - 1,080 results of 1,316 for search '"Game designer"', query time: 2.71s Refine Results
  1. 1061

    Students’ Engagement and Motivation in Gamified Learning by Mihaela Covrig, Simona Irina Goia (Agoston), Ramona Ștefania Igreț, Cristian Virgil Marinaș, Alexandra Dorina Miron, Monica Roman

    Published 2023-11-01
    “…Recently, technology has been increasingly integrated into higher education through gamified learning, which applies game design principles to educational content. The purpose of the present paper is to assess and depict the engagement of students in the field of economics and business in gamified learning and to understand the relationship between engagement and motivation in gamified learning, elements less studied in the context of economics and business higher education, as shown in the literature. …”
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    Article
  2. 1062

    Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review by Mahmood H. Hussein, Siew Hock Ow, Loh Sau Cheong, Meow-Keong Thong, Nader Ale Ebrahim

    Published 2019-01-01
    “…The findings of this review can benefit educational computer game designers, educators, and practitioners in the area of science education, particularly at the elementary level.…”
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    Article
  3. 1063

    Gamification vs. Privacy: Identifying and Analysing the Major Concerns by Aikaterini-Georgia Mavroeidi, Angeliki Kitsiou, Christos Kalloniatis, Stefanos Gritzalis

    Published 2019-03-01
    “…Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains. …”
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    Article
  4. 1064

    Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide by Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla

    Published 2022-08-01
    “…Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. …”
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    Article
  5. 1065

    Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems by Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, Divine Senanu Ametefe, Abdulmalik Adozuka Aliu, Aziz Caliskan

    Published 2023-09-01
    “…The phenomenon uses game design elements and game principles to create better user experience on a system or activity. …”
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    Article
  6. 1066

    Game-based assessment framework for virtual reality, augmented reality and digital game-based learning by Chioma Udeozor, Philippe Chan, Fernando Russo Abegão, Jarka Glassey

    Published 2023-06-01
    “…Importantly, this paper also presents the application of the framework to the design and implementation of assessments for a VR game during the game design phase. Grounded in the principles of Constructive Alignment and the Evidence-Centred Design (ECD) framework, this assessment framework describes the steps to consider for assessments and outlines the components that must be aligned for the design of assessments. …”
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    Article
  7. 1067

    Brain activity and connectivity differences in reward value discrimination during effort computation in schizophrenia by Pretus, Clara, Bergé, Daniel, Guell, Xavier, Pérez, Victor, Vilarroya, Óscar

    Published 2021
    “…Twenty-eight adults with schizophrenia and twenty healthy volunteers underwent functional magnetic resonance while completing a lottery game designed to capture reward-related cognitive processes. …”
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    Article
  8. 1068

    Brain activity and connectivity differences in reward value discrimination during effort computation in schizophrenia by Pretus, Clara, Bergé, Daniel, Guell, Xavier, Pérez, Victor, Vilarroya, Óscar

    Published 2022
    “…Twenty-eight adults with schizophrenia and twenty healthy volunteers underwent functional magnetic resonance while completing a lottery game designed to capture reward-related cognitive processes. …”
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    Article
  9. 1069

    Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View by Ruiperez-Valiente, Jose A, Gaydos, Matthew, Rosenheck, Louisa, Kim, Yoon Jeon, Klopfer, Eric

    Published 2021
    “…Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game designers and educators, and to find ways to maximize learner engagement. …”
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    Article
  10. 1070

    Iterative user and expert feedback in the design of an educational virtual reality biology game by Wang, Annie, Thompson, Meredith, Roy, Dan, Pan, Katharine, Perry, Judy, Tan, Philip, Eberhart, Rik, Klopfer, Eric

    Published 2021
    “…Cellverse is being designed by the Collaborative Learning Environments in Virtual Reality (CLEVR) team, an interdisciplinary team consisting of game designers, educational researchers, and graduate and undergraduate students. …”
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    Article
  11. 1071

    Manufactory : promoting 3D spatial skills with productive failure and educational games by Tian, Nana, Kanappan, Vinayak Teoh, Hong, Jeffrey Yan Jack, Fathima, Ayesha, Fernando, Owen Noel Newton, Seah, Hock Soon, Chattopadhyay, Anupam

    Published 2021
    “…This demonstrates that our 3D educational game design provided an engaging environment for the problem-solving phase, which serves as the primary motivation for effective absorption of the concepts in the delayed instruction phase. …”
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    Conference Paper
  12. 1072

    Design and development of an alchemy-related puzzle video game (A) by Chan, Jeannie Ting Ting

    Published 2022
    “…This report focuses on the author’s contributions which includes the development of the game designs, consisting of art assets, animations and cutscenes, drawn using Clip studio Paint, which were then integrated onto Unity. …”
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    Final Year Project (FYP)
  13. 1073

    Serious game for VR road crossing in special needs education by Tan, Qi Peng, Huang, Lihui, Xu, Di, Cen, Yigang, Cao, Qi

    Published 2023
    “…The VR serious game operates on multiple types of platforms, with various user interaction inputs including the Microsoft Kinect sensor, keyboard, mouse, and touch screen. The game design and methodology will be described in this paper. …”
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    Journal Article
  14. 1074

    Revitalizing endangered languages: a digital gamification approach to introduce and sustain Tenyidie culture by Liu, Ruiqian

    Published 2023
    “…To introduce this language to the global audience and sustain its use among younger generations, we propose a digital gamification approach that combines storytelling, game design, and language learning. Our project aims to collect and digitalize Tenyidie folktales, which were an integral part of the oral tradition in Nagaland. …”
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    Final Year Project (FYP)
  15. 1075

    Development of Cognitive Training Game to Enhance Cognitive Process of Children with Learning Difficulty by Chua, Bee Seok, Jasmine Adela Mutang, Tan, Cho Chiew

    Published 2021
    “…One of the encouraging findings in the current study is the neuro game designed by the researchers can be used as an inventory to measure individual attention level and accuracy response to stimuli.…”
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    Article
  16. 1076

    Designing a Kadazandusun language learning application with gamification by Asni Tahir, Jane Vylorra Badimin, Siti Hasnah Tanalol, Mohd Shamrie Sainin, Norazlina Khamis

    Published 2023
    “…Gamification, defined as the strategic infusion of game design elements into non-gaming contexts, is instrumental in enhancing participant engagement and involvement. …”
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    Proceedings
  17. 1077

    Reliable User Datagram Protocol as a Solution to Latencies in Network Games by Jun-Ho Huh

    Published 2018-11-01
    “…This suggests that game designers or researchers need to rely on a small-scale testbed to collect performance data. …”
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    Article
  18. 1078

    A Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image by Yassine Aydi, Meriam Elleuch

    Published 2024-03-01
    “…The main research question focuses on empirically establishing the impact of virtual reality on video game design, including its influence on in-game cultural placement and its potential to enhance the retention of legacy game experiences within players’ memories. …”
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    Article
  19. 1079

    Rising in the ranks!: learning math or playing games? by Marc T. Sager, Maximilian K. Sherard, Saki Milton, Candace Walkington, Anthony J. Petrosino

    Published 2023-12-01
    “…The MathExplorer app is a location-based mobile game designed to enhance and gamify math walks. In our broader research, we investigated a group of 18 middle grade learners who used MathExplorer to engage in math walks at a local nature preserve. …”
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    Article
  20. 1080

    Design strategies for VR science and education games from an embodied cognition perspective: a literature-based meta-analysis by Xiuyu Lin, Runbo Li, Zhirong Chen, Jiayi Xiong

    Published 2024-01-01
    “…A meta-analysis of 40 studies was conducted to examine teaching content, game interaction, and immersion mode.ResultsThe study found that (1) VR science and education games have a moderately positive impact on the overall learning effect; (2) regarding teaching content, the learning effect of skill training via VR science and education games is significant; (3) regarding interaction form, the learning effect on active interaction is significantly better than that of passive interaction; (4) regarding immersion mode, somatosensory VR games have a significant impact on the enhancement of students’ learning; (5) regarding application disciplines, VR science education games have a greater impact on science, engineering, language and other disciplines; (6) regarding academic segments, the learning effect on college students is most significant; and (7) regarding experimental intervention time, short-term intervention is most effective.DiscussionAccordingly, this article proposes strategies for VR science game design from the perspective of embodied cognition: a five-phase strategy including skill training, human-computer interaction, and environmental immersion, aiming to improve the learning effect and experience of users.…”
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    Article