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1161
Mobile application for health assessment and intervention
Published 2022“…The objective of this project is to improve upon the farming game, with regards to the gameplay experience and game design. The project also introduces new features to the game, in the form of a Job System, to serve as an in-game tutorial and a form of daily player engagement. …”
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Final Year Project (FYP) -
1162
The translation of mythical elements in game localization ——A case study of League of Legends
Published 2022“…Mythical elements in electronic games are often integrated into all aspects of game design. It is found that there are many game contents with mythical elements, which involves various mythological systems. …”
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Thesis-Master by Coursework -
1163
A mobile app for strategy game
Published 2024“…To achieve the game functionalities proposed, the knowledge of programming language, converting the game movements to codes and game design principles are applied. The report will have a more elaborate design and development process for the game.…”
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Final Year Project (FYP) -
1164
Can the London 2012 Olympics 'inspire a generation' to do more physical or sporting activities? An overview of systematic reviews.
Published 2013“… OBJECTIVE: To examine if there is an increased participation in physical or sporting activities following an Olympic or Paralympic games. DESIGN: Overview of systematic reviews. METHODS: We searched the Medline, Embase, Cochrane, DARE, SportDISCUS and Web of Knowledge databases. …”
Journal article -
1165
Level up! A design-based investigation of a prototype digital game for children who are low-attaining in mathematics
Published 2013“…The second research cycle involved a second iteration of the game, designed in response to the feedback of teachers and children, which was researched in three schools. …”
Thesis -
1166
Gamification: A novel approach for facilities manager to foster energy-saving behaviour
Published 2015“…Gamification is an emerged concept where, it uses the game design elements, characteristic for games, in non-game contexts. …”
Conference or Workshop Item -
1167
A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
Published 2024-02-01“…This paper conducts a systematic review and delves into the new wave of research on serious games designed for innovative learning using augmented reality (AR), virtual reality (VR), and mixed reality (MR). …”
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Article -
1168
Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making
Published 2018-01-01“…These results can help inform future game design, and research methodologies to develop robust ways for engaging with stakeholders and end users, and enhance learning effects for resilient climate futures.…”
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Article -
1169
iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain
Published 2022-05-01“…The iKeyCriteria method has been applied in different computing domains, particularly for serious games design and virtual organizations, giving positive results in each context. …”
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Article -
1170
A Usability Study of a Serious Game in Cognitive Rehabilitation: A Compensatory Navigation Training in Acquired Brain Injury Patients
Published 2018-06-01“…No effect of feedback timing was found on performance and motivation in games designed to train navigation abilities. Overall appreciation of the serious game was positive. …”
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Article -
1171
A cross-sectional study on extensive gaming in adolescents
Published 2021-10-01“…The aim of this study was to explore extensive gaming among male and female adolescents and to investigate whether the frequency of often feeling low, often feeling anxious, self-reported ADHD, self-reported ASD, being satisfied with one’s own general health, poor sleep, loneliness, and having tried smoking, alcohol, and/or other substances differed among those with and without extensive gaming. Design and Methods: This study was based on data collected through a public health survey distributed in 2016 to pupils in 9th grade of primary school and in second grade of secondary school, including a total of 13498 participants. …”
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Article -
1172
Serious electronic games as behavioural change interventions in healthcare-associated infections and infection prevention and control: a scoping review of the literature and future...
Published 2016-10-01“…Expert involvement in game design was reported in 2/4 studies. Potential game users were not included in needs assessment and game development. …”
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Article -
1173
A Game of Covid: Strategic Thoughts About a Ludified Pandemic
Published 2021-06-01“…By extending upon those elements through the lens of game design, we can shape the mechanics, dynamics and esthetics of a serious context in a more meaningful way. …”
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Article -
1174
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review
Published 2023-01-01“…Then, twenty IVR-based serious games for people with autism developed between 2009 and mid-2021 are selected and analyzed, focusing on the people engaged in the development process, the design methodology adopted, and the serious game design framework employed. From this analysis, a set of recommendations are proposed to support anyone interested in developing IVR-based serious games for people with autism. …”
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Article -
1175
Modelling the player and avatar attachment based on student’s engagement and attention in educational games
Published 2021“…Hence, this study offers several constructive recommendations for future avatars in game design for education purpose, which may validate the user's engagement based on his or her focus attention.…”
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Article -
1176
Influence of Form, Texture and Shading on ‘Abstract’ and ‘Realistic’ Style Preferences: an Overview of Design Characteristics through Incidental Thematic Results
Published 2018“…This brings up an important understanding needed to explore the style details or specific design features to the ‘Abstract’ and ‘Realistic’ style, particularly in educational game design in terms of visual aspect. In this case, the design features or art elements such as shape, texture and shading are assessed as stimuli to contribute to the breakdown of graphic styles visualization. …”
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Article -
1177
Utilizing Constructed Neural Networks for Autism Screening
Published 2024-04-01“…This study aimed to explore the use of machine learning techniques on a dataset collected from a serious game designed for children with autism to investigate how these techniques can assist in classification and make the clinical process more efficient. …”
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Article -
1178
Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap
Published 2020-02-01“…The results are informative for game design, but also for a better understanding of how players interact with their geographical context during location-based games.…”
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Article -
1179
Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills
Published 2023-10-01“…The effectiveness of this educational game was assessed based on classical learning completeness of 85.7%, student learning activities of 80%, and student response questionnaires of 85.5%, all of which were in the Good category. Educational game design can still be refined for further research so that it is more varied. …”
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Article -
1180
Designing the Teaching Model of Multilevel Gradual Training of Students in Innovative Engineering
Published 2019-12-01“…One model of interdisciplinary integration of general technical disciplines with various types of activity was implemented using three stages (basic, synthesis-modelling, design and production) within the framework of the business game “Design office”. Model efficiency and the hypothesis were confirmed during the experiment. …”
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Article