Showing 1,281 - 1,300 results of 1,316 for search '"Game designer"', query time: 0.47s Refine Results
  1. 1281
  2. 1282

    Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study by Peter Washington, Haik Kalantarian, John Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou, Onur Cezmi Mutlu, Kaitlyn Dunlap, Yordan Penev, Maya Varma, Nate Tyler Stockham, Brianna Chrisman, Kelley Paskov, Min Woo Sun, Jae-Yoon Jung, Catalin Voss, Nick Haber, Dennis Paul Wall

    Published 2022-04-01
    “…ConclusionsThis work validates that mobile games designed for pediatric therapies can generate high volumes of domain-relevant data sets to train state-of-the-art classifiers to perform tasks helpful to precision health efforts.…”
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    Article
  3. 1283

    Study protocol for a randomized controlled trial of the NEIVATECH virtual reality system to improve visual function in children with anisometropic amblyopia by L. Leal Vega, D. P. Piñero, C. J. Hernández Rodríguez, A. Molina Martín, L. Morales-Quezada, A. I. Vallelado Álvarez, J. F. Arenillas Lara, M. B. Coco Martín

    Published 2022-06-01
    “…Discussion The NEIVATECH system has been conceived as a serious game designed to provide binocular vision training to anisometropic amblyopic children by complementing the concepts of perceptual learning, dichoptic training and gamification in an immersive VR environment. …”
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    Article
  4. 1284

    Feasibility of an Intervention Targeting Health through Exergaming as an Alternative to Routine Treatment (FIT HEART): protocol for a non-randomised two-armed pilot study by Sharlene Kaye, Amy Lewandowski, Mitchell Dunne, Julia Bowman, Vicki Archer

    Published 2022-06-01
    “…The intervention group will receive a 12-week programme comprising three 30-min exergaming sessions per week using various Xbox KinectTM activity-based games designed to simulate moderate intensity exercise. …”
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    Article
  5. 1285

    Gamification of cognitive assessment and cognitive training: A systematic review of applications, approaches and efficacy by Jim Lumsden, Jim Lumsden, Elizabeth Ann Edwards

    Published 2015-11-01
    “…If we can successfully import game design elements into cognitive tasks without undermining their scientific value, then we may be able improve the quality of data, increase the effectiveness of our interventions, and maximise participant engagement. …”
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    Article
  6. 1286

    استخدام الألعاب التعليمية الإلكترونية من خلال تطبيقات تكنولوجية ودورها في الكشف عن ابداعات الطلبة من وجهة نظر معلمات المرحلة الأساسية، "دراسة حالة" مدرسة بنات ظهر المالح الأساسية "... by إبراهيم عبد الله النوري, نادية محمد مخزومي, فداء سعيد خندقجي

    Published 2022-08-01
    “…The current study aimed highlight on educational electronic games designed based on educational content and their role in revealing the creative aspects of students, by knowing the perspectives of primary school teachers after training them on these games and using different technological applications in Dahr El Maleh Basic Girls School as a case study. …”
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    Article
  7. 1287

    The Efficacy of a Smartphone Game to Prevent HIV Among Young Africans: Protocol for a Randomized Controlled Trial in the Context of COVID-19 by Victor Mudhune, Gaëlle Sabben, Ken Ondenge, Calvin Mbeda, Marissa Morales, Robert H Lyles, Judith Arego, Richard Ndivo, Robert A Bednarczyk, Kelli Komro, Kate Winskell

    Published 2022-03-01
    “…We are assessing the efficacy of Tumaini, a smartphone game designed to prevent HIV among young Africans. Against the background of COVID-19, meaningful alteration of the research protocol was necessary to ensure successful implementation and retention of the study participants in ongoing research. …”
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    Article
  8. 1288
  9. 1289

    Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis by Alaa Abd-alrazaq, Israa Abuelezz, Rawan AlSaad, Eiman Al-Jafar, Arfan Ahmed, Sarah Aziz, Abdulqadir Nashwan, Javaid Sheikh

    Published 2023-04-01
    “…Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. …”
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    Article
  10. 1290

    Gamification resources in education: A theoretical approach by N. A. Astashova, S. K. Bondyreva, O. S. Popova

    Published 2023-01-01
    “…The analysis of gamification resources makes it possible to identify approaches to increase motivation and involvement of students, and, in addition, to find out ways to include elements of game design (task definition, feedback, levels, creativity), computer games in the educational environment. …”
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    Article
  11. 1291

    Game for learning by Low, Wei Rong

    Published 2021
    “…With the approach justified, we begin to draw up our own game design. Drawing upon our research, we aim to create a game that follows good design principles, in order to guarantee as much success as possible in getting students to be absorbed into the game, in wanting to perform well in the game, and hence in subconsciously wanting to learn the course material better. …”
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    Final Year Project (FYP)
  12. 1292

    Towards a more versatile dynamic-music for video games: approaches to compositional considerations and techniques for continuous music by Davies, H, Dr. Huw Davies

    Published 2015
    “…The aim of this paper is to build upon, and further hybridise, two techniques used by composers and by video game designers to increase further the reactive agility and memorability of the music for the player. …”
    Thesis
  13. 1293

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. It is also the focus of most players in planning their gameplay strategy. …”
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    Thesis
  14. 1294

    An interactive game-based shoulder wheel system for rehabilitation by Chou LW, Chang HY, Chang YC, Chang CM

    Published 2012-11-01
    “…Advantages in terms of low-cost and easy setup increase the attractiveness of this new equipment for various potential users.Keywords: virtual reality, virtual rehabilitation, shoulder wheel, game design…”
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    Article
  15. 1295

    Improving mental health literacy among young people aged 11–15 years in Java, Indonesia: the co-development of a culturally-appropriate, user-centred resource (The IMPeTUs Interven... by Helen Brooks, Armaji Kamaludi Syarif, Rebecca Pedley, Irman Irmansyah, Benny Prawira, Karina Lovell, Cicih Opitasari, Adam Ardisasmita, Ira Savitri Tanjung, Laoise Renwick, Soraya Salim, Penny Bee

    Published 2021-10-01
    “…Attendees included 13 CYP, 6 parents/guardians, 2 teachers, 8 health professionals, 2 academics and 3 game designers. Consensus exercises were utilised to identify the preferred format, content and delivery of the intervention. …”
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    Article
  16. 1296

    A New Socially Assistive Robot with Integrated Serious Games for Therapies with Children with Autism Spectrum Disorder and Down Syndrome: A Pilot Study by João Antonio Campos Panceri, Éberte Freitas, Josiany Carlos de Souza, Sheila da Luz Schreider, Eliete Caldeira, Teodiano Freire Bastos

    Published 2021-12-01
    “…Regarding the Serious Games, they were considered suitable based on both the “Guidelines for Game Design of Serious Games for Children” and the “Evaluation of the Psychological Bases” used during the games’ development. …”
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    Article
  17. 1297
  18. 1298

    Gamification and Oral Health in Children and Adolescents: Scoping Review by Rui Moreira, Augusta Silveira, Teresa Sequeira, Nuno Durão, Jessica Lourenço, Inês Cascais, Rita Maria Cabral, Tiago Taveira Gomes

    Published 2024-04-01
    “…Furthermore, 80% (12/15) of the studies identified game design elements incorporating gamification features in oral hygiene applications. …”
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    Article
  19. 1299

    Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel by Christian Rollinger

    Published 2015-05-01
    “…After narrowing the field of investigation to the relatively small genre of ‘city simulations’ (and, of course, particularly those proclaiming to simulate an ancient city, namely the Caesar game series [Sierra Entertainment, 1992–2006]), it becomes evident that questions of game mechanics and game design were of critical importance in developing these games and, when in conflict with questions of historical accuracy, were invariably given priority. …”
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    Article
  20. 1300

    The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled Trial by Krebs, Paul, Burkhalter, Jack, Fiske, Jeffrey, Snow, Herbert, Schofield, Elizabeth, Iocolano, Michelle, Borderud, Sarah, Ostroff, Jamie S

    Published 2019-01-01
    “…ObjectiveWe developed a cessation app targeting tobacco-dependent cancer patients. Game design and behavioral rehearsal principles were incorporated to help smokers identify, model, and practice coping strategies to avoid relapse to smoking. …”
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    Article