Showing 1,301 - 1,316 results of 1,316 for search '"Game designer"', query time: 0.60s Refine Results
  1. 1301

    Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach by Dai-Jie Yang, Meng-Yao Lu, Chi-Wen Chen, Pei-Ching Liu, I-Ching Hou

    Published 2022-08-01
    “…ObjectiveThe purpose of this study was to develop a TVG using the popular Mechanics, Dynamics, and Aesthetics (MDA) framework for game design and to investigate the effect of this TVG on the reduction of therapy-related anxiety among preschool-aged children with ALL. …”
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    Article
  2. 1302

    The Effectiveness of Computer-Based Games as A Learning Media on The IUPAC Name of Inorganic Compounds by Rusly Hidayah, Nuril Lailiyah Iswahyuni, Rista Ajeng Mitasari

    Published 2021-01-01
    “…Designing an Educational Game: Design Principles From a Holistic Perspective. …”
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    Article
  3. 1303

    Investigating user-centered human computation games : the roles of perceived enjoyment and its antecedents by Pe-Than, Ei Pa Pa

    Published 2016
    “…In addition, this research provides evidence about the effects of HCG genres on perceived output quality. Therefore, game designers should place high priority on creating personality-targeted HCG designs, and develop quality control mechanisms or game features that could enhance players’ perceptions of output quality.…”
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    Thesis
  4. 1304

    Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis by Arlen C Moller, Caio Victor Sousa, Kelly Jihyeon Lee, Dar Alon, Amy Shirong Lu

    Published 2023-05-01
    “… BackgroundResearch on digital games designed to increase physical activity (PA), also known as exergames or active video games (AVGs), has proliferated over the past 2 decades. …”
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    Article
  5. 1305
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  7. 1307

    Goal oriented model for persuasive storytelling in improved game experience for elderly by Pan, Zhengxiang

    Published 2021
    “…Finally, the contributions in this thesis can eventually help serious game designers or researchers alike find new ways to improve health games from new coaching perspectives.…”
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    Thesis-Doctor of Philosophy
  8. 1308
  9. 1309

    Penerapan Covid Shooter Berbasis Android sebagai Game Edukasi Pencegahan Covid-19 pada Anak Usia Dini by Rocky Ardiansyah Yudistira Putra, Unzilla Savika Putri, Ginanjar Setyo Permadi, Dodik Arwin Dermawan

    Published 2023-04-01
    “…This game name is Covid Shooter which tells the adventures of a virus specialist doctor with a mission to eradicate covid-19. Game design is done using Game Development Life Cycle method and then implemented using GDevelop software. …”
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    Article
  10. 1310

    Mängustatud õppetegevuste mõju üheksanda klassi õpilaste suhtumisele eesti keele kui teise keele tundidesse by Pirgita-Maarja Hallas, Mare Kitsnik

    Published 2020-04-01
    “…The term gamification is generally defined “the use of game design elements in a nongame context” (Deterding et al. 2011). …”
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    Article
  11. 1311

    「昆蟲學」師培課程培育國小師資生開發「昆蟲桌遊」教具與設計測驗卷 Training Pre-service Teachers to Develop Insect Board Games’ Aids and Tests through "Entomology" Teacher Education Courses... by 盧秀琴 Chow-Chin Lu, 李怡嫻 Yi-Xuan Li

    Published 2016-12-01
    “…Finally, the qualities of IBGA, ISPT, and TIT developed by the preservice teachers were evaluated using the Evaluation of Board Games Design (EBGD), Science Process Test Evaluation (SPTE), and Thinking Intelligence Test Evaluation (TITE). …”
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    Article
  12. 1312

    CONSCIENTIZAÇÃO LÚDICA DA IMPORTÂNCIA DA DOAÇÃO DE SANGUE A PARTIR DE JOGO INFANTOJUVENIL by PM Nunes, JRCM Almeida, PGR Silva, FS Leite, FM Leandro, JKN Souza, LC Duarte, HPL Ribeiro, MTCL Abreu

    Published 2021-10-01
    “…Os alunos se dividiram entre as diferentes atividades: conteúdo, arte, personagens, cenários, programação, roteiro, game design, level design, interface, backgrounds, demanda dos hemocentros, entre outros. …”
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    Article
  13. 1313
  14. 1314

    Review and Anlysis of Iranian and Foreign Digital games; Ideation for Designing, Localizing and Promotion the Quality of Iranian Games by SeyedAli Sharififard, Mohammad Ahmadpanah, SeyedAli Ghotbi, Hanieyh Ghebleverdi

    Published 2023-09-01
    “…In a more modern conceptualization, they are viewed as a type of digital entertainment in which players interact with a digital interface and face different types of challenges based on the game design. The global market for computer-based games has experienced significant growth in recent years, with the projected market size for the industry expected to reach $129.93 billion by 2030. …”
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    Article
  15. 1315

    The Role of Flow Theory in Viral Promotional Advergames: An exploration of Forwarding the Game and Sharing Personal Data by Mostafa Heidari Haratemeh

    Published 2023-09-01
    “…Games should also be designed in such a way as to induce psychological Flow/immersion in players; that is, game design elements should optimize the Flow or peak situation. …”
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    Article
  16. 1316

    The effect of gamification on the intention of engagement and the attitude towards a brand by Mahdi Dehghani Soltani, Maryam Mesbahi, Sara Sheibani

    Published 2023-01-01
    “…In this research, gamification is defined as a system that uses game design components in a non-game environment in order to create enjoyable experiences, and influence the attitude or behavior of users. …”
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    Article