Showing 61 - 80 results of 110 for search '"Game show"', query time: 0.11s Refine Results
  1. 61

    Development of the Game-based HOTS Assessment Instrument for Measuring Science Literacy Skills of Islamic Elementary School Students by Taufiq Satria Mukti, Melly Elvira, Zaharah Binti Hussin

    Published 2023-06-01
    “…The assessment process by Quizizz game showed that the students were very enthusiastic. …”
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    Article
  2. 62

    Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games by Rene Roepke, Vincent Drury, Ulrike Meyer, Ulrik Schroeder

    Published 2022-09-01
    “…Furthermore, results of a longitudinal test three months after playing the games show that knowledge can be retained as participants still perform significantly better than before playing either one of the games. …”
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    Article
  3. 63

    An Automatic Participant Detection Framework for Event Tracking on Twitter by Nicholas Mamo, Joel Azzopardi, Colin Layfield

    Published 2021-03-01
    “…Our evaluation on football matches and basketball games shows that identifying event participants from tweets is a difficult problem exacerbated by Twitter’s noise and bias. …”
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    Article
  4. 64

    Grid Cyber-Security Strategy in an Attacker-Defender Model by Yu-Cheng Chen, Vincent John Mooney, Santiago Grijalva

    Published 2021-04-01
    “…Our mathematical proof for the OR configuration of multiple PLADD games shows that it is best if all access controls are reset simultaneously. …”
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    Article
  5. 65

    Overcoming illiteracy through game-based learning in refugee camps and urban slums by Lauri Pynnönen, Lauri Hietajärvi, Kristiina Kumpulainen, Lasse Lipponen

    Published 2022-12-01
    “…These results suggest that digital learning games show promise for improving early grade literacy, even in low-resource contexts.…”
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    Article
  6. 66

    PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION? PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDU... by Elke Schlote, Andrin Major

    Published 2021-09-01
    “…The way the mental health issues are constructed in the video games shows that they are mainly illustrative for an individualized, medical model of mental health. …”
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    Article
  7. 67

    Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent by Ong, Sher Li

    Published 2014
    “…Through Silent Hill 2, this paper argues that these assumptions are firstly based on the notion that there is a clear distinction between monstrosity and humanity, and that the game shows that by decentering the human figure in the game these categories can gradually become confused. …”
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    Final Year Project (FYP)
  8. 68

    Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review by Remedios López-Liria, Daniel Checa-Mayordomo, Francisco Antonio Vega-Ramírez, Amelia Victoria García-Luengo, María Ángeles Valverde-Martínez, Patricia Rocamora-Pérez

    Published 2022-02-01
    “…Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. …”
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    Article
  9. 69

    Changing mega-events’ spatial strategies and cultural policy: scaling down, spacing out, and assembling organizations in the cases of London and Milan by Zachary M. Jones, Stefano Di Vita, Davide Ponzini

    Published 2022-11-01
    “…In particular, the case of cultural offering in Milan between the two mega-events of Expo 2015 and the upcoming 2026 Milano-Cortina Olympic Games shows how host cities can address growing uncertainty through the expanded role of a cultural programme combined with the rescaling of traditional mega-event formats. …”
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    Article
  10. 70

    Linja: A Mobile Application Based on Minimax Strategy and Game Theory by Marco-Javier Suárez-Barón, Holman-Jair Rincón-Díaz, Carlos-Daniel González-Rodríguez, Juan-Sebastián González-Sanabria

    Published 2022-03-01
    “…The intelligent system correctly finds the winner of a game, showing the course of the game move by move. The results show that the game developed with the Minimax strategy allows automatic learning in multiuser environments, correctly identifying the winner of a game, generating the most optimal route of the game from move to move. …”
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    Article
  11. 71

    Explaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game'' by Arian Taheri, Saied Bashir Hosseini

    Published 2017-09-01
    “…Case Study of "Amnesty the Game" showed, how discursive means of the text reproduced in synergistic form in all of the three levels of media concept. …”
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    Article
  12. 72

    Relationship between Duration of Gaming with Anxiety and Depression by Zahra Fazeli, Shahzad Mazdarani, Hamzeh Hosseini

    Published 2018-09-01
    “…In other words the students who were more engaged with computer games showed significantly higher levels of anxiety and depression (P<0.05). …”
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    Article
  13. 73

    Positive Effect Observed on Reducing Criteria Pollutant Emissions Provided by Provisional Local Regulations during the 2022 Winter Olympics by Zongwen Shi, Zhoupeng Ren, Junfu Fan, Jiwei Zuo, Yu Gao, Fulu Wei

    Published 2023-11-01
    “…The results showed that concentrations of PM<sub>2.5</sub>, PM<sub>10</sub>, CO, SO<sub>2</sub>, and NO<sub>2</sub> in the Beijing–Tianjin–Hebei region during the Olympic Games showed a marked decrease compared to the historical period, with reductions of 36.59%, 20.35%, 33.95%, 28.90%, and 22.70%, respectively. …”
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    Article
  14. 74
  15. 75

    Do Empathic Individuals Behave More Prosocially? Neural Correlates for Altruistic Behavior in the Dictator Game and the Dark Side of Empathy by Michael Schaefer, Anja Kühnel, Franziska Rumpel, Matti Gärtner

    Published 2021-06-01
    “…In economics, a prominent demonstration that our behavior is not always based on pure self-interest is the Dictator Game, which measures prosocial decisions in an allocation task. This economic game shows that we are willing to give money to strangers we do not know anything about. …”
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    Article
  16. 76

    Soft Power and the 2022 World Cup in Qatar: Learning from Experiences of Past Mega-Sporting Event Hosts by Mehran Haghirian, Paulino Robles-Gil

    Published 2021-12-01
    “…The experiences of past hosts to mega sporting events like the Olympics, or FIFA World Cup games show that there are numerous ways in which countries can be both empowered or disempowered through their pursuit of soft power. …”
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    Article
  17. 77
  18. 78

    Essays in microeconomics by Sanktjohanser, A

    Published 2017
    “…I characterize the equilibria in this game, showing how the flexibility of the stubborn type changes equilibrium predictions.…”
    Thesis
  19. 79

    Do children use logic to spell logician? Implicit versus explicit teaching of morphological spelling rules by Burton, L, Nunes, T, Evangelou, M

    Published 2021
    “…<br><strong>CONCLUSIONS: </strong>It was concluded that explicit teaching of the stem conservation rule in derived forms combined with appropriate practice games shows a sustained effect on spelling. The evidence supports explicit teaching of this morphological rule in classroom practice.…”
    Journal article
  20. 80

    Potencial Expressivo nos Jogos Indie e Gamearte: Breve análise dos jogos Flower e Journey by Bruno Henrique De Paula, Hermes Renato Hildebrand

    Published 2013-09-01
    “…The objective of this work is to reflect about the gameplay experience of both games, showing how these games innovated and helping to understand why these games have reached an important position on last years. …”
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    Article