Showing 101 - 110 results of 110 for search '"Game show"', query time: 0.12s Refine Results
  1. 101

    Effects of Augmented Reality Interventions on the Function of Upper Extremity and Balance in Children With Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial by Wardah Hussain Malick, Rizwana Butt, Waqar Ahmed Awan, Muhammad Ashfaq, Qamar Mahmood

    Published 2022-06-01
    “…The total score of PBS also showed a significant difference between Bubble Pop and Balance It groups (p = 0.02).ConclusionThe AR interventions used in this study were found to be effective in improving the UE function and balance of children with SHCP. The Balance It game showed more promising results in improving the balance as compared with the other games, however, no significant difference was determined between the three AR games in terms of the UE function of the participants.…”
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  2. 102
  3. 103

    Assessing the effectiveness of serious game training designed to assist in upper limb prothesis rehabilitation by Bart Maas, Corry K. Van Der Sluis, Raoul M. Bongers

    Published 2024-01-01
    “…Since training with serious games showed promising results, the current paper focuses on game design and its effectivity for transfer between in-game skill to actual prosthesis use for proportional control of hand opening and control of switching between grips. …”
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  4. 104

    Use of Virtual Reality-Based Games to Improve Balance and Gait of Children and Adolescents with Sensorineural Hearing Loss: A Systematic Review and Meta-Analysis by Renato S. Melo, Andrea Lemos, Alexandre Delgado, Maria Cristina Falcão Raposo, Karla Mônica Ferraz, Rosalie Barreto Belian

    Published 2023-07-01
    “…Conclusion: Virtual reality-based games show promise as a potential technology to be included among the therapeutic options for rehabilitating the balance of children and adolescents with SNHL. …”
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  5. 105

    Prevention and Rehabilitation Gaming Support for Ankle Injuries Usable by Semi-Professional Athletes Using Commercial Off-the-Shelf Sensors by Jonas Galli, René Baranyi, Dominik Hoelbling, Karl Pinter, Christoph Aigner, Werner Hörner, Thomas Grechenig

    Published 2023-08-01
    “…Both range of motion (ROM) and scores, which are directly measured by the game, showed significant improvements (ROM: t = 5.71; <i>p</i> < 0.01; Score: t = 3.98; <i>p</i> < 0.01) between the first and last session in both participants (P1: ROM +3.56°; Score +7.00%, P2: ROM +6.59°; Score +9.53%), indicating high effectiveness, despite a short training period (1 and 2 weeks). …”
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  6. 106

    Necessity and challenges for the post-pandemic Hangzhou Asian Games: An interdisciplinary data science assessment by Jianwei Guo, Jianwei Guo, Xiangning Zhang, Xiangning Zhang, Dandan Cui, Dandan Cui

    Published 2022-12-01
    “…For challenges, we used Johns Hopkins COVID-19 data and Tokyo 2020 Olympic data to quantify the past impact of the pandemic on elite sport by another correlation analysis between pandemic variables and the change in the weighted score of medal share (CWSMS), built a transferable linear regression model, transferred the model to Jakarta 2018 Asian Games data, and eventually forecasted the possible impact of the pandemic on the results of the Hangzhou Asian Games.ResultsThe proportion of gold medal countries in the Asian Games showed a long-term upward trend (Pearson r(7) = 0.849, p &lt; 0.05), and the share of medals won by Asian countries showed a significant increasing process (Pearson r(6) = 0.901, p &lt; 0.05). …”
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  7. 107

    The Effects of Fifa 2015 Computer Games on Changes in Cognitive, Hormonal and Brain Waves Functions of Young Men Volunteers by Hamed Aliyari, Masoomeh Kazemi, Elaheh Tekieh, Maryam Salehi, Hedayat Sahraei, Mohammad Reza Daliri, Hassan Agaei, Behroz Minaei, Reza Lashgari, Nahid Srahian, Mohammad mehdi Hadipour, Mostafa Salehi, Asghar Ranjbar Aghdam

    Published 2015-07-01
    “…Results: The impact of playing computer games on cortisol concentration of saliva before and after the game showed that the amount of saliva plasma after playing the game has dropped significantly. …”
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  8. 108

    Multimedia Mixed Reality Interactive Shared Decision-Making Game in Children with Moderate to Severe Atopic Dermatitis, a Pilot Study by Ling-Sai Chang, Ho-Chang Kuo, Jason Jyh-Bin Suen, Pei-Hsin Yang, Chiu-Ping Hou, Hui-Ru Sun, Zon-Min Lee, Ying-Hsien Huang

    Published 2023-03-01
    “…Adjective ratings yielded a rating between good and excellent. The game showed acceptable usability. We found no statistically significant differences in SUS scores between patients with and without moderate to severe AD or between boys and girls nor significant associations between SUS and age or severity. …”
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  9. 109

    Long-term Memory Testing in Children With Typical Development and Neurodevelopmental Disorders: Remote Web-based Image Task Feasibility Study by Truong An Bui, Cory Scott Rosenfelt, Kerri Hope Whitlock, Mickael Leclercq, Savannah Weber, Arnaud Droit, Sandra A Wiebe, Jacqueline Pei, Francois V Bolduc

    Published 2023-05-01
    “…We also demonstrated that despite potential confounding factors, such as self-reported diagnosis bias, technical issues, and varied participation, the Memory Game shows significant differences between typically developing children and those with NDD. …”
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  10. 110