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261
The wire games. A gaming experience within a Grade Class
Published 2020-01-01Subjects: “…games…”
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Article -
262
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Published 2019-06-01Subjects: Get full text
Article -
263
The effect of nonlinear pedagogy on the acquisition of game skills in a territorial game
Published 2023-02-01Subjects: Get full text
Article -
264
Game Design For an Environmental-themed 2D Adventure Mobile Game
Published 2022-08-01Subjects: “…game design…”
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Article -
265
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
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Article -
266
A computational game experience analysis via game refinement theory
Published 2023-03-01Subjects: “…Game refinement theory…”
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Article -
267
Serious games and sensibility regimes: Paradoxes in using games for human formation
Published 2018-09-01“…We think about the implications of digital games on non-school formation policies with serious games, analyzing two games – Ayiti: the cost of life and Sara: A Meaningful Journey Part One. …”
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Article -
268
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
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Article -
269
A Mathematical Model of Game Refinement and Its Applications to Sports Games
Published 2015-10-01Subjects: “…game refinement theory…”
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Article -
270
Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
Published 2015-06-01Subjects: “…Serious gaming…”
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Article -
271
Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder
Published 2023-09-01Subjects: Get full text
Article -
272
Game Theory in Strategic Management-Dynamic Games. Theoretical and Practical Examples
Published 2018-12-01“…Game Theory provides an analysis tool for describing the decision-making process of one or more players, their behavior when there are plenty of possible outcomes. …”
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273
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274
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275
A serious game design and development : education game for mobile devices
Published 2020“…Educational games provide an interesting concept of merging work and play together. …”
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Final Year Project (FYP) -
276
Optimizing learning through game design: an essential role in educational games
Published 2023“…With the use of educational games in traditional classrooms becoming increasingly common as a tool to aid educators in teaching, this study aims to explore the importance of game design on enhancing learning experiences, as well as the benefits of integrating virtual reality educational games into a flipped classroom model. …”
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Final Year Project (FYP) -
277
Effectiveness of in-game advertising in sports video games among old gamers
Published 2013“…With more people consuming sports through sports video game (SVG) over watching it on television, the number of in-game advertisements has also increased accordingly. …”
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Final Year Project (FYP) -
278
Enhancing cognition with video games : a multiple game training study
Published 2013“…Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. …”
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Journal Article -
279
Policy Discourses on Irregular Migration in the EU – ‘Number Games’ and ‘Political Games’
Published 2011Journal article -
280
Game harmony as a predictor of cooperation in 2 x 2 games
Published 2002“…This paper presents an experimental test of the relationship between game harmony and cooperation in 2 x 2 games. Game harmony measures describe how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs: coordination games and constant-sum games are examples of games of perfect harmony and disharmony, respectively, with most games being somewhere in the middle. …”
Working paper