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Atividade física e sedentarismo: Perfil dos adolescentes com excesso de peso
Published 2021-07-01“…Foram considerados como sedentários aqueles que passavam ≥2h/dia assistindo TV, usando computador e/ou jogando vídeo game. Para avaliação da associação dos fatores foi utilizado o teste do qui-quadrado e adotado um nível de significância de 5%. …”
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Development and Validation of the Compensatory Belief Scale for the Internet Instant Gratification Behavior
Published 2024-01-01“…Significant differences in the scale scores across diverse target groups were observed in the simulation game of internet instant gratification behavior, thereby validating the predictive validity of the developed scales. …”
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32764
Análise físicas e comportamentais de jovens atletas praticantes de futebol de campo, durante diferentes designe de treinamento
Published 2017-01-01“…Methodology: The study evaluated 08 male subjects who underwent three sessions of different designes training (A - technical, B - tactical and C - game) in the practice of football. The proposition was to investigate the distance covered in the sessions, caloric expenditure and variables such as heart rate, actual and estimated maximum, medium and minimum. …”
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32765
Clinical and Laboratory Parameters of Carp Edema Virus Disease: A Case Report
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32767
A Mini-Survey and Feasibility Study of Deep-Learning-Based Human Activity Recognition from Slight Feature Signals Obtained Using Privacy-Aware Environmental Sensors
Published 2021-12-01“…Using a long short-term memory (LSTM) network combined with CNN, which is a deep-learning model dealing with time-series features, we recognized eight behavior patterns: eating, operating a laptop computer, operating a smartphone, playing a game, reading, exiting, taking a nap, and sitting. …”
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32768
Disruptive adaptability : a case study in a product development organization
Published 2017Get full text
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32769
Quantifying performance on an outdoor agility drill using foot-mounted inertial measurement units
Published 2018“…Quantifying agility skill remains a challenge because measuring rapid changes of direction and quantifying agility skill from those measurements are difficult to do in ways that replicate real task/game play situations. The objectives of this study were to define and to measure agility performance for a (five-cone) agility drill used within a military obstacle course using data harvested from two foot-mounted inertial measurement units (IMUs). …”
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32770
A Long-Term Study of Young Children's Rapport, Social Emulation, and Language Learning With a Peer-Like Robot Playmate in Preschool
Published 2020“…Children played a storytelling game with a social robot for 8 sessions over two months. …”
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mRSC: Multi-dimensional Robust Synthetic Control
Published 2022“…We conduct extensive experimentation to establish the efficacy of mRSC in three different scenarios: predicting the evolution of a metric of interest using synthetically generated data from a known factor model, and forecasting weekly sales and score trajectories of a Walmart store and Cricket game, respectively.</jats:p>…”
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QuanTaichi: a compiler for quantized simulations
Published 2022“…For example, on a <jats:italic>single</jats:italic> GPU, we can simulate a Game of Life with 20 billion cells (8× compression per pixel), an Eulerian fluid system with 421 million active voxels (1.6× compression per voxel), and a hybrid Eulerian-Lagrangian elastic object simulation with 235 million particles (1.7× compression per particle). …”
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Allocating Scarce Resources: Modeling and Optimization
Published 2023“…Moving away from the specific setting of a scoring system, Chapter 3 shows that the ability for recipients to choose whether to accept or decline the offer of a resource can act as a hidden source of inequity in an allocation system. We formulate several game-theoretic models based on two groups of recipients, selective and non-selective, who display different propensities to accept or decline the offer of a resource. …”
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32774
Essays in International Trade and Macroeconomics
Published 2024“…Banks argue that nondisclosure leads to inefficiencies from uncertainty, but regulators are concerned that full disclosure can lead to banks gaming the system. We formalize this trade-off in a stylized model where both the regulator and banks have private ``models" about a risky asset, and the regulator uses its own model to `stress test' the investment. …”
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