Showing 32,801 - 32,820 results of 33,271 for search '"Games"', query time: 0.22s Refine Results
  1. 32801

    Analysis of goal scoring patterns and passing sequences between winning and losing teams in UEFA-EURO 2012 / Muhamad Safiq Saiful Annur by Saiful Annur, Muhamad Safiq

    Published 2013
    “…The scoring frequency was also found to be increase as time progressed and the last 15 minutes of the game was the time interval the most goals scored. …”
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    Thesis
  2. 32802

    Dynamic user-defined access control policies via programming language / Suzana Ahmad by Ahmad, Suzana

    Published 2018
    “…In addition, this research extends the experiment through a small-scale case study using a controlled variation of the rules for a modified scrabble game to uncover a list of control policy states. …”
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    Thesis
  3. 32803

    Assessing community-based tourism in Kampung Luanti Baru and Kampung Kuantan using social network analysis by Mohd Noor, Mohd Iqbal

    Published 2014
    “…This study relies on social capital of stakeholders which could be integrated with the game theory or transactions cost theory to explain patterns of syndication in the CBT network.…”
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    Thesis
  4. 32804

    Persuasion in the use of functional and ideological strategies in Trump and Clinton's 2016 presidential debates by Yaseen, Ahmed Hasani

    Published 2020
    “…The findings revealed, after drawing a comparison to the strategies used by both PCs, that the dominant ideological strategies are: interaction and context, negative other-presentation, vagueness, generalisation, polarisation, populism, actor description, number game, positive self-presentation, disclaimers, repetition, and norm expression. …”
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    Thesis
  5. 32805

    1st. International Conference on Sports and Exercise Science 2009 Bangkok, Thailand 01-03 Disember 2009 by Hamzah, Nurul Azuar

    Published 2012
    “…A competition was conducted during the post test and all parameters were collected 40 minutes before the game. Result from one-way ANOVA revealed that there was non-significant difference in all variables measured when comparing between the groups except for performance score. …”
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    Monograph
  6. 32806

    Aplikasi android pembelajaran abjad Bahasa Jepun (JingoCat Apps) by Hamzah, Norhasyimah, Mohd Rosli, Nor Farah Emilia, Rubani, Siti Nur Kamariah, Ariffin, Arihasnida, Zakaria, Normah

    Published 2022
    “…Aplikasi android pembelajaran abjad jepun tahap 1 dan 2 (JingoCat Apps) mempunyai tiga menu utama iaitu Learn, Game dan Review di mana setiap menu mengandungi pembelajaran yang berbeza kandungan. …”
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    Article
  7. 32807

    Gamification strategy to support self-directed learning in a blended learning environment by Palaniappan, Kavitha

    Published 2021
    “…Thus, gamification strategy, use of game elements in a nongaming context has been infused into blended learning to support the learners selfdirected learning in a gamified learning environment. …”
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    Thesis
  8. 32808

    Antecedents of service outcome among Malaysian private medical clinics by Zaidin, Norzaidahwati

    Published 2017
    “…Competition is part of the game and satisfying customers is an important agenda. …”
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    Thesis
  9. 32809

    Sustainability of SMEs on environmental compliance in leather industry in developing countries by Singh, Shweta, S., Rajamani

    Published 2007
    “…But the issue of concern is whether it is fair that the raw to semi-finished tanning process, containing 70% pollution discharge should be undertaken by developing countries alone, especially if it is at the cost of their survival! However, the game analyzed in the paper reveals that tanning units in developing countries would prefer to comply with the regulations and stay in the industry, the alternatives being to collude or to compete!…”
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    Conference or Workshop Item
  10. 32810

    Run Grow Transform : Integrating Business and Lean IT / by Bell, Steve, 1960-, editor 221429

    Published 2013
    “…Liker, Shingo Prize-winning Author of The Toyota Way Run Grow Transform takes the next logical step to driving enterprise value. This could be the game-changing playbook for IT 3.0. —Mark Katz, CIO & Senior Vice President, Esselte Corporation A powerful read detailing how companies can leverage their Lean IT transformation to supercharge the business. …”
  11. 32811

    Postmodernistlikke jooni eesti noore režissuuri lavastustes 1969–1975 / Postmodernist Traits in the Performances of Young Estonian Directors 1969-1975 by Rein Heinsalu

    Published 2015-06-01
    “…; the different levels of breaking down myth in Cinderella-game, Letting their hand be kissed, Midsummer 1941, as well as The Trial. …”
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    Article
  12. 32812
  13. 32813

    Bringing rehabilitation home with an e-health platform to treat stroke patients: study protocol of a randomized clinical trial (RGS@home) by Anna Mura, Martina Maier, Belén Rubio Ballester, Javier De la Torre Costa, Judit López-Luque, Axelle Gelineau, Stephane Mandigout, Per Hamid Ghatan, Raffaele Fiorillo, Fabrizio Antenucci, Ton Coolen, Iñigo Chivite, Antonio Callen, Hugo Landais, Olga Irina Gómez, Cristina Melero, Santiago Brandi, Marc Domenech, Jean-Christophe Daviet, Riccardo Zucca, Paul F. M. J. Verschure

    Published 2022-06-01
    “…In response, we have designed the RGS@home study to investigate the effectiveness, acceptance, and cost of a deep tech solution called the Rehabilitation Gaming System (RGS). RGS is a cloud-based system for delivering AI-enhanced rehabilitation using virtual reality, motion capture, and wearables that can be used in the hospital and at home. …”
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    Article
  14. 32814

    Do attention-deficit/hyperactivity symptoms influence treatment outcome in gambling disorder? by C. Vintró-Alcaraz, G. Mestre-Bach, R. Granero, M. Gómez-Peña, L. Moragas, F. Fernández-Aranda, M. N. Potenza, S. Jiménez-Murcia

    Published 2023-03-01
    “…Potenza Consultant of: Opiant Pharmaceuticals, Idorsia Pharmaceuticals, AXA, Game Day Data, Baria-Tek and the Addiction Policy Forum; has been involved in a patent application with Yale University and Novartis; has received research support (to Yale) from Mohegan Sun Casino and Connecticut Council on Problem Gambling; and has consulted for and/or advised gambling and legal entities on issues related to impulse-control/addictive disorders, S. …”
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    Article
  15. 32815

    From fAIrplay to climate wars: making climate change scenarios more dynamic, creative, and integrative by Laura M. Pereira, David R. Morrow, Valentina Aquila, Brian Beckage, Sam Beckbesinger, Lauren Beukes, Holly J. Buck, Colin J. Carlson, Oliver Geden, Andrew P. Jones, David P. Keller, Katharine J. Mach, Mohale Mashigo, Juan B. Moreno-Cruz, Daniele Visioni, Simon Nicholson, Christopher H. Trisos

    Published 2021-12-01
    “…We offer a step-by-step guide to the modified Manoa Mash-up method to generate more integrative, creative, and dynamic scenarios; reflect on broader implications of using this method for generating more dynamic scenarios for climate change research and policy; and provide examples of using the scenarios in climate policy communication, including a choose-your-own adventure game called Survive the Century (https://survivethecentury.net/), which was played by over 15,000 people in the first 2 weeks of launching.…”
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    Article
  16. 32816

    Combined Aerobic Exercise and Virtual Reality-Based Upper Extremity Rehabilitation Intervention for Chronic Stroke: Feasibility and Preliminary Effects on Physical Function and Qua... by Ryan E. Ross, PhD, Emerson Hart, OTR/L, Ewan R. Williams, PhD, MPT, Chris M. Gregory, PhD, PT, Patrick A. Flume, MD, Christina M. Mingora, MD, Michelle L. Woodbury, PhD, OTR/L

    Published 2023-03-01
    “…During each session, participants completed 15 minutes of lower extremity AEx followed by playing a VR-UE rehabilitation game for approximately 20 minutes. Main Outcome Measures: Feasibility was evaluated by metrics of adherence, retention, treatment acceptability, data completeness, and adverse events. …”
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    Article
  17. 32817

    Relationships between Fitness Status and Match Running Performance in Adult Women Soccer Players: A Cohort Study by Lillian Gonçalves, Filipe Manuel Clemente, Joel Ignacio Barrera, Hugo Sarmento, Francisco Tomás González-Fernández, Luiz H. Palucci Vieira, António José Figueiredo, Cain C. T. Clark, J. M. Cancela Carral

    Published 2021-06-01
    “…In addition, jump modalities and COD ability significantly predicted, respectively, in-game high-intensity accelerations (<i>r</i> = 0.69 to 0.75; R<sup>2</sup> = 25%) and decelerations (<i>r</i> = −0.78 to −0.50; R<sup>2</sup> = 23–24%). …”
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    Article
  18. 32818

    The relationship between screen time exposure and the presence of anxiety-related disorders among adolescents during the COVID-19 pandemic: A cross-sectional study by Rasha Rashad Alsaigh, Ghadeer Essam Assas, Nashwa Hussain Yahia, Najwan Faisal Sharaf, Shahad Fareed Shaikh, Hadeel Majed Alghamdi, Hanan Abdullah Badr, Salmah Awad Alghamdi

    Published 2022-06-01
    “… Background: The Coronavirus Disease 2019 (COVID-19) pandemic prompted rules and laws such as lockdown, which contributed to staying at home and participating in sedentary activities such as using smartphones, tablets, televisions, gaming devices, and computers. As a result of the increased use of digital screen time, a worldwide issue has arisen among various age groups, especially adolescents, which may have affected their psychological well-being, increasing their susceptibility to anxiety-related disorders. …”
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    Article
  19. 32819

    Bimanual motor skill learning with robotics in chronic stroke: comparison between minimally impaired and moderately impaired patients, and healthy individuals by Eloïse Gerardin, Damien Bontemps, Nicolas-Thomas Babuin, Benoît Herman, Adrien Denis, Benoît Bihin, Maxime Regnier, Maria Leeuwerck, Thierry Deltombe, Audrey Riga, Yves Vandermeeren

    Published 2022-03-01
    “…Methods Twenty-four patients and ten HIs trained over 3 consecutive days on an asymmetrical bimanual coordination task (CIRCUIT) implemented as a serious game in the REAplan® robot. With a common cursor controlled by coordinated movements of the ULs through robotic handles, they performed as many laps as possible (speed constraint) on the CIRCUIT while keeping the cursor within the track (accuracy constraint). …”
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    Article
  20. 32820

    Smaller & Sooner: Exploiting High Magnetic Fields from New Superconductors for a More Attractive Fusion Energy Development Path by Whyte, Dennis G, Minervini, Joseph V, Labombard, Brian, Bromberg, Leslie, Marmar, Earl S., Greenwald, Martin J.

    Published 2016
    “…Underpinning this new approach is the recent industrial maturity of high-temperature, high-field superconductor tapes that would offer a truly “game changing” opportunity for magnetic fusion when developed into large-scale coils. …”
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    Article