Showing 641 - 660 results of 33,271 for search '"Games"', query time: 0.18s Refine Results
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    VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning by Vinícius Souza, Anderson Maciel, Luciana Nedel, Regis Kopper, Klaus Loges, Eliane Schlemmer

    Published 2021-11-01
    “…In addition, the game was considered fun and did not cause discomfort. …”
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    The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis by Hsin-Yi Wang, Cecilia Cheng

    Published 2022-02-01
    “… BackgroundThere has been a surge in interest in examining internet gaming disorder (IGD) and its associations with gaming motivation. …”
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  18. 658

    Game Tree Search-based Impulsive Orbital Pursuit–Evasion Game with Limited Actions by Wenyuan Xie, Liran Zhao, Zhaohui Dang

    Published 2024-01-01
    “…This paper focuses on the impulsive orbital pursuit–evasion game (OPEG) with limited action sets for the pursuer and evader. …”
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  19. 659

    Creating and testing a GCP game in an asynchronous course environment: The game and future plans by Carolynn T. Jones, Penelope Jester, Jennifer A. Croker, Jessica Fritter, Cathy Roche, Brian Wallace, Andrew O. Westfall, David T. Redden, James Willig

    Published 2020-02-01
    “…AbstractIntroduction:The National Institute of Health has mandated good clinical practice (GCP) training for all clinical research investigators and professionals. We developed a GCP game using the Kaizen-Education platform. The GCP Kaizen game was designed to help clinical research professionals immerse themselves into applying International Conference on Harmonization GCP (R2) guidelines in the clinical research setting through case-based questions.Methods:Students were invited to participate in the GCP Kaizen game as part of their 100% online academic Masters during the Spring 2019 semester. …”
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  20. 660

    Mobile Gaming Behaviors: An Exploratory Study of Mobile Game Players' Agency in Space and Time by Sky LaRell Anderson

    Published 2018-09-01
    “…Mobile gaming’s prevalence requires understanding how mobile devices dictate the gaming experience in a variety of spatial and temporal contexts. …”
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