-
681
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
Published 2024-03-01“…Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. …”
Get full text
Article -
682
Games and enculturation: A cross-cultural analysis of cooperative goal structures in Austronesian games.
Published 2021-01-01“…While most animals play, only humans play games. As animal play serves to teach offspring important life-skills in a safe scenario, human games might, in similar ways, teach important culturally relevant skills. …”
Get full text
Article -
683
Antecedents of Gacha gaming intention: Extending UTAUT2 with structural video game characteristics
Published 2024-05-01Subjects: “…Gaming…”
Get full text
Article -
684
Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content
Published 2015-09-01Subjects: “…Game-based assessment…”
Get full text
Article -
685
Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design
Published 2024-01-01Subjects: Get full text
Article -
686
Interpretable Models for the Potentially Harmful Content in Video Games Based on Game Rating Predictions
Published 2022-12-01“…Studies reported that playing video games with harmful content can lead to adverse effects on players. …”
Get full text
Article -
687
The Pharmacy Game-GIMMICS<sup>®</sup> a Simulation Game for Competency-Based Education
Published 2020-10-01Subjects: Get full text
Article -
688
Game Development Topics: A Tag-Based Investigation on Game Development Stack Exchange
Published 2022-10-01Subjects: “…video-game development…”
Get full text
Article -
689
Gaming Like a State: Historical Strategy Game Victoria and "Keyboard Politics" in China
Published 2023“…Specifically, the study focuses on Victoria, a video game that allows one to "game like a state" in its simulation of the long-nineteenth-century global history. …”
Get full text
Thesis -
690
-
691
Gamification in design of educational games : design and prototyping of a web-based educational game
Published 2016“…With a growing importance of developing educational applications, this study attempts to assess the possibility of applying gamification in the development of an educational game, surveying processes and factors behind gamification and traditional software development to develop a new approach to developing educational games, improving the quality of educational games in the market. …”
Get full text
Final Year Project (FYP) -
692
The value of virtual game items : a review of purchase motivations in free-to-play games
Published 2019“…The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. …”
Get full text
Final Year Project (FYP) -
693
PRISM-games: verification and strategy synthesis for stochastic multi-player games with multiple objectives
Published 2017“…PRISM-games is a tool for modelling, verification and strategy synthesis for stochastic multi-player games. …”
Journal article -
694
A Game Experience Scoring Approach on Digital Educational Games and Cognitive Styles Behaviour
Published 2020“…Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behaviour and experiences. …”
Get full text
Get full text
Article -
695
Speech acts analysis on communicative board game: an observation study on werewolf board game
Published 2021“…The Werewolf game is also known as Mafia game were the setting takes place in a small town with a few numbers of townsfolk. …”
Get full text
Thesis -
696
-
697
-
698
Business, technological, and social dimensions of computer games : multidisciplinary developments /
Published c201Subjects: “…Video games industry…”
-
699
New pedagogical approaches in game enhanced learning : curriculum integration /
Published 201Subjects: “…Educational games…”
-
700
Cases on digital game-based learning : methods, models, and strategies /
Published c201Subjects: “…Simulation games in education…”