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Fan filmmaking and copyright in a global world: Warhammer 40,000 fan films and the case of Damnatus
Published 2010-09-01“…In particular, I examine the case of Damnatus: The Enemy Within (Damnatus: Feind Im Innern, 2005), a German-made fan film set in the W40K universe, which was banned from release by the game's rights holder, the UK company Games Workshop, in 2007. Damnatus offers an interesting case study in both the ongoing struggle between rights holders and textual poachers and the tensions that can exist between different legal understandings of copyright in an increasingly globalized world.…”
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Investigating Management of Transboundary Waters through Cooperation: A Serious Games Case Study of the Hueco Bolson Aquifer in Chihuahua, Mexico and Texas, United States
Published 2021-07-01“…We conducted a binational, multisector, serious games workshop to explore collaborative solutions for extending the life of the shared aquifer. …”
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Ein Blick hinter die Kulissen
Published 2013-01-01“…In den Games-Workshops der wienXtra-spielebox lernen Kinder zwischen 7 und 12 Jahren empfehlenswerte Computer- und Konsolenspiele kennen und reflektieren nebenbei ihren Spielkonsum. …”
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Beyond the silver gamer: The compromises and strategies of older video game players
Published 2022-04-01“…The ethnography of a video game workshop dedicated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 60–82 years exert their agency as technogenarians (Joyce & Loe 2011). …”
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Benefits and challenges of serious gaming – the case of “The Maladaptation Game”
Published 2019-03-01“…Through the analysis of eight gaming workshops, this study identifies challenges and support for the players’ sense-making. …”
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Magical Realism for Water Governance Under Power Asymmetries in the Aracataca River Basin, Colombia
Published 2022-06-01“…The study combines quantitative data obtained from the hydrological description and qualitative information derived from interviews and a role-playing game workshop, which was analyzed from a social-ecological perspective. …”
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Participatory Workshops as a Tool for Building Inclusivity in New Towns in Africa
Published 2020-09-01“…This paper explores the potential of short-term reflective, design, and serious gaming workshops by reflecting on the experiences of the authors in four recent workshops. …”
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Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
Published 2018“…Purposive sampling and interview have been done in the first phase and the input for the following phase of the game workshop setting has been delivered. In the third phase, the participants will design an educational game based on the input from the second phase, where the data were qualitatively collected using observation, picture and field notes. …”
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MARKETING COMMUNICATION POLICY OF LOCAL AUTHORITIES AS A TOOL FOR FORMING THE IMAGE OF MUNICIPAL SERVICE PROVIDERS
Published 2022-04-01“…Third, lectures, classes, role-playing games, business games, workshops, booklets, leaflets and conference materials were organized at the local level. …”
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