Showing 1 - 20 results of 32 for search '"Metal Gear"', query time: 0.34s Refine Results
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    Estimating beam strength of metallic gear materials by Osakue Edward E., Anetor Lucky

    Published 2022-01-01
    “…Expressions for the pulsating or beam strengths of many popular metallic gear materials are derived based on the tensile strength and endurance ratio. …”
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    Influence of Metal Gear Tooth Geometry on Load and Wear within Metal-Polymer Gear Pairs by Andreas Rohrmoser, Christoph Bode, Benjamin Schleich, Hinnerk Hagenah, Sandro Wartzack, Marion Merklein

    Published 2021-12-01
    “…The properties of the metallic gearing have a significant influence on the wear behavior of the material pairing. …”
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    Manufacturing Consent in Video Games—The Hegemonic Memory Politics of <i>Metal Gear Solid V: The Phantom Pain</i> (2015) by Emil Lundedal Hammar

    Published 2019-11-01
    “…This claim is corroborated via an application of Edward Herman and Noam Chomsky’s propaganda model to the Japanese-developed video game Metal Gear Solid V: The Phantom Pain. This case study highlights that the hegemonic articulations of colonial histories are not exclusive to Western entertainment products where instead modes of production matter in the ‘manufacturing of mnemonic hegemony’. …”
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    Lifetime and meshing-teeth temperature of a crossed helical gear consisting of a plastic gear and a metal gear: In case of no-lubrication by Mikio TAKAHASHI, Takayoshi ITAGAKI, Hideo TAKAHASHI, Takao KOIDE, Yuki KOBORI

    Published 2017-12-01
    “…The meshing-teeth temperature can be reduced by changing the material of the mating gear from plastic to metal considering that a metal gear will have high thermal conductivity. In this study, we investigated the load-carrying characteristics of an unlubricated crossed helical gear consisting of a plastic gear meshed with a metal gear. …”
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    Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics by SF Luthfie Arguby Purnomo, Khristianto Khristianto

    Published 2019-11-01
    “…To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. …”
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    The computational complexity of portal and other 3D video games by Demaine, Erik, Lynch, Jayson, Lockhart, Joshua

    Published 2021
    “…One of our proofs generalizes to prove NP-hardness of many other video games such as Half-Life 2, Halo, Doom, Elder Scrolls, Fallout, Grand Theft Auto, Left 4 Dead, Mass Effect, Deus Ex, Metal Gear Solid, and Resident Evil. These results build on the established literature on the complexity of video games [1, 3, 7, 18].…”
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    Let the Game Begin: Ergodic as an Approach for Video Game Translation by SF. Lukfianka Sanjaya Purnama, SF. Luthfie Arguby Purnomo, Dyah Nugrahani

    Published 2016-12-01
    “…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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    Let the Game Begin: Ergodic as an Approach for Video Game Translation by Sf. Lukfianka Sanjaya Purnama, Sf. Luthfie Arguby Purnomo, Dyah Nugrahani, SF. Luthfie Arguby Purnomo, Dyah Nugrahani

    Published 2017-01-01
    “…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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    Who Narrates a Video Game? by Zlatko Bukač

    Published 2020-06-01
    “…Many gamers today know what to expect from these kinds of games, primarily due to highly popular and influential Metal Gear series. Although the situation somewhat changed during the past ten years, with more and more games getting profiled thought their authors, such as, for example, Yoko Taro or Yoshinori Kitase, the issue of authorship and how author’s vision in ergodic literature can coexist with player’s interactivity is still something that needs to be explored in more detail.…”
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    Comprehensive Areal Geometric Quality Characterisation of Injection Moulded Thermoplastic Gears by Uroš Urbas, Damijan Zorko, Nikola Vukašinović, Borut Černe

    Published 2022-02-01
    “…Current standardised gear metrology methods, which are based on metal gear inspection procedures, do not provide the key information regarding the geometric stability of injection moulded gears and are insufficient for a thorough gear inspection. …”
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    Key Technology and Experimental Study of Unequal Pitches Meshing between Metal Worm and Plastic Helical Gears by Zhaoyao Shi, Jihua Ren, Zhipeng Feng, Jing Li

    Published 2020-12-01
    “…In traditional gear design, the design theory is based on a rigid hypothesis and is popularly adopted in the preparation of metal gear. Plastic gear designing lacks a mature design theory. …”
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    P2-4: What is Special about Action Video Games for Training Visual Cognition? by Adam Oei, Michael Patterson

    Published 2012-10-01
    “…Group 2's AVG had lower object-tracking demands due to sequential instead of concurrent enemies (Metal Gear Solid Touch). Group 3's AVG had slower speed by delaying counterattacks of enemies (Arcade Super Sniper). …”
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    Overload and Lifetime Test of Machine Cut Polymer Gears by Miklós Odrobina, Gábor Kalácska, Zsolt Róbert Keresztes

    Published 2020-08-01
    “…This is the reason why in recent years traditional metal gears have been replaced by polymer counterparts in plethora applications. …”
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