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Estimating beam strength of metallic gear materials
Published 2022-01-01“…Expressions for the pulsating or beam strengths of many popular metallic gear materials are derived based on the tensile strength and endurance ratio. …”
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Influence of Metal Gear Tooth Geometry on Load and Wear within Metal-Polymer Gear Pairs
Published 2021-12-01“…The properties of the metallic gearing have a significant influence on the wear behavior of the material pairing. …”
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Sognando Shadow Moses. Grafica, gameplay e reiterazione come strumenti narrativi metareferenziali
Published 2013-03-01Subjects: “…Metal Gear Solid 4…”
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Manufacturing Consent in Video Games—The Hegemonic Memory Politics of <i>Metal Gear Solid V: The Phantom Pain</i> (2015)
Published 2019-11-01“…This claim is corroborated via an application of Edward Herman and Noam Chomsky’s propaganda model to the Japanese-developed video game Metal Gear Solid V: The Phantom Pain. This case study highlights that the hegemonic articulations of colonial histories are not exclusive to Western entertainment products where instead modes of production matter in the ‘manufacturing of mnemonic hegemony’. …”
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Apocalyptic souls: the existential (anti) hero metaphor in the Metal Gear Solid: Snake Eater, Peace Walker and Ground Zeroes games
Published 2015-06-01Subjects: “…Metal Gear Solid…”
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Lifetime and meshing-teeth temperature of a crossed helical gear consisting of a plastic gear and a metal gear: In case of no-lubrication
Published 2017-12-01“…The meshing-teeth temperature can be reduced by changing the material of the mating gear from plastic to metal considering that a metal gear will have high thermal conductivity. In this study, we investigated the load-carrying characteristics of an unlubricated crossed helical gear consisting of a plastic gear meshed with a metal gear. …”
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Structural design and dynamic characteristics analysis of braided composite two-stage gear transmission system
Published 2024-03-01Subjects: Get full text
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Implementasi Sistem Kontrol Temperatur Pada Proses Pemanggangan Ubi Cilembu Menggunakan Oven Berbasis Mikrokontroler
Published 2020-09-01Subjects: Get full text
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Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
Published 2019-11-01“…To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. …”
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The computational complexity of portal and other 3D video games
Published 2021“…One of our proofs generalizes to prove NP-hardness of many other video games such as Half-Life 2, Halo, Doom, Elder Scrolls, Fallout, Grand Theft Auto, Left 4 Dead, Mass Effect, Deus Ex, Metal Gear Solid, and Resident Evil. These results build on the established literature on the complexity of video games [1, 3, 7, 18].…”
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Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published 2016-12-01“…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published 2017-01-01“…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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Who Narrates a Video Game?
Published 2020-06-01“…Many gamers today know what to expect from these kinds of games, primarily due to highly popular and influential Metal Gear series. Although the situation somewhat changed during the past ten years, with more and more games getting profiled thought their authors, such as, for example, Yoko Taro or Yoshinori Kitase, the issue of authorship and how author’s vision in ergodic literature can coexist with player’s interactivity is still something that needs to be explored in more detail.…”
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Comprehensive Areal Geometric Quality Characterisation of Injection Moulded Thermoplastic Gears
Published 2022-02-01“…Current standardised gear metrology methods, which are based on metal gear inspection procedures, do not provide the key information regarding the geometric stability of injection moulded gears and are insufficient for a thorough gear inspection. …”
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Key Technology and Experimental Study of Unequal Pitches Meshing between Metal Worm and Plastic Helical Gears
Published 2020-12-01“…In traditional gear design, the design theory is based on a rigid hypothesis and is popularly adopted in the preparation of metal gear. Plastic gear designing lacks a mature design theory. …”
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P2-4: What is Special about Action Video Games for Training Visual Cognition?
Published 2012-10-01“…Group 2's AVG had lower object-tracking demands due to sequential instead of concurrent enemies (Metal Gear Solid Touch). Group 3's AVG had slower speed by delaying counterattacks of enemies (Arcade Super Sniper). …”
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Overload and Lifetime Test of Machine Cut Polymer Gears
Published 2020-08-01“…This is the reason why in recent years traditional metal gears have been replaced by polymer counterparts in plethora applications. …”
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