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1
Internet’s/virtual antisemitism: “Mortal kombat” and/or “the battlefield on the net”
Published 2004-01-01Get full text
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2
Uma análise da indumentária em Mortal Kombat: histórico e evolução
Published 2012-12-01Subjects: “…mortal kombat…”
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3
Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, edited by Yasmin B. Kafai et al. [book review]
Published 2009-03-01“…Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming. …”
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4
Intermidiality in a walk through the narrative in fighting games
Published 2021-08-01“…Then, the double space between media and gaming narrative helped to grasp how narratives have been presented, especially considering aspects such as structure and marketing. Mortal Kombat (1992-) and Street Fighter (1987-) were used as examples of games in which the important role of narrative prevails, above all, in parallel to hardware and player’s profile evolution. …”
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5
Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published 2016-12-01“…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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6
Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published 2017-01-01“…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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7
Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
Published 2019-05-01“…Participants received challenge or threat appraisal instructions, and played a fighting game (Mortal Kombat) or a puzzle game (Tetris). Study outcomes were heart rate variability, systolic and diastolic blood pressure, and positive and negative emotion ratings measured before, during and after gameplay. …”
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8
Editorial: Computerspiele und Videogames in formellen und informellen Bildungskontexten
Published 2008-01-01“…(Eds.) (2008): Beyond Barbie and Mortal Kombat. New Perspectives on Gender and Gaming. …”
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