Showing 1 - 8 results of 8 for search '"Mortal Kombat"', query time: 0.36s Refine Results
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    Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, edited by Yasmin B. Kafai et al. [book review] by Gina Serafin-Persson

    Published 2009-03-01
    “…Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming. …”
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    Intermidiality in a walk through the narrative in fighting games by Alisson Preto Souza, Lis Yana de Lima Martinez

    Published 2021-08-01
    “…Then, the double space between media and gaming narrative helped to grasp how narratives have been presented, especially considering aspects such as structure and marketing. Mortal Kombat (1992-) and Street Fighter (1987-) were used as examples of games in which the important role of narrative prevails, above all, in parallel to hardware and player’s profile evolution. …”
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    Let the Game Begin: Ergodic as an Approach for Video Game Translation by SF. Lukfianka Sanjaya Purnama, SF. Luthfie Arguby Purnomo, Dyah Nugrahani

    Published 2016-12-01
    “…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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    Let the Game Begin: Ergodic as an Approach for Video Game Translation by Sf. Lukfianka Sanjaya Purnama, Sf. Luthfie Arguby Purnomo, Dyah Nugrahani, SF. Luthfie Arguby Purnomo, Dyah Nugrahani

    Published 2017-01-01
    “…The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. …”
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    Article
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    Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes by Anne Marie Porter, Paula Goolkasian

    Published 2019-05-01
    “…Participants received challenge or threat appraisal instructions, and played a fighting game (Mortal Kombat) or a puzzle game (Tetris). Study outcomes were heart rate variability, systolic and diastolic blood pressure, and positive and negative emotion ratings measured before, during and after gameplay. …”
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    Editorial: Computerspiele und Videogames in formellen und informellen Bildungskontexten by Johannes Fromme, Dominik Petko

    Published 2008-01-01
    “…(Eds.) (2008): Beyond Barbie and Mortal Kombat. New Perspectives on Gender and Gaming. …”
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