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FACIAL ANIMATION AND EMPATHY IN THE LAST OF US PARTS I AND II
Published 2024-04-01Subjects: Get full text
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Writing for Emotional Impact in Film and Video Games: Lessons in Character Development, Realism, and Interactivity from the <i>Alien</i> Media Franchise
Published 2021-03-01“…Examples from other media, including Ira Levin’s <i>Rosemary’s</i> Baby (1967), James Cameron’s Aliens (1986), Telltale Games’ <i>The Walking</i> Dead (2012), and Naughty Dog’s <i>The Last of</i> Us (2013), are also discussed as they relate to larger principles involved in crafting sympathetic characters, realistic settings, and compelling gameplay for media within the horror and sci-fi genres.…”
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Who Narrates a Video Game?
Published 2020-06-01“…For example, The Last of Us is a game people will more often associate with developer team Naughty Dog than with Jacob Minkoff; the video game company SEGA is labeled as the team behind Sonic the Hedgehog, while the question of original creators remains unclear and often on the fringe. …”
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