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Intergenerational Competitive Strategies for Industry Standards
Published 2014-02-01Get full text
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The Effect of Virtual Rehabilitation and Constraint Induced Movement Therapy (CIMT) on Improving Upper Extremity Motor Activity Post-Stroke
Published 2017-09-01“…Materials and Methods: The study included 20 stroke patients who were subjected to Constraint Induced Movement Therapy augmented by Virtual Rehabilitation using Nintendo WiiTM four times a week for four weeks. Upper extremity activity capacity and Activities of daily living (ADL) were measured pre- and postintervention using Action Research Arm Test (ARAT) and Barthel Index respectively. …”
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BioNES: A plug-and-play MATLAB-based tool to use NES games for multimodal biofeedback
Published 2022-07-01“…The system performance and efficacy via randomized controlled trials have been proved in the separate open data research. The BioNES is meant to be a simple plug-and-play and affordable biofeedback solution for researchers without programming experience and casual users to use video games for health.…”
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Digital Devices for Assessing Motor Functions in Mobility-Impaired and Healthy Populations: Systematic Literature Review
Published 2022-11-01“…Overall, future research is crucially needed to further consolidate that sensor-derived motion data may lead to the development of robust and transformative digital measurements intended to predict, diagnose, and quantify neurological disease state and its longitudinal change.…”
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Effectiveness of Wii-based rehabilitation in stroke: A randomized controlled study
Published 2018-03-01Get full text
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New balance capability index as a screening tool for mild cognitive impairment
Published 2023-02-01Get full text
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Recent Considerations on Gaming Console Based Training for Multiple Sclerosis Rehabilitation
Published 2022-02-01“…In particular, the main scientific contribution of this paper is twofold: (i) to present a preliminary new pilot study investigating whether exercises based on the Nintendo Wii Fit<sup>®</sup> balance board included in a rehabilitation training program could improve physical abilities and Quality of Life (QoL) of patients compared to that of a conventional four-week rehabilitation training program; (ii) to discuss how such a rehabilitation training program could be adopted in the perspective of near future networks of medical IoT-based rehabilitation devices, interconnected with a hospital Cloud system for big data processing to improve patients’ therapies and support the scientific research about motor rehabilitation. …”
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Motion detection using Nvidia Jetson platfom
Published 2018“…Motion Detection is a popular subject of research in the field of image processing. There have been many versions of this process produced to cater for the various applications that require the analysis of motion. …”
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Virtual tree, real impact: how simulated worlds associate with the perception of limited resources
Published 2022-06-01Get full text
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Video game play is positively correlated with well-being
Published 2021-02-01“…We attempt to provide much-needed evidence with adequate data. Whereas previous research had to rely on self-reported play behaviour, we collaborated with two games companies, Electronic Arts and Nintendo of America, to obtain players' actual play behaviour. …”
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Interactive system for augmented reality control and manipulation
Published 2010“…In order to track the infrared, the Nintendo’s Wii Remote Controller (WiiMote) is used. …”
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Haptic vision, acoustic and navigation control in virtual reality game
Published 2007“…Virtual reality game (VRG) is a recent research focusing to combine entertainment aspect with educational aspect. …”
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