Showing 1 - 20 results of 78 for search '"Nintendo Research ', query time: 0.25s Refine Results
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    The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market by Gareth Schott, Siobhan Thomas

    Published 2008-02-01
    “…In order to emphasize the maturation of their hand-held console and increase its appeal to an adult market, Nintendo's UK advertising campaign for the Game Boy Advance SP drew explicitly upon Œlad' culture and a tongue-in-cheek appropriation of cologne advertising. …”
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    Understanding the Behavioural Intention to Play the Nintendo Switch: An Extension of the Technology Acceptance Model by Chih-Wei Lin, Yu-Sheng Lin, Yi-Sheng Xie, Jui-Hsiu Chang

    Published 2022-12-01
    “…This study also addresses the implications of the findings for researchers and the game marketing strategies practitioners.…”
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    Feasibility of the Nintendo WiiFit™ for improving walking in individuals with a lower limb amputation by Bita Imam, William C Miller, Linda McLaren, Paul Chapman, Heather Finlayson

    Published 2013-08-01
    “…Objectives: To evaluate the feasibility of the Nintendo WiiFit™ as an adjunct to usual therapy in individuals with a lower limb amputation. …”
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    Validating and Calibrating the Nintendo Wii Balance Board to Derive Reliable Center of Pressure Measures by Julia M. Leach, Martina Mancini, Robert J. Peterka, Tamara L. Hayes, Fay B. Horak

    Published 2014-09-01
    “…The Nintendo Wii balance board (WBB) has generated significant interest in its application as a postural control measurement device in both the clinical and (basic, clinical, and rehabilitation) research domains. …”
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    Intra‐rater reliability of hallux flexor strength measures using the Nintendo Wii Balance Board by June Quek, Julia Treleaven, Sandra G. Brauer, Shaun O'Leary, Ross A. Clark

    Published 2015-01-01
    “…Abstract Background The purpose of this study was to investigate the intra‐rater reliability of a new method in combination with the Nintendo Wii Balance Board (NWBB) to measure the strength of hallux flexor muscle. …”
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    GUKUR RANCANG BANGUN ALAT PEN DETAK JANTUNG MENGGUNAKAN NINTENDO DS DAN SEEDUINO by , FERRY DIAN MAJID, , Drs. Panggih Basuki, M.Si.

    Published 2013
    “…Top screen display graphics while bottom screen used to input name and display numeric value. Based on research, the result showed that design of heart rate detector using Nintendo Ds and Seeduino can run well to obtain heartrate every minute continuesly.…”
    Thesis
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    Examination of The Applicability and Intensity of Nintendo Wiitm Exergaming For Children With Acute Lymphoblastic Leukemia: A Preliminary Study by Afaf A. M Shaheen, Afnan E. Masoud, Maha F. Algabbani

    Published 2023-06-01
    “…Conclusion: Implementation of Nintendo Wii exergames for 60 minutes was found to be applicable. …”
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    Effect of Nintendo Wii-based motor and cognitive training on executive function of children with attention-deficit/ hyperactivity disorder by azam ghazi, mehdi sohrabi, Hamidreza Taheri torbati, Mahdi Ghahramani moghadam

    Published 2020-12-01
    “…This study was conducted to determine the effect of Nintendo Wii-based motor and cognitive training on executive function of children with attention-deficit/ hyperactivity disorder. …”
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    Nintento Wii as an educational implement. Reality or fiction? by López-Serrano Sebastián, Suárez-Manzano Sara, Ruiz-Ariza Alberto, Martínez-López Emilio J.

    Published 2017-01-01
    “…It has been shown that the inclusion of play activities such as exergames (EX) during the academic day, helps to increase the amount of daily PA, as well as to improve socialization and cognitive performance. The aim of this research is to review if PA practice through the use of the Nintendo Wii console positively influences on cognition of children and adolescents. …”
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    Novel Use of the Nintendo Wii Board for Measuring Isometric Lower Limb Strength: A Reproducible and Valid Method in Older Adults. by Martin Gronbech Jorgensen, Stig Andersen, Jesper Ryg, Tahir Masud

    Published 2015-01-01
    “…The BAP showed no relationship between the difference and the mean.A high relative and an acceptable absolute reproducibility combined with a good validity was found for the novel method using the WBB for measuring isometric lower limb strength in older adults. Further research using the WBB for assessing lower limb strength should be conducted in different study-populations.…”
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    Does the use of Nintendo Wii Sports™ improve arm function and is it acceptable to patients after stroke? Publication of the Protocol of the Trial of Wii™ in Stroke &nda... by Adie K, Schofield C, Berrow M, Wingham J, Freeman J, Humfryes J, Pritchard C

    Published 2014-10-01
    “…The Trial of Wii™ in Stroke (TWIST) is designed to investigate feasibility, efficacy, and acceptability using Wii™ to improve affected arm function for patients after stroke.Method: This is a randomized controlled trial (RCT), incorporating a qualitative study and health economics analysis that compares playing Wii™ versus arm exercises in patients receiving standard rehabilitation in a home setting within 6 months of stroke with a motor deficit of less than 5 on the MRC (Medical Research Council) scale (arm). In this study, we expect to randomize 240 participants.Outcome measures: Primary outcome is change in affected arm function at 6 weeks follow-up in intervention and control group using the Action Research Arm Test. …”
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