Showing 1 - 20 results of 43 for search '"Oculus Rift"', query time: 0.11s Refine Results
  1. 1

    Visualization of 3D data using the Oculus Rift DK2 and IMU sensors by Duan, Xingqiang

    Published 2015
    “…This report is to describe the process that the author has gone through during his design and completion of the Final Year Project (FYP). Oculus Rift DK2 is the latest product of a virtual reality company called Oculus VR. …”
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    Final Year Project (FYP)
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    THE OVERTAKING CAR SIMULATION USING THE TECHNOLOGY OF VIRTUAL REALITY by Darlis Heru Mukti, Ridho Rahman Hariadi, Anny Yuniarti, Imam Kuswardayan, Wijayanti Nurul Khotimah

    Published 2018-07-01
    Subjects: “…Overtaking simulation, Oculus Rift, Steering Wheel, Virtual Reality…”
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    Article
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    Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke by Rachel Proffitt, Jessica Warren, Belinda Lange, Chien-Yen Chang

    Published 2018-08-01
    “…This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. …”
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    Article
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    Procedural 3D digital world generation by Nur Hafeeza Binte Sattakir

    Published 2016
    “…During the process of integrating the Unity 5 game with the Oculus Rift, the student faced some challenges in making the game running smoothly. …”
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    Final Year Project (FYP)
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    Out-of-body experience in virtual reality induces acute dissociation by Van Heugten-Van Der Kloet, D, Cosgrave, J, Van Rheede, J, Hicks, S

    Published 2018
    “…Healthy participants (N =25) were asked to wear an Oculus Rift (Menlo Park, CA) VR head-mounted display, which was connected to a wide-angle GoPro (San Mateo, CA) video camera placed in front of participants so they could view themselves, the experimenter, and the surrounding environment. …”
    Journal article
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    Serious games for disseminating the knowledge of ancient manuscripts: a case study by Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, Alexandra Angeletaki

    Published 2014-07-01
    “…The application is  based on interactive Virtual Environments and available on multiple visualization technologies, ranging from simple touch-based tablet up to immersive environments such as CAVEs or Oculus Rift.  The game comes as the latest development level of a larger international multidisciplinary project meant to explore novel methodologies to raise the awareness about ancient books, in particular the collection of the Gunnerus Library of Trondheim, with a special attention to the public of youngsters. …”
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    Article
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    The Design, Development, and Testing of a Virtual Reality Device for Upper Limb Training in People With Multiple Sclerosis: Single-Center Feasibility Study by Alon Kalron, Lior Frid, Iliya Fonkatz, Shay Menascu, Mark Dolev, David Magalashvili, Anat Achiron

    Published 2022-09-01
    “…ObjectiveThe aim of this study is to evaluate the safety and feasibility of the XRHealth software and the Oculus Rift Station for patients with MS with upper limb motor dysfunction. …”
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    Article
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    Advantages, Critics and Paradoxes of Virtual Reality Applied to Digital Systems of Architectural Prefiguration, the Phenomenon of Virtual Migration by Alessandro Basso

    Published 2017-11-01
    “…In the case study are confronted the multilevel fruitions of a VR environment on Uneral Engine with Oculus Rift Viewer and on an experimental EyeCad VR platform, a specific solution for architects, documenting how the reconfigured space combines multiple stages of investigation until a vision of objective synthesis, representing, with all its limitations and paradoxes, a powerful and versatile media of constantly evolving expression.…”
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    Article
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    Multipurpose virtual reality platform for marine robotics (part II) by Wu, Po Yi

    Published 2022
    “…In this report, an extensive study will focus on the simulation of ROV under ocean using Unity 3D with the assistance of Oculus Rift, Leap Motion, and virtual and physical joysticks. …”
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    Final Year Project (FYP)
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    Project memoria by Ng, Isaac Benjamin Chun Yi

    Published 2015
    “…Virtual Reality, through the use of the Oculus Rift, and the many new inspirations and advancements in technology it has spurned since, including high profile attempts by Sony in Project Morpheus; Samsung’s Gear VR; Valve and HTC’s Vive; and various other smaller developers, has proven beyond a doubt its viability as both an emerging market and a new form of artistic representation not seen since the advent of the Motion Picture and Cinema. …”
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    Final Year Project (FYP)
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    Interactive audio using leap motion by Koh, Lionel Wei Hao

    Published 2015
    “…Devices such as Nintendo Wii, Microsoft Kinect, Oculus Rift and Leap Motion are getting popular with the implementation of gestures recognition in games. …”
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    Final Year Project (FYP)
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    Interactive audio using leap motion by Yap, Matthew Tiong Ngee

    Published 2016
    “…Current technologies including Oculus Rift, Google Cardboard, and Leap Motion are the popular choices for interactive application and game development. …”
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    Final Year Project (FYP)
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    Development of next generation 3D headphones by Lok, Brian Chun Hong

    Published 2016
    “…As three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation VR are developed and gaining strong popularity through mediums such as virtual gaming, a similar listening environment is required from users and consumers of these devices. …”
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    Final Year Project (FYP)
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    Reality of 3D imaging and display for industrial buildings by Koh, Kimberly Don Sin

    Published 2015
    “…This approach is portrayed via 3D projection devices that are available in the market, it was tested on an active 3D television, and the oculus rift DK2. Where the 3D television shows depth when tested, and the oculus rift DK2 allows the user to experience 3D and immersion.…”
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    Final Year Project (FYP)
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    The Embodied GIS. Using Mixed Reality to explore multi-sensory archaeological landscapes by Stuart Eve

    Published 2017-06-01
    “…We are at a turning point in development and thought about multi-sensorial engagement using digital mediation. From Oculus Rift VR goggles, Google Cardboard, noise-reducing headphones, vibrating-haptic simulating gloves, smell generators and virtual treadmills, every week a new technology or software emerges that can be used to virtualise, augment or diminish our reality, across all of our senses. …”
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    Article
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    Cinema memories in 3D modelling and virtual reality storytelling: The Odeon cinema in Udine by Eleonora Roaro

    Published 2021-08-01
    “…The final output of the project is the Virtual Reality reconstruction of the Odeon cinema’s architecture and habits of cinemagoing that, thanks to an immersive experience via the Oculus Rift headset, could evoke and simulate historical spectatorship that dealt both with the moment of watching a movie and its peripheral practice. the development of the project, at least four different perspectives on the Odeon cinema converged to form the basis of the VR reconstruction: the literature on the topic, the consultation of public and private archives, the oral sources, and photographs taken on site. …”
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    Article
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    Designing virtual reality system for aircraft engine disassembly training tool by Xie, Yuan

    Published 2017
    “…The proposed method is implemented with Oculus Rift, Unity 3D 5.5.1 and Leap Motion Orion beta 3.2.0. …”
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    Final Year Project (FYP)
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    Real-time Volume Rendering Interaction in Virtual Reality by Kosin Kalarat, Phanit Koomhin

    Published 2019-11-01
    “…In this paper, we introduced an application for real-time volume rendering interaction with 1D transfer functions using Virtual Reality (VR) technology based on the Oculus Rift headset and Oculus Touch controllers. Resulting images were visualized stereoscopically at 60 frames per second using a ray-casting shader, which works based on Graphics Processing Unit (GPU). …”
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    Article