Showing 1 - 19 results of 19 for search '"Pontefract"', query time: 0.18s Refine Results
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    Social Impact Archaeology: Pontefract Castle and the Gatehouse Project by Brendon Wilkins, Chris Casswell, Maggie Eno, Jodie Hannis, Maiya Pina-Dacier, Harriet Tatton, Johanna Ungemach

    Published 2021-03-01
    “…It introduces a 'Theory of Change' and 'Standards of Evidence' framework to account for the impact of development-led archaeology programmes, illustrating the causal links between activity and change through the case of the Pontefract Castle Gatehouse Project. It is complemented by a short documentary film exploring the spectrum of digital and physical opportunities for participation by the public alongside a team of highly experienced professional field archaeologists, demonstrating how development-led archaeology can be designed to accomplish far more than answer a planning brief.…”
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    Millennials and ICT—Findings from the Technology 4 Young Adults (T4YA) project: An Exploratory Study by Hannah R. Marston

    Published 2019-11-01
    “…A total of three focus groups were conducted, two focus groups were conducted in Pontefract (West Yorkshire, England) and one focus group was conducted in Swansea (West Glamorgan, Wales); all focus groups were recorded and transcribed verbatim. …”
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  19. 19

    Serious Pervasive Games by António Coelho, António Coelho, Rui Rodrigues, Rui Rodrigues, Rui Nóbrega, Rui Nóbrega, João Jacob, Leonel Morgado, Leonel Morgado, Pedro Cardoso, Pedro Cardoso, Pedro Cardoso, Maria van Zeller, Liliana Santos, A. Augusto Sousa, A. Augusto Sousa

    Published 2020-08-01
    “…Pervasive learning can be defined as “learning at the speed of need through formal, informal and social learning modalities” (Pontefract, 2013). The first case study—the BEACONING project—aims to contextualize the teaching and learning process, connecting it with problem-based game mechanics within STEM. …”
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