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Social Impact Archaeology: Pontefract Castle and the Gatehouse Project
Published 2021-03-01“…It introduces a 'Theory of Change' and 'Standards of Evidence' framework to account for the impact of development-led archaeology programmes, illustrating the causal links between activity and change through the case of the Pontefract Castle Gatehouse Project. It is complemented by a short documentary film exploring the spectrum of digital and physical opportunities for participation by the public alongside a team of highly experienced professional field archaeologists, demonstrating how development-led archaeology can be designed to accomplish far more than answer a planning brief.…”
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Using electronic patient records: defining learning outcomes for undergraduate education
Published 2019-01-01Get full text
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Linezolid to treat urinary tract infections caused by vancomycin-resistant
Published 2020-11-01Get full text
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Impact of Pharmacist-Led Diabetes Management in Primary Care Clinics
Published 2018-08-01Get full text
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Microbial Diversity in a Hypersaline Sulfate Lake: A Terrestrial Analog of Ancient Mars
Published 2017-09-01Get full text
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Perceptions and Impact of Mandatory eLearning for Foundation Trainee Doctors: A Qualitative Evaluation.
Published 2016-01-01Get full text
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Toward Prebiotic Chemistry on Titan: Impact Experiments on Organic Haze Particles
Published 2024-01-01Get full text
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Electronic prescribing systems in hospitals to improve medication safety: a multimethods research programme
Published 2022-09-01Get full text
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Millennials and ICT—Findings from the Technology 4 Young Adults (T4YA) project: An Exploratory Study
Published 2019-11-01“…A total of three focus groups were conducted, two focus groups were conducted in Pontefract (West Yorkshire, England) and one focus group was conducted in Swansea (West Glamorgan, Wales); all focus groups were recorded and transcribed verbatim. …”
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Serious Pervasive Games
Published 2020-08-01“…Pervasive learning can be defined as “learning at the speed of need through formal, informal and social learning modalities” (Pontefract, 2013). The first case study—the BEACONING project—aims to contextualize the teaching and learning process, connecting it with problem-based game mechanics within STEM. …”
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