Erakusten 481 - 500 emaitzak -- 3.846 bilaketa honetara '"S.League"', Bilaketaren denbora: 0,13s Findu emaitzak
  1. 481
  2. 482

    La Premier League s’ouvre au monde : 60 ans d’expatriation des footballeurs en Angleterre nork Loïc Ravenel, Raffaele Poli, Roger Besson

    Argitaratua 2023-04-01
    “... À l’aide d’une cartographie originale, cet article examine l’évolution du nombre d’expatriés en Premier League anglaise depuis les années 1960. Marqué par une immigration sportive essentiellement britannique à l’origine, le championnat d’Angleterre s’est ouvert progressivement à l’Europe, puis au monde. ...”
    Testu osoa
    Artikulua
  3. 483

    Challenges to Antimicrobial Stewardship in the Countries of the Arab League: Concerns of Worsening Resistance during the COVID-19 Pandemic and Proposed Solutions nork Nesrine A. Rizk, Rima Moghnieh, Nisrine Haddad, Marie-Claire Rebeiz, Rony M. Zeenny, Joya-Rita Hindy, Gabriella Orlando, Souha S. Kanj

    Argitaratua 2021-10-01
    “...Our paper aims to evaluate the potential magnitude of COVID-19 on AMR and AMS with a focus on the countries of the Arab league, given the social, political, and economic environments. ...”
    Testu osoa
    Artikulua
  4. 484

    Data-driven understanding on soccer team tactics and ranking trends: Elo rating-based trends on European soccer leagues. nork Dong Hee Jung, Jason J Jung

    Argitaratua 2025-01-01
    “...Using a dataset comprising matches from the top five European soccer leagues, we analyzed team performance trends over time using the Elo rating system and rolling regression. ...”
    Testu osoa
    Artikulua
  5. 485
  6. 486

    The Influence of Time Winning and Time Losing on Position-Specific Match Physical Demands in the Top One Spanish Soccer League nork José C. Ponce-Bordón, Jesús Díaz-García, Miguel A. López-Gajardo, David Lobo-Triviño, Roberto López del Campo, Ricardo Resta, Tomás García-Calvo

    Argitaratua 2021-10-01
    “...The aim of the present study was to analyze the influence of time winning and time losing on position-specific match physical demands with and without ball possession in the top Spanish professional soccer league. All matches played in the First Spanish soccer league over four consecutive seasons (from 2015/16 to 2018/19) were recorded using an optical tracking system (i.e., ChyronHego), and the data were analyzed via Mediacoach<sup>®</sup>. ...”
    Testu osoa
    Artikulua
  7. 487

    Dialética do processo de trabalho da liga de hipertensão arterial Dialetic to the labour process in the hypertension league nork Marcia Regina Car, Emiko Yoshikawa Egry

    Argitaratua 1996-08-01
    “...<br>This study deals with the health assistance phenomena as it occurs in a hypertension league. The purpose of this research is to aprehend the contradictions, both internal and external, to the League labour process phenomena and, doing so, to enable the quest of alternative solutions to the quality assistance of transformation. ...”
    Testu osoa
    Artikulua
  8. 488

    Jogar, competir e governar: problematizando subjetivações na Contemporaneidade a partir do jogo eletrônico League of Legends nork Leonardo Moura Campani, Elisabete Maria Garbin

    Argitaratua 2020-11-01
    “...O objetivo é inferir como se constituem novas subjetividades a partir e com o jogo eletrônico League of Legends. Percebe-se o quanto a racionalidade neoliberal, com ênfases na competição e no consumo, atravessa os artefatos culturais contemporâneos. ...”
    Testu osoa
    Artikulua
  9. 489

    Political Organising and Mobilising in the Age of the Fourth Industrial Revolution: A Reflection on the Gauteng Young Communist League of South Africa nork Kgabo Morifi

    Argitaratua 2020-03-01
    Gaiak: “...Political Organising and Mobilising in the Age of the Fourth Industrial Revolution: A Reflection on the Gauteng Young Communist League of South Africa...”
    Testu osoa
    Artikulua
  10. 490

    An Investigation of In Situ Cognitions of English Premier League Academy Football Coaches Using Stimulated Recall and Think Aloud Protocol nork Max Chapman, Simon Nicholas Quick, Paul Freeman

    Argitaratua 2024-05-01
    “...This study used six English Premier League academy male football coaches who participated in both 'live' and 'retrospective' methods. ...”
    Testu osoa
    Artikulua
  11. 491
  12. 492

    Measurement of lower-limb asymmetry in professional rugby league: a technical note describing the use of inertial measurement units nork Daniel J. Glassbrook, Joel T. Fuller, Jacqueline A. Alderson, Tim L.A. Doyle

    Argitaratua 2020-06-01
    “...Methods Four professional rugby league players (Age: 23.4  ± 3.1 years; Height: 1.89  ± 0.05 m; Mass: 107.0  ± 12.9 kg) wore two accelerometers, one attached to each foot by the boot laces, during match simulations. ...”
    Testu osoa
    Artikulua
  13. 493
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  16. 496
  17. 497
  18. 498

    Enhancing the critical role of Malaysian institute of higher education from Ivy League American universities research culture experiences nork Jusoff, Kamaruzaman, Abu Samah, Siti Akmar, Abdullah, Zaini

    Argitaratua 2009
    “...Here, the writers address the American Ivy League universities as the exemplary institutions of knowledge that have been long established and that Malaysian institutions of higher education can continue to learn and adapt in order to continue achieving academic excellence, particularly in research practices. ...”
    Testu osoa
    Artikulua
  19. 499
  20. 500

    Predicción del comportamiento tóxico en el esport League of Legends a partir de la personalidad oscu-ra, los motivos para jugar y el tilt (Prediction of toxic behavior in League of Legends esports based on dark personality, motives for playing, and tilt) nork Pablo Christian González Caino, Miguel Angel Eirin, Santiago Resett

    Argitaratua 2024-09-01
    “... Los videojuegos tuvieron un desarrollo notable en la última década, entre los más populares se encuentra el League of Legends. Este estudio tuvo como objetivo determinar si el comportamiento tóxico (victimización y perpetración) y el Tilt variaban según el nivel de honor de los participantes y predecir el comportamiento Tóxico (victimización y perpetración) en el videojuego League of Legends a partir de la personalidad oscura, los motivos para jugar y el Tilt. ...”
    Testu osoa
    Artikulua