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    Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games by Tomasz Sawczuk

    “…Recent years, which have marked the release of titles such as Fallout 4 (Bethesda Game Studios, 2015) and Life Is Strange (Square Enix, 2015), attest to a certain amount of interest invested in Beat mythos by both indie game developers and the biggest game studios in the world, thereby opening a new chapter in representing the Beats in visual media. …”
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