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Multiagent Deep Reinforcement Learning Algorithms in StarCraft II: A Review
Published 2024-01-01Subjects: Get full text
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SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
Published 2023-09-01“…Our dataset contains replays from major and premiere StarCraft II tournaments since 2016. We processed 55 “replaypacks” that contained 17930 files with game-state information. …”
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SC-Phi2: A Fine-Tuned Small Language Model for StarCraft II Build Order Prediction
Published 2024-11-01Subjects: “…StarCraft II…”
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SA-MARL: Novel Self-Attention-Based Multi-Agent Reinforcement Learning With Stochastic Gradient Descent
Published 2025-01-01Subjects: Get full text
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SC-MAIRL: Semi-Centralized Multi-Agent Imitation Reinforcement Learning
Published 2023-01-01Subjects: Get full text
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Co-Evolving Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation
Published 2024-01-01Subjects: Get full text
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GHQ: grouped hybrid Q-learning for cooperative heterogeneous multi-agent reinforcement learning
Published 2024-04-01Subjects: Get full text
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Robustness of performance during domain change in an esport: A study of within-expertise transfer.
Published 2023-01-01“…Here we examine skill maintenance in StarCraft 2, a video game of skills which undergoes frequent changes due to updates and includes a variety of gameplay options. …”
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Computerspil og læring
Published 2015-02-01“…Artikel tager afsæt i Gregory Batesons læringsteori og læser denne igennem det kommercielle computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men også udvidet og perspektiveret. …”
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Computerspil og læring
Published 2015-02-01“…Artikel tager afsæt i Gregory Batesons læringsteori og læser denne igennem det kommercielle computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men også udvidet og perspektiveret. …”
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Over the hill at 24: persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood.
Published 2014-01-01“…The present study investigates age-related changes in cognitive motor performance through adolescence and adulthood in a complex real world task, the real-time strategy video game StarCraft 2. In this paper we analyze the influence of age on performance using a dataset of 3,305 players, aged 16-44, collected by Thompson, Blair, Chen & Henrey [1]. …”
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DESEM: Depthwise Separable Convolution-Based Multimodal Deep Learning for In-Game Action Anticipation
Published 2023-01-01“…Because RTS games like StarCraft II are real-time, players have a very limited time to choose how to develop their strategy. …”
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Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study
Published 2022-12-01“…The aim of this preliminary study was to investigate whether acquisition of cognitive-motor skills from the real-time strategy video game (StarCraft II) is associated with pre-training measures of brain white matter integrity. …”
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A Novel and Efficient Influence-Seeking Exploration in Deep Multiagent Reinforcement Learning
Published 2022-01-01“…We evaluate the proposed exploration method on a set of StarCraft II micromanagement as well as modified predator-prey tasks. …”
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Warm-Starting Networks for Sample-Efficient Continuous Adaptation to Parameter Perturbations in Multi-Agent Reinforcement Learning
Published 2022“…Therefore, this thesis work details the design and implementation of a MARL framework that facilitates the training of robust agents which are adaptive to perturbations in a multi-agent, StarCraft II-based real-time strategy game such that the features that most affect game balance can be determined. …”
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Generating individual intrinsic reward for cooperative multiagent reinforcement learning
Published 2021-10-01“…Experimental results in the StarCraft II micromanagement benchmark prove that the proposed algorithm can increase learning efficiency and improve policy performance.…”
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Deep coordination graphs
Published 2020“…We show that DCG can solve predator-prey tasks that highlight the relative overgeneralization pathology, as well as challenging StarCraft II micromanagement tasks.…”
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The Important Role of Global State for Multi-Agent Reinforcement Learning
Published 2021-12-01“…We evaluated many algorithms on a challenging set of StarCraft II micromanagement tasks. Compared with the original algorithm, the standard deviation (except for the VDN algorithm) was smaller than that of the original algorithm, which shows that our algorithm has better stability. …”
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Trajectory Based Prioritized Double Experience Buffer for Sample-Efficient Policy Optimization
Published 2021-01-01“…Reinforcement learning has recently made great progress in various challenging domains such as board game of Go and MOBA game of StarCraft II. Policy gradient based reinforcement learning method has become the mainstream due to its effectiveness and simplicity both in discrete and continuous scenarios. …”
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A Pattern Mining Approach to Study Strategy Balance in RTS Games
Published 2017“…We experiment with our algorithm on StarCraft II historical data, played professionally as an electronic sport.…”
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