Showing 1 - 3 results of 3 for search '"Sword Art Online"', query time: 0.10s Refine Results
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    Lost in communication: The relationship between hikikomori and virtual reality in Japanese anime by Mariapaola Della Chiara

    Published 2023-07-01
    “…I will show mainly two approaches to the phenomenon: the one given in the anime series Sword Art Online (2012), in which virtual reality is perceived as the only place where true communication can happen; the second is the interpretation given by director Hosoda Mamoru in his animated features Summer Wars (2009) and Belle (2021), where virtual reality is a tool to support real life’s difficulties. …”
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    Empathy for the game master: how virtual reality creates empathy for those seen to be creating VR by Roquet, Paul

    Published 2021
    “…Tracing how both positive and negative empathy circulates around characters in one of the most influential VR fictions of the 2010s, the light novel series-turned-anime series Sword Art Online (2009–), as well as the real-life figure of Palmer Luckey, creator of the Oculus Rift headset that launched the most recent VR revival, the author shows how empathetic identification ultimately tends to target the VR game master, the head architect of the VR world. …”
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