Showing 41 - 60 results of 99 for search '"Tetris"', query time: 0.07s Refine Results
  1. 41

    The Influence of Visuospatial Attention on Unattended Auditory 40 Hz Responses by Cullen eRoth, Cullen eRoth, Cullen eRoth, Cota Navin eGupta, Sergey M Plis, Eswar eDamaraju, Siddharth eKhullar, Siddharth eKhullar, Vince eCalhoun, Vince eCalhoun, David A Bridwell

    Published 2013-07-01
    “…Electroencephalographic (EEG) responses were measured to a 40 Hz auditory stimulus while individuals attended to modulations in the amplitude of the 40 Hz stimulus, and as a function of the intensity of the popular computer game Tetris. The steady-state response to the 40 Hz stimulus was isolated by Fourier analysis of the EEG. …”
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    Article
  2. 42

    Targeting intrusive imagery using a competing task technique: a case study by Iyadurai, L, Hales, S, Blackwell, S, Young, K, Holmes, E

    Published 2020
    “…The intervention – including Tetris computer game-play – was used 1) to target a specific image within one therapy session, and 2) to manage multiple images in daily life.…”
    Journal article
  3. 43

    Investigating the attentional focus to workplace-related soundscapes in a complex audio-visual-motor task using EEG by Marc Rosenkranz, Timur Cetin, Verena N. Uslar, Martin G. Bleichner, Martin G. Bleichner

    Published 2023-02-01
    “…Here we study, using mobile electroencephalography (EEG), how humans process workplace-related soundscapes while performing a complex audio-visual-motor task (3D Tetris). Specifically, we wanted to know how the attentional focus changes the processing of the soundscape as a whole.MethodParticipants played a game of 3D Tetris in which they had to use both hands to control falling blocks. …”
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    Article
  4. 44
  5. 45

    Powers of the Vandermonde determinant, Schur functions, and the dimension game by Cristina Ballantine

    Published 2011-01-01
    “…In particular, I will give a recursive approach for computing the coefficient of the Schur function $s_μ$ in the decomposition of an even power of the Vandermonde determinant in $n+1$ variables in terms of the coefficient of the Schur function $s_λ$ in the decomposition of the same even power of the Vandermonde determinant in $n$ variables if the Young diagram of $μ$ is obtained from the Young diagram of $λ$ by adding a tetris type shape to the top or to the left.…”
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    Article
  6. 46

    Clinical translation of a simple cognitive task to reduce the occurrence of intrusive memories after a psychological trauma by Iyadurai, L

    Published 2015
    “…</p> <p>First, the current evidence base for preventive interventions after trauma was reviewed, and theory was drawn from experimental psychology and clinical psychology to propose that delivering a simple cognitive task involving playing Tetris in the immediate aftermath of trauma may offer a novel preventive intervention for PTSD symptoms (Chapter 1). …”
    Thesis
  7. 47

    Non-speech input and speech recognition for real-time control of computer games by Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel

    Published 2006
    “…This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. …”
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    Proceeding Paper
  8. 48

    An interactive projector camera system on iOS (iPhone) system by Lin, Sujin.

    Published 2012
    “…By giving visual cues to the background system, the mobile system is able to give the background system certain instructions.A simple game similar to the traditional brick game "Tetris" is being designed for the application to demonstrate such interaction. …”
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    Final Year Project (FYP)
  9. 49

    The effects of video game on executive functioning and creativity. by Tan, Sonia Iman Ying.

    Published 2013
    “…Participants were randomly assigned into three groups: Group A played “Cut the Rope” and aimed to get maximum “Stars” for each stage; Group B played the same game, but continued to the next stage upon completion of the current stage and the Control Group played the video game “Tetris” for 10 hours. Contrary to previous literature, our study found no effects of “Cut the Rope” on executive functioning; however, the number of “Stars” obtained was positively correlated to gains in creativity for participants in Group A. …”
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    Final Year Project (FYP)
  10. 50

    Mechanochemical modeling of dynamic microtubule growth involving sheet-to-tube transition. by Xiang-Ying Ji, Xi-Qiao Feng

    Published 2011-01-01
    “…Furthermore, based on our theoretical results, we describe a Tetris-like growth style of microtubules: the stochastic tubulin assembly is regulated by energy and harmonized with the seam zipping such that the sheet keeps a practically constant length during growth.…”
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    Article
  11. 51

    Continuous-variable quantum neural networks by Nathan Killoran, Thomas R. Bromley, Juan Miguel Arrazola, Maria Schuld, Nicolás Quesada, Seth Lloyd

    Published 2019-10-01
    “…These experiments, including a classifier for fraud detection, a network which generates tetris images, and a hybrid classical-quantum autoencoder, demonstrate the capability and adaptability of CV quantum neural networks.…”
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    Article
  12. 52

    Studying Students' Attitudes on Using Examples of Game Source Code for Learning Programming by Aristea THEODORAKI, Stelios XINOGALOS

    Published 2014-10-01
    “…Based on this approach students first play a simple game, such as Snake or Tetris, study its code and then extend it. In a pilot study carried out in the context of an undergraduate programming course, students studied the source code of the well-known game Snake and extended it with new functionalities. …”
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    Article
  13. 53

    The effectiveness of cognitive games on the working memory of sixth-grade borderline students by Elahe Fatahi, Bahman Kord

    Published 2024-02-01
    “…The educational program of cognitive games such as Lomocyte and Tetris was conducted in 8 sessions of 60 minutes twice a week for the test group. …”
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    Article
  14. 54

    The Effects of 2 Dimensional and 3 Dimensional Video Games onSpatial Ability by Somaye Rasaee, Seyed Abbas Razavi, Ahmad Saeedi

    Published 2015-09-01
    “…Initially, each group was evaluated by Reven's Progressive Matrices test and then they play the two-dimensional and three-dimensional Tetris game in the 6 sessions of 20 minutes a day. …”
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    Article
  15. 55

    Bimanual grasping by Vadim, Koller

    Published 2021
    “…The experiment is composed of various sub-tasks such as reaching, moving, assembly, disassembly and rotating of a Tetris block. These sub-tasks are the building blocks of most assembly tasks found in the manufacturing sector. …”
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    Final Year Project (FYP)
  16. 56

    Involuntary memories after a positive film are dampened by a visuospatial task: unhelpful in depression but helpful in mania? by Davies, C, Malik, A, Pictet, A, Blackwell, SE, Holmes, E

    Published 2012
    “…Participants were randomly allocated post-film either to perform a visuospatial task (the computer game 'Tetris') or to a no-task control condition. Viewing the film enhanced positive mood and immediately post-film increased goal setting on a questionnaire measure. …”
    Journal article
  17. 57

    Are You “In the Zone” Or “Disconnected”?: An Investigation of Flow, Dissociative Absorption and Their Adaptive and Maladaptive Correlates by Michal Zadik, Noa Bregman-Hai, Nirit Soffer-Dudek

    Published 2022-10-01
    “…Method: In the present study, 303 undergraduates completed trait questionnaires and 63 high/low absorbers reported their state before and after an immersive task (“Tetris”). Task performance was also assessed. Results: We found that flow was distinguishable from dissociation but was inconsistent; two of its components (“transformation of time” (ToT) and “merging of action and awareness” (MoAA)) were positively associated with dissociation and psychopathology, and, unlike other flow components, were unrelated to enhanced task performance. …”
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    Article
  18. 58

    Continuous-variable quantum neural networks by Killoran, Nathan, Bromley, Thomas R., Arrazola, Juan Miguel, Schuld, Maria, Quesada, Nicolás, Lloyd, Seth

    Published 2020
    “…These experiments, including a classifier for fraud detection, a network which generates tetris images, and a hybrid classical-quantum autoencoder, demonstrate the capability and adaptability of CV quantum neural networks.…”
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    Article
  19. 59
  20. 60

    Approximate Dynamic Programming via a Smoothed Linear Program by Desai, Vijay V., Farias, Vivek F., Moallemi, Ciamac C.

    Published 2012
    “…Second, experiments with our approach on a pair of challenging problems (the game of Tetris and a queueing network control problem) show that the approach outperforms the existing LP approach (which has previously been shown to be competitive with several ADP algorithms) by a substantial margin.…”
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    Article