Showing 1 - 20 results of 22 for search '"Tetris"', query time: 0.06s Refine Results
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    Total Tetris: Tetris with Monominoes, Dominoes, Trominoes, Pentominoes,... by Demaine, Erik D, Demaine, Martin L, Eisenstat, Sarah Charmian, Hesterberg, Adam Classen, Lincoln, Andrea I, Lynch, Jayson R.

    Published 2020
    “…We consider variations on the classic video game Tetris where pieces are k-ominoes instead of the usual tetrominoes (k = 4), as popularized by the video games ntris and Pentris. …”
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    Article
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    Brain control games and applications by Darmaja, Natalia

    Published 2018
    “…Therefore, cheaper alternative Emotiv Insight headset is used to develop a simple altered version of Tetris game called Brain Tetris. The project aimed to prove the viability of using low-end EEG headset for gaming. …”
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    Final Year Project (FYP)
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    A code profiling model for StART by Roslina, Mohd Sidek

    Published 2020
    “…This model used AspectJ as case study to show the model can be implemented for a new programming paradigm. Tetris selected as case study to show the model flow. …”
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    Conference or Workshop Item
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    Non-speech input and speech recognition for real-time control of computer games by Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel

    Published 2006
    “…This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. …”
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    Proceeding Paper
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    An interactive projector camera system on iOS (iPhone) system by Lin, Sujin.

    Published 2012
    “…By giving visual cues to the background system, the mobile system is able to give the background system certain instructions.A simple game similar to the traditional brick game "Tetris" is being designed for the application to demonstrate such interaction. …”
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    Final Year Project (FYP)
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    The effects of video game on executive functioning and creativity. by Tan, Sonia Iman Ying.

    Published 2013
    “…Participants were randomly assigned into three groups: Group A played “Cut the Rope” and aimed to get maximum “Stars” for each stage; Group B played the same game, but continued to the next stage upon completion of the current stage and the Control Group played the video game “Tetris” for 10 hours. Contrary to previous literature, our study found no effects of “Cut the Rope” on executive functioning; however, the number of “Stars” obtained was positively correlated to gains in creativity for participants in Group A. …”
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    Final Year Project (FYP)
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    Bimanual grasping by Vadim, Koller

    Published 2021
    “…The experiment is composed of various sub-tasks such as reaching, moving, assembly, disassembly and rotating of a Tetris block. These sub-tasks are the building blocks of most assembly tasks found in the manufacturing sector. …”
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    Final Year Project (FYP)
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    Continuous-variable quantum neural networks by Killoran, Nathan, Bromley, Thomas R., Arrazola, Juan Miguel, Schuld, Maria, Quesada, Nicolás, Lloyd, Seth

    Published 2020
    “…These experiments, including a classifier for fraud detection, a network which generates tetris images, and a hybrid classical-quantum autoencoder, demonstrate the capability and adaptability of CV quantum neural networks.…”
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    Article
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    Approximate Dynamic Programming via a Smoothed Linear Program by Desai, Vijay V., Farias, Vivek F., Moallemi, Ciamac C.

    Published 2012
    “…Second, experiments with our approach on a pair of challenging problems (the game of Tetris and a queueing network control problem) show that the approach outperforms the existing LP approach (which has previously been shown to be competitive with several ADP algorithms) by a substantial margin.…”
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    Article
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    Unraveling the Dynamics of Mental and Visuospatial Workload in Virtual Reality Environments by Bernal, Guillermo, Jung, Hahrin, Yassı, İsmail Emir, Hidalgo, Nelson, Alemu, Yodahe, Barnes-Diana, Tyler, Maes, Pattie

    Published 2024
    “…We utilized a modified version of the popular computer game TETRIS as the task, involving 25 participants, and employed a physiological computing VR headset that simultaneously records multimodal physiological data. …”
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    Article
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    Pathologies of Temporal Difference Methods in Approximate Dynamic Programming by Bertsekas, Dimitri P.

    Published 2011
    “…Recent computational experimentation with the game of tetris, a popular testbed for approximate DP algorithms over a 15-year period, has brought the issue to sharp focus. …”
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    Article
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    Crossover from the coffee-ring effect to the uniform deposit caused by irreversible cluster-cluster aggregation by Crivoi, Alexandru, Duan, Fei, Zhong, X.

    Published 2015
    “…This phenomenon is modeled using the colloidal aggregation technique and explained by the “Tetris principle,” meaning that unevenly shaped or branched particle clusters rapidly build up a sparse structure spanning throughout the entire domain in the drying process. …”
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    Journal Article
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    Are videogame training gains specific or general? by Oei, Adam C, Patterson, Michael D

    Published 2014
    “…One instance of specific transfer is the specific enhancement to mental rotation after training in games with a spatial emphasis (e.g., Tetris). In contrast, the evidence for transfer is equivocal where the game and task do not share common demands (e.g., executive functioning). …”
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    Journal Article