Showing 61 - 80 results of 139 for search '"The Ataris"', query time: 0.07s Refine Results
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    Value Iteration Networks With Gated Summarization Module by Jinyu Cai, Jialong Li, Mingyue Zhang, Kenji Tei

    Published 2023-01-01
    “…We conduct experiments on 2D grid world path-finding problems and the Atari Mr. Pac-man environment, demonstrating that GS-VIN outperforms the baseline in terms of single-step accuracy, planning success rate, and overall performance across different map sizes. …”
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    Article
  5. 65

    Reward shaping using directed graph convolution neural networks for reinforcement learning and games by Jianghui Sang, Jianghui Sang, Zaki Ahmad Khan, Hengfu Yin, Yupeng Wang

    Published 2023-11-01
    “…Preliminary experiments demonstrate that the proposed φDCN exhibits a substantial improvement compared to other competing algorithms on both Atari and MuJoCo benchmarks.…”
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    Article
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    TreeQN and ATreeC: differentiable tree planning for deep reinforcement learning by Farquhar, G, Rocktaeschel, T, Igl, M, Whiteson, S

    Published 2018
    “…We show that TreeQN and ATreeC outperform n-step DQN and A2C on a box-pushing task, as well as n-step DQN and value prediction networks (Oh et al., 2017) on multiple Atari games. Furthermore, we present ablation studies that demonstrate the effect of different auxiliary losses on learning transition models.…”
    Conference item
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    The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? by Matthew Barr

    Published 2020-12-01
    “…From the 1982 release of <i>The Empire Strikes Back</i> on the Atari 2600 to 2019’s <i>Jedi: Fallen Order</i>, around one hundred officially licensed <i>Star Wars</i> games have been published to date. …”
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    Article
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    Task-Based Visual Attention for Continually Improving the Performance of Autonomous Game Agents by Eren Ulu, Tolga Capin, Bora Çelikkale, Ufuk Celikcan

    Published 2023-10-01
    “…In the evaluation of our agent’s performance across eight games in the Atari 2600 domain, which vary in complexity, we demonstrate that our model surpasses the baseline DQN agent. …”
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    Article
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    Self-Adaptive Priority Correction for Prioritized Experience Replay by Hongjie Zhang, Cheng Qu, Jindou Zhang, Jing Li

    Published 2020-10-01
    “…The conducted experiments on various games of Atari 2600 with Double Deep Q-Network and MuJoCo with Deep Deterministic Policy Gradient demonstrate that Imp-PER improves the data utilization and final policy quality on discrete states and continuous states tasks without increasing the computational cost.…”
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    Article
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    Certifiable Robustness to Adversarial State Uncertainty in Deep Reinforcement Learning by Everett, Michael, Lutjens, Bjorn, How, Jonathan P

    Published 2021
    “…The approach is demonstrated on a deep Q-network (DQN) policy and is shown to increase robustness to noise and adversaries in pedestrian collision avoidance scenarios, a classic control task, and Atari Pong. This article extends our prior work with new performance guarantees, extensions to other reinforcement learning algorithms, expanded results aggregated across more scenarios, an extension into scenarios with adversarial behavior, comparisons with a more computationally expensive method, and visualizations that provide intuition about the robustness algorithm.…”
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    Article
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    Certifiable Robustness to Adversarial State Uncertainty in Deep Reinforcement Learning by Everett, Michael F, Lutjens, Bjorn, How, Jonathan P

    Published 2021
    “…The approach is demonstrated on a deep Q-network (DQN) policy and is shown to increase robustness to noise and adversaries in pedestrian collision avoidance scenarios, a classic control task, and Atari Pong. This article extends our prior work with new performance guarantees, extensions to other reinforcement learning algorithms, expanded results aggregated across more scenarios, an extension into scenarios with adversarial behavior, comparisons with a more computationally expensive method, and visualizations that provide intuition about the robustness algorithm.…”
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    Article
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    Combining Functional and Automata Synthesis to Learn Causal Reactive Programs by Das, Ria A.

    Published 2022
    “…We focus on the particular domain of causal mechanism discovery in Atari-style grid worlds, and develop a synthesis algorithm that infers a program describing the causal rules of the world from a sequence of observations. …”
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    Thesis
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