Showing 1 - 12 results of 12 for search '"Third-person view"', query time: 0.53s Refine Results
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    Use of wearable point-of-view live streaming technology for virtual physical exam skills training by Daniel Teitelbaum, Mary Xie, Mariam Issa, Matthew Nelms, Lauren Wintraub, Fok-Han Leung, Joyce Nyhof-Young, Mirek Otremba, Giovanna Sirianni, Karina Prucnal

    Published 2022-03-01
    “…Compared to medical students taught via third person view through pre-recorded video followed by preceptor-led discussion, a higher proportion of students taught via point-of-view wearable technology reported improved knowledge of demonstrated skills and feeling engaged, comfortable interacting with their tutor, and better able to visualize demonstrated exam maneuvers. …”
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    Article
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    Empowerment and incapacitation - on institutional framing of a technical stadardised understanding of healthiness and its role for the narrative subjectivization by Wiegerling Klaus

    Published 2015-01-01
    “…The discussion is developed in four questions: 1) How we can define healthiness in times of transformation the historically mediated and in the first-person-view given human ‘Leib’ to a body, which is given in a third-person-view? 2) How we can catch the change of our understanding of healthiness in the light of new technical possibilities which enhance our physical capacities? …”
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    Article
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    Web based 3D terrain visualization using game engine by Che Mat, Ruzinoor, Mohamed Shariff, Abdul Rashid, Zulkifli, Abdul Nasir, Mohd. Rahim, Mohd. Shafry, Mahayudin, Mohd. Hafiz

    Published 2015
    “…The users can interact with this system in 3D environment terrains with the capability of walk through, view from different angle, first and third person view, and overlaid mode view. It therefore gives benefits to potential visitors, decision makers and planners to explore and gain experience the 3D environment of terrains virtually.…”
    Conference or Workshop Item
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    Web based 3D terrain visualization using game engine by Che Mat, Ruzinoor, Mohamed Shariff, Abdul Rashid, Zulkifli, Abdul Nasir, Mohd Rahim, Mohd Shafry, Mahayudin, Mohd Hafiz

    Published 2015
    “…The users can interact with this system in 3D environment terrains with the capability of walk through, view from different angle, first and third person view, and overlaid mode view. It therefore gives benefits to potential visitors, decision makers and planners to explore and gain experience the 3D environment of terrains virtually.…”
    Get full text
    Conference or Workshop Item
  6. 6

    Web based 3D terrain visualization using game engine by Che Mat, Ruzinoor, Mohamed Shariff, Abdul Rashid, Zulkifli, Abdul Nasir, Mohd Rahim, Mohd Shafry, Mahayudin, Mohd Hafiz

    Published 2015
    “…These data were pre-overlaid with the images data.Both types of data is then export into web player format using unity 3D.The web based development were design and draft suite to the applications and publish into the web server.The users can interact with this system in 3D environment terrains with the capability of walk through, view from different angle, first and third person view, and overlaid mode view.It therefore gives benefits to potential visitors, decision makers and planners to explore and gain experience the 3D environment of terrains virtually.…”
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    Conference or Workshop Item
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    When I Look into Your Eyes: A Survey on Computer Vision Contributions for Human Gaze Estimation and Tracking by Dario Cazzato, Marco Leo, Cosimo Distante, Holger Voos

    Published 2020-07-01
    “…Thus, this work represents an attempt to fill this gap, also introducing a wider point of view that brings to a new taxonomy (extending the consolidated ones) by considering gaze tracking as a more exhaustive task that aims at estimating gaze target from different perspectives: from the eye of the beholder (first-person view), from an external camera framing the beholder’s, from a third-person view looking at the scene where the beholder is placed in, and from an external view independent from the beholder.…”
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    Article
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    3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze by Lai, Chi-Fu William, Yeung, Sai-Kit, Yan, Xiaoqi, Fu, Chi-Wing, Tang, Chi-Keung

    Published 2016
    “…Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perception, or simply break the figure's impossibility upon view changes. …”
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    Journal Article
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    The Effects of Virtual Reality Treatment on Prefrontal Cortex Activity in Patients With Social Anxiety Disorder: Participatory and Interactive Virtual Reality Treatment Study by Hojun Lee, JongKwan Choi, Dooyoung Jung, Ji-Won Hur, Chul-Hyun Cho

    Published 2021-12-01
    “…After each VR treatment session, the first-person view (video 1) and third-person view (video 2) clips of the participant’s self-introduction were automatically generated. …”
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    Article
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    A different point of view: the evaluation of motor imagery perspectives in patients with sensorimotor impairments in a longitudinal study by Szabina Gäumann, Rahel Sarah Gerber, Zorica Suica, Jasmin Wandel, Corina Schuster-Amft

    Published 2021-07-01
    “…What perspective is selected: internal (first-person view), or external (third-person view)? The aim was to evaluate the MI perspective preference in patients with sensorimotor impairments. …”
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    Article
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    Vision-Based Efficient Robotic Manipulation with a Dual-Streaming Compact Convolutional Transformer by Hao Guo, Meichao Song, Zhen Ding, Chunzhi Yi, Feng Jiang

    Published 2023-01-01
    “…Furthermore, we experimentally demonstrate that the master view outperforms the other alternative third-person views in the general robotic manipulation tasks when combining the third-person and egocentric views to assimilate global and local visual information. …”
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    Article
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    Gaze behavior is influenced by task demands rather than football players creativity by Christian Vater, Svitlana Pinchuk, Stephan Zahno

    Published 2024-02-01
    “…In these studies, however, players are classified as “creative” based on their ability to name many, diverse and unusual solutions rather than to execute these options and they were only provided with a third-person viewing perspective when making decisions. In our study, funded by a FIFA scholarship, players experienced a first-person viewing perspective and when executing their most functional solution in virtual-reality game scenarios. …”
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    Article