Showing 1 - 20 results of 141 for search '"Traditional animation"', query time: 0.50s Refine Results
  1. 1

    Traditional Animal Husbandry of Transbaikalia Old Believers (Semeiskiye): Dynamics and Symbolism by S. A. Kozlova

    Published 2019-04-01
    “…The article is devoted to traditional animal husbandry in the economic complexes of the Old Believers (Semeiskie), who live in Transbaikalia, in valleys of the rivers Selenga, Khilok and Chikoy since the mid-18th century. …”
    Get full text
    Article
  2. 2
  3. 3

    Visual Communication Design Features Based on Traditional Animal and Plant Patterns by Li Peng

    Published 2024-01-01
    “…This paper contributes to the visual communication design of traditional animal and plant patterns by recreating the traditional pattern graphics based on the specific skeletal laws of traditional patterns. …”
    Get full text
    Article
  4. 4
  5. 5
  6. 6

    The Beast in the Woods by Tan, Angelina Pang Min

    Published 2024
    Subjects:
    Get full text
    Final Year Project (FYP)
  7. 7
  8. 8
  9. 9

    Framework for 2D animation jitter by Lee, Pui Kuan.

    Published 2012
    “…In traditional animation process, each of the frames was drawn one at a time by hand before it can be individually tape as a frame of film. …”
    Get full text
    Final Year Project (FYP)
  10. 10
  11. 11

    Can Motion Graphic Animation About Snakes Improve Preschoolers’ Detection on Snakes? A Study of Inattentional Blindness by Jie Fang, Jiangbo Hu, Fen Wang, Congcong Yan, Hui Zhang

    Published 2021-01-01
    “…The MG animation has more impact than the traditional animation on children’s attentional perception on the key information. …”
    Get full text
    Article
  12. 12

    MiMO by Chang, Pei Yee

    Published 2014
    “…MiMO is a 1 minute 25 seconds 2D traditional animation. Inspired by Joan Miró paintings’ lines and colors, MiMO is an abstract piece that explores the art of motion. …”
    Get full text
    Final Year Project (FYP)
  13. 13

    Research on the application of virtual reality technology in the teaching resource library of film and animation by Wang Xiaoting

    Published 2024-01-01
    “…This paper combines the actual situation of the application of virtual equipment in the animation teaching resource library, and elaborates on the shortcomings of the traditional animation teaching mode and the application effect of modern virtual reality technology equipment in the animation teaching resource library, aiming to provide an effective reference for film and television animation teaching, to effectively improve the talent cultivation mode of colleges and universities and significantly improve the teaching quality in both teaching and learning.…”
    Get full text
    Article
  14. 14

    La main et le crayon : à propos des implications de l’usage de la tablette graphique dans les studios d’animation 2D français by Marie Pruvost-Delaspre

    Published 2019-12-01
    “…The aim of this article is therefore to analyze the less visible but existing changes undergone by traditional animation in the digital era, focusing on the French context of both medium-scale animation studios and independent animators. …”
    Get full text
    Article
  15. 15

    Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing by Fabrizio Nunnari, Alexis Heloir

    Published 2015-06-01
    “…This pipeline allows novice users to record and author sophisticated facial animations in a fraction of the time that would be required using traditional animation tools. This approach paves the way towards novel animation pipelines which seamlessly merge the roles of the animator and the actor. …”
    Get full text
    Article
  16. 16

    The use of new media technology in the creation of media animation under the threshold of big data by Guan Ping

    Published 2024-01-01
    “…Finally, the support vector machine mining algorithm is used to mine and analyze the problems of traditional animation and the impact of new media technology on the creation of media animation. …”
    Get full text
    Article
  17. 17

    Mountain Mountain by Cheu, Grace Li Qing

    Published 2024
    “…The objectives are achieved through nuanced and subtle writing with the use of experimental and traditional animation techniques. The project expands on the metaphorical theme of “mountains'' in a way that is specific to the Singaporean context and demonstrates a unique visual style. …”
    Get full text
    Final Year Project (FYP)
  18. 18

    Animation techniques inverse kinematics by Tan, Caibao

    Published 2014
    “…Animation can be illustrated using these three methods: traditional animation, stop motion animation and computer animations. …”
    Get full text
    Final Year Project (FYP)
  19. 19

    Crossover and extension of hand-drawn map in heritage tourism: a case study by Zhe, Wang, Alli, Hassan, Md Yusoff, Irwan Syah

    Published 2024
    “…The aim of this study is establishing a customized, culturally relevant, metaphorical and de-identified design framework for enhancing visualization in digital interactions, drawing upon the universal design principles inherent in traditional animation. A comprehensive depiction of the design workflow, along with intricate design particulars pertaining to each stage, was demonstrated through a case study centered on the hand-drawn style drawing and map design for Dahuaishu Ancestor Memorial Garden. …”
    Get full text
    Article
  20. 20

    Framework for 2D SVG animation jitter by San, Lin Htet

    Published 2014
    “…It has been nearly half a century since the computer animation was invented and widely used all over the world but there is still great interest in imitating some effects of the traditional animation in modern computer animation. One such effect is the Jitter Effect of the traditional 2D animation that is apparent when a sequence of frames is drawn manually by hands. …”
    Get full text
    Final Year Project (FYP)