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Physical education in early childhood education: Guest editorial
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Comparing interactive evolutionary multiobjective optimization methods with an artificial decision maker
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Finnish Police Supervisors’ Conceptions of Workplace Learning and Its Sustainability
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Impediments to localization agenda: humanitarian space in the Rohingya response in Bangladesh
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Radial phononic thermal conductance in thin membranes in the Casimir limit: Design guidelines for devices
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Multilingual learning environments in early childhood education in Finland
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Semantics of Voids within Data: Ignorance-Aware Machine Learning
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Archetypes of youth as vectors in power relations - From praises to information operations
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Activity level in left auditory cortex predicts behavioral performance in inhibition tasks in children
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A case formulation model for the assessment of psychological problems among deafblind persons
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The Role of Pluriactivity for Continuity and Survival in Family Farm Firms
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In search of finalizing and validating digital learning tools supporting all in acquiring full literacy
Published 2023-08-01“…More than 10 years ago a digital learning game supporting the first step towards full literacy, i.e., GraphoGame (GG) was developed by the first author with his colleagues in the University of Jyväskylä, Finland. It trains the acquisition of basic reading skills, i.e., learning to sound out written language. …”
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