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Games, learning, and society : learning and meaning in the digital age /
Published 2012Subjects: “…Video games…”
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Business, technological, and social dimensions of computer games : multidisciplinary developments /
Published c201Subjects: -
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Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : Revised Selected Papers /
Published 2022Subjects: “…Video games…”
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Przekład gier wideo: charakterystyka ogólna, uwarunkowania i perspektywy edukacyjne
Published 2014-08-01Subjects: “…translation of video games…”
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Learning in real and virtual worlds : commercial video games as educational tools /
Published [201Subjects: “…Video games…”
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Making democracy fun : how game design can empower citizens and transform politics /
Published 2014Subjects: “…Video games…”
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Video Games as a Teaching Material
Published 2022-05-01Subjects: “…video games…”
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Serious game design and development : technologies for training and learning /
Published 2010Subjects: “…Video games…”
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Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust.
Published 2016-09-01Subjects: “…video games…”
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Playing video games : motives, responses, and consequences /
Published 2006Subjects: “…Video games…”
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Electronic games : design, programming, and troubleshooting/
Published 1979Subjects: “…Video games…”
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Vintage games : an insider look at the history of grand theft auto, super mario, and the most influential games of all time /
Published 2009Subjects: “…Video games…”
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Got game : how the gamer generation is reshaping business forever /
Published 2004Subjects: “…Video games…”