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MMORPG GAME FRAMEWORK BASED ON LEARNING STYLE FOR LEARNING COMPUTER NETWOKING
Published 2019-06-01Subjects: Get full text
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Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution
Published 2010“…A popular billion dollar RTS game, Warcraft III is chosen to be the testbed. For this research, three Evolutionary Algorithm (EA) (Genetic Algorithm (GA), Differential Evolution (DE), and POE) is use to evolve a Feed-Forward Artifitial Neural Networks (FFANN) to playa custom made map in Warcraft III and the outcome is compared amng them. …”
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Research Report -
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Lyd som grensesnitt: Når dataspillets lyd bliver funksjonell
Published 2006-06-01“…Som analyseeksempler blir stealthspillet Hitman Contracts og real-time strategispillet Warcraft III brukt, og disse vil bli belyst av begreper fra to teoretiske retninger. …”
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Lyd som grensesnitt: Når dataspillets lyd bliver funksjonell
Published 2008-06-01“…Som analyseeksempler blir stealthspillet Hitman Contracts og real-time strategispillet Warcraft III brukt, og disse vil bli belyst av begreper fra to teoretiske retninger. …”
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Learning automatons in a game engine
Published 2012“…All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. …”
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Final Year Project (FYP)