Showing 1 - 5 results of 5 for search '"Warcraft III"', query time: 0.19s Refine Results
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    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…A popular billion dollar RTS game, Warcraft III is chosen to be the testbed. For this research, three Evolutionary Algorithm (EA) (Genetic Algorithm (GA), Differential Evolution (DE), and POE) is use to evolve a Feed-Forward Artifitial Neural Networks (FFANN) to playa custom made map in Warcraft III and the outcome is compared amng them. …”
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    Research Report
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    Lyd som grensesnitt: Når dataspillets lyd bliver funksjonell by Kristine Jørgensen

    Published 2006-06-01
    “…Som analyseeksempler blir stealthspillet Hitman Contracts og real-time strategispillet Warcraft III brukt, og disse vil bli belyst av begreper fra to teoretiske retninger. …”
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    Article
  4. 4

    Lyd som grensesnitt: Når dataspillets lyd bliver funksjonell by Kristine Jørgensen

    Published 2008-06-01
    “…Som analyseeksempler blir stealthspillet Hitman Contracts og real-time strategispillet Warcraft III brukt, og disse vil bli belyst av begreper fra to teoretiske retninger. …”
    Get full text
    Article
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    Learning automatons in a game engine by Raina, Prashant

    Published 2012
    “…All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. …”
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    Final Year Project (FYP)