Showing 1 - 3 results of 3 for search '"Wii Play"', query time: 0.34s Refine Results
  1. 1

    The effect of a peer on VO2 and game choice in 6-10 year old children by Lee Anne Siegmund, Lee Anne Siegmund, Jonathan B Naylor, Jonathan B Naylor, Antonio S Santo, Jacob E Barkley

    Published 2014-06-01
    “…VO2 was greater (p < 0.001) during Wii play (mean = 12.17 ± 4.1 ml∙kg-1∙min-1) versus rest (mean = 5.14 ± 1.46 ml∙kg-1∙min-1) and PS2 (mean = 5.83 ± 2.1 ml∙kg-1∙min-1). …”
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    Evaluating the microsoft kinect skeleton joint tracking as a tool for home-based physiotherapy by Phommahavong Somphong, Haas Dominik, Yu Jing, Krüger-Ziolek Sabine, Möller Knut, Kretschmer Jörn

    Published 2015-09-01
    “…With the emergence of game consoles such as Nintendo Wii, PlayStation Eye or Microsoft Kinect that employ special controllers or camera based motion recognition as means of user input those technologies have also been found to be interesting for other real-life applications such as providing individual physiotherapy exercises and an encouraging rehabilitation routine. …”
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