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Feasibility of a kinect-based system in assessing physical function of the elderly for home-based care
Published 2023-08-01“…A Kinect sensor (Microsoft Xbox One Kinect V2) with customized software was employed to capture and compute the movement of joint centers. …”
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102
Enhancing prompt perception in dementia: a comparative study of mixed reality cue modalities
Published 2024-08-01“…We conducted observation studies with twenty-two people with dementia playing games on off-the-shelf mixed reality technologies, including both Augmented Reality (HoloLens, ArKit on iPhone) and Augmented Virtuality (Xbox Kinect and Osmo) technologies. The interactions with the technologies during the gameplay were video recorded for thematic analysis in Noldus Observer XT (version 16.0) for successful and correct perception of prompts.ResultsA comparison of the probability estimates of correct perception of the prompts by people with dementia suggests that human voice, graphic symbols and text are the most prominently perceived modalities of prompts. …”
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103
Development and feasibility assessment of a virtual reality-based aerobic exercise program with real-time pulse rate monitoring on hemodynamic and arterial stiffness in healthy peo...
Published 2024-04-01“…We developed and investigated the potential feasibility of a VR-based aerobic exercise program using the XBOX ONE console and Kinect sensor with real-time pulse rate monitoring. …”
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104
The Effect of Virtual Reality Training on Anticipatory Postural Adjustments in Patients with Chronic Nonspecific Low Back Pain: A Preliminary Study
Published 2021-01-01“…The VR group received VR training using Kinect Xbox 360 systems and magnetic therapy. Besides magnetic therapy, the participants in the MCE group performed real-time ultrasound-guided abdominal drawing-in maneuver (ADIM) and four-point kneeling exercise. …”
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105
Reabilitação baseada em jogos digitais para crianças com encefalopatia crônica não evolutiva da infância: uma revisão sistemática
Published 2024-10-01“…Foram selecionados 16 artigos; destes, 9 utilizaram sistemas comerciais como o Xbox 360 e o Nintendo Wii. Foi verificado que a interação com os jogos pode favorecer a melhora da função motora grossa, o controle de tronco, o equilíbrio e a capacidade de deambulação. …”
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106
Impacto dos exergames no perfil antropométrico, condicionamento cardiorrespiratório e autonomia funcional em indivíduos com síndrome de Down
Published 2023-01-01“…Inicialmente houve uma adaptação ao ambiente virtual por 4 semanas, depois o período de intervenção foi de 16 semanas, 3 vezes por semana em dias alternados, com duração de 60 min, utilizando a ferramenta Xbox 360™ e Kinect™. Os resultados mostram que o IMC foi significativamente reduzido no pré-teste (27,25±6,73) em relação ao pós-teste (26,95±6,82), em ambos os grupos. …”
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107
Impact of Interactive Multimedia-based Nutrition Education Programme (IMNEP) on nutrition KAP and anthropometric parameters among overweight and obese primary school children in Ko...
Published 2018“…Intervention groups were exposed to animated explanatory videos, an education video game entitled My Healthy Eating and active gaming exercises by using XBOX 360 over a 12-week and another 12-week without intervention. …”
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108
Instrumental Assessment of Stepping in Place Captures Clinically Relevant Motor Symptoms of Parkinson’s Disease
Published 2020-09-01“…In total, 25 persons performed a 40 s stepping in place task in front of a single RGBD camera (Kinect for Xbox One) in up to two different therapeutic states. …”
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109
مقایسه تمرینات اصلاحی با تمرینات ایکسباکس کینکت بر تعادل ایستا و پویا در دختران نوجوان دارای ناهنجاری کف پای صاف...
Published 2024-09-01“…هدف این پژوهش مقایسه تاثیر تمرینات اصلاحی جامع با تمرینات ایکس باکس کینکت (Xbox Kinect) بر تعادل ایستا (Static Balance)و تعادل پویا (Dynamic Balance)در دختران ۱۲-۱۰ ساله دارای ناهنجاری کف پای صاف بود.روش بررسی:این پژوهش از نوع نیمهتجربی با طرح پیشآزمون و پسآزمون بود. …”
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