Showing 101 - 109 results of 109 for search '"Xbox"', query time: 0.08s Refine Results
  1. 101

    Feasibility of a kinect-based system in assessing physical function of the elderly for home-based care by Xin-Ting Liu, Mohammad Nikkhoo, Lizhen Wang, Carl PC Chen, Hung-Bin Chen, Chih-Jui Chen, Chih-Hsiu Cheng

    Published 2023-08-01
    “…A Kinect sensor (Microsoft Xbox One Kinect V2) with customized software was employed to capture and compute the movement of joint centers. …”
    Get full text
    Article
  2. 102

    Enhancing prompt perception in dementia: a comparative study of mixed reality cue modalities by Shital Desai, Shital Desai, Rupsha Mutsuddi, Rupsha Mutsuddi, Arlene J. Astell, Arlene J. Astell, Arlene J. Astell, Arlene J. Astell

    Published 2024-08-01
    “…We conducted observation studies with twenty-two people with dementia playing games on off-the-shelf mixed reality technologies, including both Augmented Reality (HoloLens, ArKit on iPhone) and Augmented Virtuality (Xbox Kinect and Osmo) technologies. The interactions with the technologies during the gameplay were video recorded for thematic analysis in Noldus Observer XT (version 16.0) for successful and correct perception of prompts.ResultsA comparison of the probability estimates of correct perception of the prompts by people with dementia suggests that human voice, graphic symbols and text are the most prominently perceived modalities of prompts. …”
    Get full text
    Article
  3. 103
  4. 104

    The Effect of Virtual Reality Training on Anticipatory Postural Adjustments in Patients with Chronic Nonspecific Low Back Pain: A Preliminary Study by Zhicheng Li, Qiuhua Yu, Haizhen Luo, Wenzhao Liang, Xin Li, Le Ge, Siyun Zhang, Le Li, Chuhuai Wang

    Published 2021-01-01
    “…The VR group received VR training using Kinect Xbox 360 systems and magnetic therapy. Besides magnetic therapy, the participants in the MCE group performed real-time ultrasound-guided abdominal drawing-in maneuver (ADIM) and four-point kneeling exercise. …”
    Get full text
    Article
  5. 105

    Reabilitação baseada em jogos digitais para crianças com encefalopatia crônica não evolutiva da infância: uma revisão sistemática by Yasmim Fernandes Moniz, Bruno Toshio Gomes Gunji, Alessandro Pereira da Silva, Terigi Augusto Scardovelli, Silvia Cristina Martini, Silvia Regina Matos da Silva Boschi

    Published 2024-10-01
    “…Foram selecionados 16 artigos; destes, 9 utilizaram sistemas comerciais como o Xbox 360 e o Nintendo Wii. Foi verificado que a interação com os jogos pode favorecer a melhora da função motora grossa, o controle de tronco, o equilíbrio e a capacidade de deambulação. …”
    Get full text
    Article
  6. 106

    Impacto dos exergames no perfil antropométrico, condicionamento cardiorrespiratório e autonomia funcional em indivíduos com síndrome de Down by Sayd Douglas Rolim Carneiro Oliveira, Estélio Henrique Martin Dantas, Henrique da Silva Diláscio, Brisa D’Louar Costa Maia, Laila Cristina Moreira Damázio, César Augusto de Souza Santos, Renato Ramos Coelho, Andrea Carmen Guimarães

    Published 2023-01-01
    “…Inicialmente houve uma adaptação ao ambiente virtual por 4 semanas, depois o período de intervenção foi de 16 semanas, 3 vezes por semana em dias alternados, com duração de 60 min, utilizando a ferramenta Xbox 360™ e Kinect™. Os resultados mostram que o IMC foi significativamente reduzido no pré-teste (27,25±6,73) em relação ao pós-teste (26,95±6,82), em ambos os grupos. …”
    Get full text
    Article
  7. 107

    Impact of Interactive Multimedia-based Nutrition Education Programme (IMNEP) on nutrition KAP and anthropometric parameters among overweight and obese primary school children in Ko... by Dali, Wan Putri Elena Wan

    Published 2018
    “…Intervention groups were exposed to animated explanatory videos, an education video game entitled My Healthy Eating and active gaming exercises by using XBOX 360 over a 12-week and another 12-week without intervention. …”
    Get full text
    Thesis
  8. 108
  9. 109

    مقایسه تمرینات اصلاحی با تمرینات ایکس‌باکس کینکت بر تعادل ایستا و پویا در دختران نوجوان دارای ناهنجاری کف پای صاف... by فریده هوشمند فر, احمد ابراهیمی عطری, بهناز شاه طهماسبی, شهناز بمبئی‌چی

    Published 2024-09-01
    “…هدف این پژوهش مقایسه تاثیر تمرینات اصلاحی جامع با تمرینات ایکس باکس کینکت (Xbox Kinect) بر تعادل ایستا (Static Balance)و تعادل پویا (Dynamic Balance)در دختران ۱۲-۱۰ ساله دارای ناهنجاری کف پای صاف بود.روش بررسی:این پژوهش از نوع نیمه‌تجربی با طرح پیش‌آزمون و پس‌آزمون بود. …”
    Get full text
    Article