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321
3D Avatar Approach for Continuous Sign Movement Using Speech/Text
Published 2021-04-01Subjects: Get full text
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322
The Relationship of Players to Their Avatars in MMORPGs: Differences between Adolescents, Emerging Adults and Adults
Published 2008-06-01Subjects: Get full text
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323
Los avatares del velo islámico en el proyecto republicano francés
Published 2016-03-01Get full text
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324
STRUKTUR NARATIF PADA FILM ANIMASI AVATAR THE LEGEND OF AANG: THE LAST AIRBENDER
Published 2016-01-01“…An analysis of narrative structure is as a media to understand to story and in the same time to deliver the mesassge and the meaning of the moral, cultural and religious values by the frame of education. In this case of Avatar The legend of Aang : The Last Airbender, narrative structure can provide the natural elements in every characters. …”
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325
Inside out: Avatars as an indirect measure of ideal body self-presentation in females
Published 2012-12-01Subjects: “…avatars…”
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326
Functional hemispheric asymmetries during the planning and manual control of virtual avatar movements.
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327
“An Avatar ... in a Physical Space”: Researching the Mediated Immediacy of Electronic Dance Floors
Published 2014-12-01Get full text
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328
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Toward Understanding the Impacts of Role Model Avatars on Engagement in Computer Science Learning
Published 2018“…Using the Game Experience Questionnaire (GEQ) (IJsselsteijn, Kort, Poels, Jurgelionis, & Bellotti, 2007), we find that female participants using role model case (scientist avatars) had significantly higher engagement than female participants using non-scientist or shape avatars. …”
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331
Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality
Published 2021“…Here, we explore the noteworthy attributes of communicative interaction using embodied minimal avatars in room-scale VR in the same-time, same-place setting. …”
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332
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Simulating social-ecological systems: the Island Digital Ecosystem Avatars (IDEA) consortium
Published 2016“…The IDEA Consortium is a systems ecology open science initiative to conduct the basic scientific research needed to build use-oriented simulations (avatars) of entire social-ecological systems. Islands are the most scientifically tractable places for these studies and we begin with one of the best known: Moorea, French Polynesia. …”
Journal article -
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Modelling the player and avatar attachment based on student’s engagement and attention in educational games
Published 2021“…The Player and Avatar attachment help to motivate a student to strengthen their engagement in gameplay. …”
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335
The movement of 3D avatar in virtual reality game on human emotion behaviour
Published 2007“…The movement of 3D avatar is essential in virtual reality game in order to perform natural or emotional movement. …”
Book Section -
336
Touch Screen Avatar English Learning System For University Students Learning Simplicity
Published 2011“…This paper discusses on touch screen avatar for an English language learning application system. …”
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337
Real-time avatar sweating simulation using texture based and particle system
Published 2013Get full text
Thesis -
338
Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study
Published 2021-07-01Subjects: Get full text
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339
Potencialidades do filme de ficção Avatar para a alfabetização científica dos sujeitos no contexto da educação básica
Published 2017-12-01Subjects: “…avatar…”
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340
Creation and animation of a talking head with lip sync and expressions
Published 2013Subjects: Get full text
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