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The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game [symposium]
Published 2009-03-01“…Collectible card games (CCGs) are at the midpoint of the spectrum of gameplaying: half game, half story. …”
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Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes.
Published 2021-01-01“…Our research suggests that there is currently little evidence to support the regulation of collectable card games.…”
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Pruning Stochastic Game Trees Using Neural Networks for Reduced Action Space Approximation
Published 2022-05-01“…Two pruning Monte Carlo Tree Search variants are investigated, based on different actions’ expected rewards’ distributions, and they are evaluated in the collectible card game Hearthstone. The proposed technique improves the performance of the Monte Carlo Tree Search algorithm in different setups of computational limitations regarding the available number of tree search iterations and is significantly boosted when combined with supervised learning trained-state value predicting models.…”
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Predicting Cards Using a Fuzzy Multiset Clustering of Decks
Published 2020-08-01“…Especially in case of collectible cards games, the sheer number of decks constructed by players hinder an agent to reliably estimate the game's current state, and therefore, renders the search ineffective. …”
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Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection
Published 2017-03-01“…This study used the term “tabletop games” to refer to the array of game styles that are played in real-world, social settings, such as board games, dice and card games, collectible card games, and role-playing games. Methods – An online survey regarding tabletop games in libraries was developed with input from academic, public, and school librarians. …”
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Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection
Published 2017-03-01“…This study used the term “tabletop games” to refer to the array of game styles that are played in real-world, social settings, such as board games, dice and card games, collectible card games, and role-playing games. Methods – An online survey regarding tabletop games in libraries was developed with input from academic, public, and school librarians. …”
Get full text
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Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection
Published 2017-03-01“…This study used the term “tabletop games” to refer to the array of game styles that are played in real-world, social settings, such as board games, dice and card games, collectible card games, and role-playing games. Methods – An online survey regarding tabletop games in libraries was developed with input from academic, public, and school librarians. …”
Get full text
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