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141
Do Computer Games Affect Arousal Level in Children With Attention/Deficit Hyperactivity Disorder?
Published 2018-11-01“…Results: Across conditions, mean SCL index was lower in the ADHD group than that of controls. Computer games caused a significant increase in SCL index, which was not different between the both groups. …”
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142
‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
Published 2008-12-01“…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
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143
Development and Evaluation of a Physical Computing Game-Design Project for Students’ Computational Thinking
Published 2023-10-01“…This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan’s high school technology education curriculum to strengthen students’ computational thinking. …”
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144
CREATING AN ENGLISH COMPUTER GAME AS AN INTERACTIVE MATERIAL IN TEACHING ENGLISH TO YOUNG LEARNER (TEYL)
Published 2016-12-01Subjects: “…Teaching English to Young Learner, an English computer game, interactive material…”
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145
Digital Addiction: Systematic Review of Computer Game Addiction Impact on Adolescent Physical Health
Published 2021-04-01Subjects: Get full text
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146
‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
Published 2008-12-01“…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
Get full text
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147
‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
Published 2008-12-01“…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
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148
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149
Typologization of the profiles of individual dynamics of self-regulation using the computer game biofeedback technology
Published 2010-04-01“…In this paper we present typologization of the profiles of individual dynamics of conscious self-regulation of human involuntary functions using the computer game biofeedback technology. To test the developed typologization the experiment was conducted in three different groups of subjects. …”
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150
Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
Published 2016-12-01Subjects: Get full text
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151
FORMING THE PUPILS’ SPEECH COMPETENCE IN THE PROCESS OF LEARNING UKRAINIAN LANGUAGE WITH THE USE OF COMPUTER GAMES
Published 2017-09-01“…The concept of "speech competence", "computer game" from the point of view of linguodidactics is specified. …”
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152
A Feasibility Study on Using the Motifs of Ancient Susa Ceramics in Computer Game Design
Published 2021-10-01“…This article is a feasibility study on using the ancient motifs of Iran’s national art as patterns of computer game design. Taking advantage of the views of scientists like Rudolf Arnheim, our most important purpose is to survey on abilities of the motifs of ancient Susa ceramics to convert to graphic patterns utilizable for game design. …”
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153
Comparison of Attitude toward Violence, Empathy and Ethical Development in Adolescent Users of Computer Games
Published 2020-03-01Subjects: “…computer games. attitudes toward violence. empathy. moral development…”
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154
‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation
Published 2008-12-01“…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
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155
GAMIFICATION AND EXPERIENCE OF USING COMPUTER GAMES IN TEACHING PHILOSOPHY IN TECHNICAL INSTITUTIONS OF HIGHER EDUCATION
Published 2018-10-01“…The aim of the article is to study the role of gamification on a specific example of using computer games for teaching philosophy in technical institutions of higher education. …”
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156
Global justice or other people's problems? Computer gaming and critical reflection in an international classroom
Published 2009-02-01“…The extent to which reflecting on computer gaming opens up space for more participatory debates concerning justice remains an open question.…”
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157
11.127 / 11.252 Computer Games and Simulations for Investigation and Education, Spring 2005
Published 2010Subjects: Get full text
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158
Learning convex partitions and computing game-theoretic equilibria from best response queries
Published 2018Conference item -
159
Learning convex partitions and computing game-theoretic equilibria from best-response queries
Published 2021Journal article -
160
Computer games development class with appreciative learning approach: from the perspective of bloom’s taxonomy
Published 2012“…Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. …”
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