Showing 141 - 160 results of 1,376 for search '"computer game"', query time: 0.13s Refine Results
  1. 141

    Do Computer Games Affect Arousal Level in Children With Attention/Deficit Hyperactivity Disorder? by Mohammad Ali Nazari, Maryam Taghavi Jelodar, Hasan Shahrokhi

    Published 2018-11-01
    “…Results: Across conditions, mean SCL index was lower in the ADHD group than that of controls. Computer games caused a significant increase in SCL index, which was not different between the both groups. …”
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    Article
  2. 142

    ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation by Paul Gooding, Melissa Terras

    Published 2008-12-01
    “…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
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    Article
  3. 143

    Development and Evaluation of a Physical Computing Game-Design Project for Students’ Computational Thinking by I-Ying Hsu, Fu-Hsing Tsai

    Published 2023-10-01
    “…This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan’s high school technology education curriculum to strengthen students’ computational thinking. …”
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    Article
  4. 144

    CREATING AN ENGLISH COMPUTER GAME AS AN INTERACTIVE MATERIAL IN TEACHING ENGLISH TO YOUNG LEARNER (TEYL) by Aprilian Ria Adisti

    Published 2016-12-01
    Subjects: “…Teaching English to Young Learner, an English computer game, interactive material…”
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    Article
  5. 145
  6. 146

    ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation by Paul Gooding, Melissa Terras

    Published 2008-12-01
    “…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
    Get full text
    Article
  7. 147

    ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation by Paul Gooding, Melissa Terras

    Published 2008-12-01
    “…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
    Get full text
    Article
  8. 148
  9. 149

    Typologization of the profiles of individual dynamics of self-regulation using the computer game biofeedback technology by K. G. Mazhirina, O. A. Jafarova, V. R. Freze

    Published 2010-04-01
    “…In this paper we present typologization of the profiles of individual dynamics of conscious self-regulation of human involuntary functions using the computer game biofeedback technology. To test the developed typologization the experiment was conducted in three different groups of subjects. …”
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  10. 150
  11. 151

    FORMING THE PUPILS’ SPEECH COMPETENCE IN THE PROCESS OF LEARNING UKRAINIAN LANGUAGE WITH THE USE OF COMPUTER GAMES by Liliia V. Meleshko

    Published 2017-09-01
    “…The concept of "speech competence", "computer game" from the point of view of linguodidactics is specified. …”
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  12. 152

    A Feasibility Study on Using the Motifs of Ancient Susa Ceramics in Computer Game Design by Sadreddin Taheri, Ahmad Mostafavi

    Published 2021-10-01
    “…This article is a feasibility study on using the ancient motifs of Iran’s national art as patterns of computer game design. Taking advantage of the views of scientists like Rudolf Arnheim, our most important purpose is to survey on abilities of the motifs of ancient Susa ceramics to convert to graphic patterns utilizable for game design. …”
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  13. 153

    Comparison of Attitude toward Violence, Empathy and Ethical Development in Adolescent Users of Computer Games by Mansooreh Nikoogoftar, Reza Shabahang

    Published 2020-03-01
    Subjects: “…computer games. attitudes toward violence. empathy. moral development…”
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    Article
  14. 154

    ‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation by Paul Gooding, Melissa Terras

    Published 2008-12-01
    “…Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. …”
    Get full text
    Article
  15. 155

    GAMIFICATION AND EXPERIENCE OF USING COMPUTER GAMES IN TEACHING PHILOSOPHY IN TECHNICAL INSTITUTIONS OF HIGHER EDUCATION by Nataliia M. Rybka

    Published 2018-10-01
    “…The aim of the article is to study the role of gamification on a specific example of using computer games for teaching philosophy in technical institutions of higher education. …”
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    Article
  16. 156

    Global justice or other people's problems? Computer gaming and critical reflection in an international classroom by Elaine Unterhalter

    Published 2009-02-01
    “…The extent to which reflecting on computer gaming opens up space for more participatory debates concerning justice remains an open question.…”
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  20. 160

    Computer games development class with appreciative learning approach: from the perspective of bloom’s taxonomy by Wan Ali, Wan Zah, Eow, Yee Leng, Mahmud, Rosnaini, Baki, Roselan

    Published 2012
    “…Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. …”
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