-
1
Computer Game Design Classes: The Students' and Professionals' Perspectives
Published 2010-10-01Subjects: “…computer game design…”
Get full text
Article -
2
Expanding the Game Design Space – Teaching Computer Game Design in Higher Education
Published 2016-01-01“…Its focus is on how undergraduate students – particularly engineering students – learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. …”
Get full text
Article -
3
A conceptual affective design framework for the use of emotions in computer game design
Published 2015-10-01“…Following this, a conceptual framework for affective design is offered as a guide for the future of computer game design.…”
Get full text
Article -
4
Development and Evaluation of a Physical Computing Game-Design Project for Students’ Computational Thinking
Published 2023-10-01“…This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan’s high school technology education curriculum to strengthen students’ computational thinking. …”
Get full text
Article -
5
A Feasibility Study on Using the Motifs of Ancient Susa Ceramics in Computer Game Design
Published 2021-10-01“…This article is a feasibility study on using the ancient motifs of Iran’s national art as patterns of computer game design. Taking advantage of the views of scientists like Rudolf Arnheim, our most important purpose is to survey on abilities of the motifs of ancient Susa ceramics to convert to graphic patterns utilizable for game design. …”
Get full text
Article -
6
Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design
Published 2018-10-01Subjects: “…the principles of computer game design…”
Get full text
Article -
7
-
8
Improving creativeness of computer games produced by students through appreciative learning approach
Published 2011Subjects: Get full text
Conference or Workshop Item -
9
DAEMON /
Published 2009“…After the premature death of Matthew Sobol, a legendary computer game designer, a daemon that he designed to dismantle society and bring about a new world order is activiated and it's up to an unlikely alliance to decipher Sobol's intricate plans and wrest the world from the grasp of his computer program.…”
-
10
Analysis of the features of computer game character creation tools
Published 2023-06-01“…The role of mathematics in the game characters creation and the influence of character creation tools on computer game design are studied. The paper also considers the challenges and prospects for the development of character creation software in the future, and an improved algorithm of the tool work for creating a computer game character is proposed. …”
Get full text
Article -
11
Acute stress increases sex differences in risk seeking in the balloon analogue risk task.
Published 2009-07-01“…METHODOLOGY/PRINCIPAL FINDINGS:In this study, participants played a computer game designed to measure risk taking (the Balloon Analogue Risk Task) fifteen minutes after completing a stress challenge or control task. …”
Get full text
Article -
12
(Swiss) GraphoLearn: an app-based tool to support beginning readers
Published 2020-02-01“…Abstract We assessed the Swiss-German version of GraphoLearn, a computer game designed to support reading by training grapheme-phoneme correspondences. …”
Get full text
Article -
13
Computer-game instructional design model
Published 2015“…Thus, an educational computer game development model that incorporates the concept of instructional design with computer game design is very much needed by the developers of educational computer games. …”
Get full text
Conference or Workshop Item -
14
Global justice or other people's problems? Computer gaming and critical reflection in an international classroom
Published 2009-02-01“…The paper describes and critically analyses doctoral students' responses to a computer game designed to develop insight into contemporary education and global social justice. …”
Get full text
Article -
15
Developing a framework for designing microcosmic microcosmic computer games and examining its effectiveness in learning the principles
Published 2016-12-01“…The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in learning the principles. …”
Get full text
Article -
16
Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
Published 2019-01-01“…The findings of this review can benefit educational computer game designers, educators, and practitioners in the area of science education, particularly at the elementary level.…”
Get full text
Article -
17
A Framework for Identifying the Proper Mechanics of Computer Games for Teaching Cognitive Topics
Published 2019-03-01“…The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in procedural learning. …”
Get full text
Article -
18
Session dynamics of bioelectrical activity of the brain during intellectual computer work
Published 2020-03-01“…The Objective of the paper is to analyse session dynamics of changes in Theta rhythm(4-8 Hz), Delta rhythm (1-3.99 Hz), as well as slow (0.99-0.1 Hz) biorhythms of the human brain by registering the spectrum of the difference function of bioelectric activity (FBA) in the process of positional computer game. Design. The efficiency of positional computer game of 65 female subjects in the age range of 18-58 years was analyzed. …”
Get full text
Article -
19
Transfer of learning: Analysis of dose-response functions from a large-scale, online, cognitive training dataset.
Published 2023-01-01“…The present observational study involved 107,000 users of Lumosity, a commercial program comprising computer games designed to provide CT over the internet. In addition to training with Lumosity games, these users took an online battery of cognitive assessments (NeuroCognitive Performance Test, NCPT) on two or more occasions separated by at least 10 weeks. …”
Get full text
Article -
20
Gaming and the simulation of history constructing perspectives of Machu Picchu
Published 2018Get full text
Thesis