Showing 61 - 80 results of 92 for search '"cosplay"', query time: 0.12s Refine Results
  1. 61
  2. 62

    Report on proposed interior design scheme of Cosplay Boutique for GempakStarz Sdn Bhd at Lot OB3.LG2.1 Blue Atrium, No.3 Jalan PJS 11/15, Bandar Sunway,46150 Petaling Jaya, Selangor / Muhamed Fareez Idzahar by Idzahar, Muhamed Fareez

    Published 2011
    “…The reason proposing this retail is to encouraged all cosplayer to buy the product rather than “Doing It Yourself’. …”
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    Student Project
  3. 63

    ELA DISSE, ELE DISSE: VOZES E REPRESENTAÇÕES DE MASCULINO E FEMININO NO AMBIENTE VIRTUAL by Otavia Alves Cé

    Published 2019-09-01
    “…O estudo toma como base de análise as falas redigidas pelos participantes do jogo de interpretação virtual Big Brother Cosplay Brasil, desenvolvido através do fórum do site CosplayBr1. …”
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    Article
  4. 64

    Rio Anime Clube: a festa dos fãs by Leonardo Soares da Silva, Isabel Travancas

    Published 2020-07-01
    “…Este trabalho foi construído sobre uma base teórica que inclui as obras dos autores: Adorno e Horkheimer (1993) para pensar a  indústria cultural, Durkheim (1978) a festa,  Fiske (1992) e Hills (2002) o fandom,  Baym (2007) e Coelho (1999) os fãs (2015) e Nunes (2015) o cosplay. Durante a pesquisa de campo observou-se que as interações entre os participantes, assim como as suas práticas - o cosplay é uma delas -, são expressão do vínculo dos indivíduos com a cultura pop. …”
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    Article
  5. 65

    Playing for real. by Ng, Jo-Lien., Tan, Alexis Hui Ying., Toh, Thiam Wei., Yeo, Joyce Hwee Choon.

    Published 2008
    “…This research paper will address the conception of our video subject, Cosplay in our documentary 'Playing For Real', and explore this phenomenon in Singapore's cultural context.…”
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    Final Year Project (FYP)
  6. 66

    Fannish tattooing and sacred identity by Bethan Jones

    Published 2015-03-01
    “…Fannish tattoos function to demonstrate affective investments in a text; they are also a performance of fandom and an example of sacred fan identity. Like engaging in cosplay or wearing clothing that features logos, fannish tattoos mark people as fans of a text. …”
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    Article
  7. 67

    Donald Trump, the presidency and the media by McNally, Karen

    Published 2022
    “…This introduction by the editor to the Special Issue on ‘Donald Trump, the Presidency and the Media’ outlines the issue’s theme and articles on the topics of the relationship between Trumpism and a ‘neo-liberal mediascape’, ABC’s 1977 historical miniseries Washington Behind Closed Doors as a prescient warning of the Trump presidency, the representation of Trump in the cataloguing and use of stock music, graphic novels’ depiction of Trump through form and style and cosplay activism drawing on Hulu’s The Handmaid’s Tale as a feminist response to the Trump presidency.…”
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    Article
  8. 68

    El SOFA. Escuela del entretenimiento, entre el mercado y los mundos posibles by Gilberto Eduardo Gutiérrez, Mónica Perassi

    Published 2018-11-01
    “…El SOFA constituye un territorio en el que por un fin de semana al año se ponen en escena diversas culturas (cosplay, otaku, gamers, etc.), con raíces en el mundo de la ficción y del entretenimiento. …”
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    Article
  9. 69

    Furry Fandom, Aesthetics, and the Potential in New Objects of Fannish Interest by Kameron Dunn

    Published 2022-03-01
    “…Furry fandom has received little critical scholarly attention to date even though furries have populated the same spaces as other fandoms since the 1970s and engage in the same practices, including cosplay, fan art, and fan fiction. Yet furries deserve further study, particularly in light of the fandom's unique uniting feature: the object of fannish interest is an aesthetic. …”
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    Article
  10. 70

    The Otaku : negotiation of reality and fantasy beyond the body by Lai, Jia Qi

    Published 2013
    “…Based on the Otaku subculture that has flourished here in Singapore, this research aims to understand how these Otaku negotiate between their material reality and the fantasical realm of anime and manga through their consumption of anime-related merchandise and other strategies such as the utilization of advanced media technology and through costume-play (cosplay). These merchandise are not merely objects, but “enchanted commodities” (Allison 2006), serving to narrow the gap between the Otaku and characters from the narratives of anime and manga. …”
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    Final Year Project (FYP)
  11. 71

    Transmedia storytelling: nuove esperienze dell’immaginario filmico convergente by Teresa Biondi

    Published 2017-12-01
    “…Ils institutionnalisent des habitudes collectives et des pratiques comportementales, de groupe ou non (fan, fandom, cosplay, brand community, etc.), parfois avec des aspects « pop » comme dans le cas du tourisme « produit » par l’expérience filmique (ciné-tourisme).…”
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    Article
  12. 72

    BUDAYA POPULER GAME POKEMON GO SEBAGAI SOFT DIPLOMACY JEPANG by Chadijah Isfariani Iqbal

    Published 2017-03-01
    “…After the World War II, Japan has tried to change its image as war crime through popular culture, such as anime, manga and cosplay. According to Nye, Japan has more potential resources in soft power compared to the other countries. …”
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    Article
  13. 73

    From Dalek half balls to Daft Punk helmets: Mimetic fandom and the crafting of replicas by Matt Hills

    Published 2014-06-01
    “…This fan practice desires and pursues a kind of ontological bridging or unity—from text to reality—that is either absent or less dominant in many other fan activities such as cosplay, screen-used prop collecting, and geographical pilgrimage. …”
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    Article
  14. 74

    Memórias e matrizes em textos midiáticos explosivos: cenas medievalistas na cultura jovem by Mônica Rebecca Ferrari Nunes

    Published 2016-12-01
    “…Este artigo apresenta resultados parciais obtidos com a pesquisa Comunicação, consumo e memória: da cena cosplay a outras teatralidades juvenis, junto ao Programa de Pós-Graduação Stricto Sensu em Comunicação e Consumo da Escola Superior de Propaganda e Marketing de São Paulo. …”
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    Article
  15. 75

    Japanese subcultural event participants in Malaysia and their personal development: preliminary findings by Yamato, Eriko

    Published 2013
    “…Consumption of these products is also extended to fan activities such as costume play (cosplay) of anime/manga/game characters and production of secondary products such as art works and fan magazines. …”
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    Conference or Workshop Item
  16. 76

    Doing Occidentalism in contemporary Japan: Nation anthropomorphism and sexualized parody in Axis Powers Hetalia by Toshio Miyake

    Published 2013-03-01
    “…The stereotypical rendering of national characteristics as well as the reduction of historically charged issues into amusing quarrels between nice-looking but incompetent boys was immensely popular, especially among female audiences in Japan and Asia, and among Euro-American manga, anime, and cosplay fans, but it also met with vehement criticism. …”
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    Article
  17. 77

    The Eye as a Symbol of Ill-Fatedness in Two Canonical Picaresque Works: <i>Lazarillo de Tormes</i> and <i>Guzmán de Alfarache</i> by Sarah Louise Ellis

    Published 2023-08-01
    “…From the imperative role of the blind man in opening the eyes of the young protagonist, to the doomed interpolated cosplay of seeing and unseeing throughout Lazarillo’s trajectory, and from Guzmán’s receptivity to appearances and Alemán’s lending of visual lexicon to his picaro protagonist, one must ask: how and why does the bodily organ of the eye, through both notion and function, serve as a depiction of hardship and disaster within these picaresque texts, and how does it reflect the overarching societal views towards intellect and religion during this epoch of “ocularcentrism”?…”
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    Article
  18. 78

    Institutionalisation of Japan Identity Construction Policy by Zadvornaya Elena S.

    Published 2016-09-01
    “…Enhanced efforts in the field of Japanese traditional and popular culture, education and creative content has led to a number of institutions appearance (like Japan Foundation Fund, Japan Creative Agency, Japan Culture Fund, Agency for Cultural Affairs, Cool Japan Fund, Japan brand Fund) and changing idea about the role of culture in foreign policy realization (it is fixed the documents of the Japanese Ministry of Foreign Affairs, the Ministry of Land, Infrastructure, Transport and Tourism, the Ministry of Education, Culture, Sports, Science and Technology, the Ministry of Economy, Trade and Industry), as well as a number of projects (Cool Japan, Visit Japan, Japan Culture Power, Japan Manga Awards, Kawaii Ambassadors, Cosplay International Fest and etc.). These efforts are aimed at forming Japan identity abroad to solve a number of foreign policy challenges of the future and the development of economic cooperation. …”
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    Article
  19. 79

    Growing as a person: experiences at anime, comics, and games fan events in Malaysia by Yamato, Eriko

    Published 2016
    “…Fan activities such as costume play (cosplay) of characters in popular culture and production of secondary products such as artwork and fanzines have captured the attention of Malaysian youth. …”
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    Article
  20. 80

    No shame to play: Ludic prosumption on Brazilian fanvideos by André Luiz Maranhão de Souza-Leão, Bruno Melo Moura, Walber Kaíc da Silva Nunes, Vitor de Moura Rosa Henrique, Italo Rogerio Correia de Santana

    Published 2020-12-01
    “…Findings – Results have shown six play types in the analyzed fanvideos – i.e. child's play, performing powers, cosplay, play in social rites, teaching to play and “zuêra” –, which revealed a way of having fun in different situations through different practices based on ludic consumption experiences in different spheres of social life. …”
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    Article