Showing 81 - 100 results of 122 for search '"crossword"', query time: 0.08s Refine Results
  1. 81

    Prevención de Caídas: ¡Reduzca su riesgo! by Jennifer Hillan, Linda B. Bobroff

    Published 2010-09-01
    “…which tests knowledge of lifestyle factors that can affect the risk of falling using a simple crossword puzzle activity. Published by the UF Department of Family Youth and Community Sciences, August 2010.   …”
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    Article
  2. 82

    A Unique Review Strategy that Motivates Student Learning by Donald L. Williams

    Published 2007-08-01
    “…The use of educational games such as crossword puzzles, word search puzzles, modified television game shows, or commercial board and card games are attempts to make learning more fun and motivational regardless of the level of educational experience. …”
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    Article
  3. 83

    Prevención de Caídas: ¡Reducir los Riesgos! by Jennifer Hillan

    Published 2006-10-01
    “…FCS2231-Span, a 1-page fact sheet by Jennifer Hillan, is the Spanish Language version of "Fall Prevention: Reduce Your Risk!" It is a crossword puzzle to help participants find out how much they know about lifestyle factors that affect their risk of falling. …”
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    Article
  4. 84

    Dental instruments : a pocket guide to identification [electronic resources] / by Mitchell, Melanie, 1953-, Booth, Kathryn A., 1957

    Published c201
    “…The CD-ROM includes an image bank, interactive tray set-ups, crossword puzzles, student quizzes, and more games and activities for self-study. …”
  5. 85

    Gamification in Biomedical Sciences programme: wordsearch by Md. Akim, Abdah

    Published 2018
    “…It may be coupled with the first book, Crossword Puzzle, to strengthen the memorization and understanding of the subject matter. …”
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    Book
  6. 86

    Seguridad Alimentaria: Crucigrama de Alimentos de Alto Riesgo by Jennifer Hillan, Linda B. Bobroff

    Published 2015-09-01
    “…This revised 2-page fact sheet is the Spanish-language version of FCS8802/FY927: Food Safety: High-Risk Foods Crossword. Written by Jennifer Hillan and Linda B. …”
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    Article
  7. 87

    Perancangan Aplikasi Pembelajaran Interaktif Berbasis Chat Bot Pada Media Sosial by Tri Insan Mustaqiim

    Published 2023-09-01
    “…The application was designed with additional innovation in the form of a crossword puzzle and then tested by 17 respondents with accidental sampling as a sampler. …”
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    Article
  8. 88

    THE USE OF COMPUTER TESTING FOR FUTURE INTERPRETERS’ SELF-ASSESSMENT OF ENGLISH LISTENING COMPETENCE by Yaroslava A. Krapchatova

    Published 2017-09-01
    “…The following types of computer exercises: multiple choice, multi-select, gap-filling, matching, crossword and jumbled words are elaborated at pre-listening, while-listening and post-listening stages. …”
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    Article
  9. 89
  10. 90

    Ludicity and dyslexia: a teaching proposal with a student of Youth and Adult Education (EJA) by Jarbas de Negreiros Pereira, Gabriela de Aguiar Carvalho

    Published 2021-03-01
    “…The game consists of a board, a dice, two pins, six packets of letters and a crossword. As a result, he got 4 words right on the 1st try and 2 words on the 2nd try. …”
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    Article
  11. 91

    Model for developing educational games based on data from dictionary structure by Josip Mihaljević, Lana Hudeček

    Published 2022-06-01
    “…Game types based on structured dictionary data are quizzes, fill-in-the-blank games, drag-and-drop games, typing games, and crossword puzzles. The development process will be analyzed based on these initial steps: understanding dictionary structure, conceptualizing games based on structured dictionary data, choosing game data, exporting data, processing data, and gamifying dictionary data. …”
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    Article
  12. 92

    A cognitive approach to instructional design for interactive English vocabulary word game / Siti Azlina Kosnan by Kosnan, Siti Azlina

    Published 2006
    “…Currently words game that have been developed such as "Crossword", "Hangman" and "Word Puzzle, they are defined as fun and interactive but it is not enough to the vocabulary and understanding of the word itself by the player. …”
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    Student Project
  13. 93

    The use of digital escape room in educational electronic environment of maritime higher education institutions by Serhii A. Voloshynov, Halyna V. Popova, Alona Y. Yurzhenko, Ekaterina O. Shmeltser

    Published 2020-03-01
    “…Escape room activity presented in the article contains storytelling element, crossword and electronic testing questions of different types. …”
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    Article
  14. 94

    PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS JOYFUL LEARNING PADA MATERI MEMBILANG DAN OPERASI HITUNG KELAS 1 MI/SD by Aulia Muthiatus Sa’adah, Farahustina Ardhianshih, Siwi Rahayu, Dwi Ayu Novita, Muh Syauqi Malik

    Published 2023-10-01
    “…The development of LKPD is carried out by providing play and practice activities with concrete objects; songs and videos; practice questions in the form of games such as word search, crossword, and puzzles; and several website-based interactive games and quizzes from "Wordwall" which are included in the form of a QR code. …”
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    Article
  15. 95

    IMPLEMENTATION OF BLENDED LEARNING IN PROFESSIONAL TRAINING OF FUTURE MARINE SPECIALISTS by Serhii A. Voloshynov

    Published 2019-04-01
    “…The example of 3D modelling and LearningApps application resources in the learning of English for future mariners is shown («Guess the Word», «Fill in the Gaps», «Crossword», «Horse race», «Group assignment», «Matching pairs», «Simple order» activities). …”
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    Article
  16. 96

    Student perceptions of collaborative and blended learning in food science and technology by Vusi Vincent Mshayisa

    Published 2022-04-01
    “…Students were exposed to various technology-enhanced pedagogical tools and face-to-face teaching strategies such as online academic journal reflections, video screencasts, group assignments, food processing practicals, and group crossword puzzles. A mixed-method survey consisting of multiple-choice, a 5-point Likert scale, and open-ended qualitative questions was administered via Blackboard. …”
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    Article
  17. 97

    Appropriate learning media for mild mentally impaired students at inclusive vocational schools: A literature review by Anggie Marsyaelina, Sudiyatno Sudiyatno, Ranu Iskandar

    Published 2022-06-01
    “…The types of tests that can be used: i.e. multiple-choice tests, right-wrong choices, yes-no question, crossword, cause-effect, test descriptions, and essay; 4.) …”
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    Article
  18. 98

    Perceptions of MBBS Phase II Students on Gamification by Archana Bhat, Smitha Bhat, J Manjunath

    Published 2023-12-01
    “…Gamification was done for sub-topics on Neoplasia, using digital tools like Slido, Socrative, google forms and crossword. Student perceptions were taken on validated questionnaire on a 5-point Likert scale. …”
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    Article
  19. 99

    Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities by Shiva Grami, Azizeh Chalak, Hossein Heidari Tabrizi

    Published 2024-12-01
    “…During the intervention phase, participants in the EG were taught the instructional materials based on Edutainment activities ranging from simple crossword puzzles to complex simulative games. Participants in the CG received the same content through mainstream English learning tasks. …”
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    Article
  20. 100

    Training of future specialists in economics with the help of online service LearningApps by Roman Gorbatuc, Uliana Dudka

    Published 2019-10-01
    “…A brief description of the use of LearningApps online tasks such as Find Words, First Million, Find Pairs, Puzzles, Fill in the Gaps, Crossword, and Race for Future Economics Professionals is given. …”
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    Article