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Designing toy prototypes: an exploration of how fidelity affects children’s feedback on prototypes
Published 2024-01-01Get full text
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Megan Brandow-Faller (dir.), Childhood by design. Toys and the material culture of childhood, 1700-Present
Published 2021-11-01Get full text
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Alexandre Schanne (1823-1887) et l’enfant : de l’art à la fabrication de jouets
Published 2012-11-01“…This article attempts to reconstruct the history of his company, created by his father, and then to understand how his dual training in fine arts and industrial design made him an unusual toy maker and a precursor of artists fashioning designer toys, adapting creations to the specific child recipient.…”
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Art Toys in the contemporary art scene
Published 2014-03-01“…There are several types of toys, such as custom toys and canvas toys, synonyms of designer toys, although they are often defined according to the constituent material, such as vinyl toys (plastic) and plush toys (fabric). …”
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Intelligent Building System for 3D Construction of Complex Brick Models
Published 2020-01-01“…Brick elements are widely used for everything from designing toys to architectural designs. This article proposes an intelligent method to construct complex 3D brick models automatically. …”
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A thematic review on therapeutic toys and games for the elderly with Alzheimer’s disease
Published 2024“…This thematic review also proposed a conceptual framework for designing toys and games tailored to the needs of the elderly with AD, offering valuable insights to future researchers focusing on this domain.…”
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Comprehensive survey on the use of plastic additives in toy products used in Japan
Published 2024-08-01“…Methods: This study performed a comprehensive analysis of the chemical components in various 84 plastic toys including “designated toys” (toys that may be harmful to infant health if in contact with their mouths: Article 78 of the Enforcement Regulations of the Food Sanitation Law by the Minister of Health, Labor and Welfare) such as dolls, balls, blocks, bathing toys, toy vehicles, pacifiers, and household items, purchased in the Japanese market by nontargeted and targeted analysis. …”
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Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters
Published 2014-12-01“…Furthemore, answering Denson and Jahn-Sudmann’s call for a multi-pronged approach, therefore, we likewise hope to initiate a dialogue between (at least) two distinct fields of research: media/game studies and design/toy studies. Both echoing and expanding the efforts of Denson and Jahn-Sudmann, our focus here is on three sets of interrelations with respect to (digital) serialities: • interrelations between transmission, transformation, and transgression on the one hand and world-building, world-sharing, and world-designing on the other; • interrelations between technologies, social practices, and spaces on the one hand and franchise-centric, play-centric, and player-centric spaces of serialities-in-use on the other; • interrelations between intra-texts, inter-texts, and para-texts on the one hand and what we call intra-actional, inter-actional, and para-actional levels on the other, including how they come together in the intra-ludic, inter-ludic, and para-ludic serialities described by Denson and Jahn-Sudmann. …”
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